- Feb 4, 2009
Not much info but a long trailer and some game play footage in second video
The game will have difficulty modifiers, but you may not be a fan of how they're implementing it. The current plan appears to be a modification of World of WarCraft's Mythic+ key system. Essentially, in Diablo IV, keys will drop for specific dungeons that increase the difficulty of the dungeon. I'm not necessarily sure how the numbers will change in association with the key's level, but they did note how keys may also contain affixes that add difficulty. (WoW's Mythic+ keys also do this.) They showed off an example of an untargetable lightning shard that follows the player around and tries to deal damage to them throughout the dungeon.One thing that struck me is the shared world means no difficulty settings. There will be different zones with different difficulty but no client side difficulty setting.
I suspect this means it will be nearly impossible to die in the game.
Technically only if you are counting RTS, otherwise Warcraft "never ended" because world of warcraft is still going strong to this day. Last expansion was 2018.I'd just like to point out the last Warcraft game was released in 2002.
Oh god not this again.
Let’s wait until it’s complete to decide if the game is being stolen from you/us.
New forum rules, not that I care but I recommend editing your first sentence.Uhh you're too ignorant to participate in this discussion. This has been going on since 1997 with Ultima online, the reason we have DRM and steam to begin with is because the battle was won 20 years ago by fools who told the game industry they were incapable of perceiving the agenda.
The long term agenda of the computer and software industry of which game industry is apart has always been to get rid of software from the end user so they could increase profits. That's why we have all these abusive practices in games. The internet allowed game companies to divide games into two pieces, instead of getting complete games they came up with marketing bs labels to get people to confuse the public and it worked.
This is why windows 10 has drm in it. The average computer user today is none too bright which is why our basic rights and freedoms for computing in privacy are being stripped from us.
New forum rules, not that I care but I recommend editing your first sentence.
Make a thread about it, stop crapping on random threads about it.Except there's nothing ad hominem about it, claiming you don't know what you're talking about is reasonable. That's what ignorant means.
Here's an article claiming "victory" over stealing games from the public.
"Making piracy and pre-owned games problems of the past
10 Years Ago This Month: Gaming execs kill two birds with one server-based stone"
10 Years Ago This Month: Gaming execs kill two birds with one server-based stone, while Konami insists Six Days in Fallujah has no messagewww.gamesindustry.biz
So yeah to kill the used game market and piracy, the literally prevented you from owning the game and getting a complete set of game files, how nice of them.
I'm glad you mentioned the Siege Breaker's appearance on the initial D3 reveal. I was a diablo 2 fan, so when they announced Diablo 3 I couldn't wait. And that initial reveal made it seem like it would be everything I wanted. Loved the art style, loved the gameplay, thought the witch doctor would be an interesting class, and seeing the final part with the Siege breaker had me super excited. As time went on, and more details about the game came out, I became less and less interested, and eventually decided to wait. Then the whole auction house debacle, and details of the story came out, and I lost interest. Every once in a while I think about picking up D3, but still just can't. I've tried PoE, and it's a good game, but I never really could get into it.A lot could change until release. We still have probably 3 up to maybe 5 years to go before it comes out. I still remember that the initial Diablo 3 gameplay reveal video with the Barbarian was different enough compared to how the game turned out at release (D3 actually had a gorier aspect to it at first when they revealed it, and it was more violent). I still remember the Siege Breaker beast (currently in Act 3 as a mini boss) in that video appearing as a mini boss in Act 1 and seeing it grabbing the Barb with one hand and biting him in half. It turned out that this was never kept in the actual final game and the Siege Breaker never even made any appearance in Act 1 at all, and was moved to Act 3. And the game overall became less violent and had zero dismemberment or 'death animations' for your character (except they did keep most of the gore for the trash monsters) outside of just generically dying with ragdoll physics.
So who knows how D4 will turn out like. I suspect that they will do their best to keep the 'open, shared world' thing going, but everything else will be looked upon multiple times, revised, changed or even cut out in parts during the development. The trailer is the only thing that I consider 'final' from what we've seen of the game this year, since that's releated to the story and chances are that most the story (at least the major beats and events of its campaign) is already set in stone.
Thank you for an explanation of the mechanic and admittedly it’s early.The game will have difficulty modifiers, but you may not be a fan of how they're implementing it. The current plan appears to be a modification of World of WarCraft's Mythic+ key system. Essentially, in Diablo IV, keys will drop for specific dungeons that increase the difficulty of the dungeon. I'm not necessarily sure how the numbers will change in association with the key's level, but they did note how keys may also contain affixes that add difficulty. (WoW's Mythic+ keys also do this.) They showed off an example of an untargetable lightning shard that follows the player around and tries to deal damage to them throughout the dungeon.
Although, I'm not sure if this is really what players will really want. I guess it all depends on how often keys will drop and how can you ensure that the key is difficult enough for you? It's like.. if you're regularly playing the equivalent of Torment XIII, you don't want a key that's equivalent to Torment VI.
@Stg-Flame You still play? I'm on USEast non-ladder and could use some help.I played D2 and Lord of Destruction for over a decade straight. I never played D3 because of the auction house and the always online (mainly the always online nonsense) and just like all other titles, I'm going to leave this one alone until about six months after launch. Six months is usually enough time for a company to release some solid patches and fix most of the issues.
I technically said that D3 failed in many ways. It certainly wasn't a commercial failure except that it lost most of its market share to other games. Now Blizzard has said that they believe the market can support many ARPGs, but they would be lying if they said they weren't jealous of Path of Exile or the money it brings in.how can you say D3 failed when it generated billions of dollars for Activision/Blizzard? the same can be said for any Call of Doody 4,096 and Ass-Ass-in's creed 2,097. they may not be innovative, original or unique games, but they are a huge commercial success for their developers. as long as there are millions of gamers who don't care as much as we do about extraordinary gameplay, this will go on and on.