Diablo 2 Newbie Guide

CottonRabbit

Golden Member
Apr 28, 2005
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With all the players coming back to D2 and all their questions, I've decided to make a small newbie guide that can hopefully address many of your questions. This guide is made assuming you'll be playing on bnet, there's no reason not to.

Suggested untwinked (item-less beginner) builds

I won't go into details on actually building the character, you can look up the guides yourself. I'm dividing this into 3 categories. Also, there's a good chance you can find some free items from more experienced players, making many more builds viable.

1. I just want to play. I'm staying in normal

- Stop reading this guide and go make whatever your heart desires. Frequent death should be the least of your concerns, you just want to have fun.

2. I just want to play but decorating Chaos Sanctuary with corpses isn't my idea of fun. I'm going to nightmare/hell

- Amazon - Lightning fury/Charged strike is your best bet untwinked. For aspiring bowazons, whatever bow you will probably find by yourself will become painfully slow at killing by act 5 normal. If you insist on bows, I suggest freezing arrow and ample amounts of pierce. Both of my suggestions will require constant mana pot chugging (which are not a problem to buy in D2) until you get some good mana leech.

- Assassin - Lightning or fire trapsin. Fire trapsins become unviable in hell. Dragon talon with maxed venom and mindblast support.

- Barbarian - Nothing is terribly good for the complete newb going past normal. Concentration or Whirlwind I guess. However, without decent gear, you probably find yourself becoming a BO (battle orders) dispenser for the rest of the party, so max that first.

- Druid - Windy druid. For the meleer's: fireclaws/shockwave, maul/shockwave, feral rage, or rabies. None will be terribly good, but they are better untwinked options than a barb. All you need is a very fast weapon for fire claws or rabies. All druids should use oak sage.

- Paladin - Hammerdins, easy to make but very expensive to properly gear. Zealots with max block, the most newbie friendly melee build.

- Necromancer - Summoner, easy and high rates of survivability.

- Sorceress - Rather than list the good skills, I will list the bad ones for newbs. Hydra, frost nova, inferno, blaze, and telekinesis. Just remember to specialize in one or 2 skills.

3. I have a lot of time and eventually want to have some good gear.

There could be many choices here, but this is the strategy that in my opinion is the easiest.

Blizzard sorceress doing mephisto runs. Do the moat trick.

As seen here from a quick google

You can also do it on the north side of the map if the south side is occupied. Mephisto can't attack you if done right, while you can blizzard him. At first, pull any council members away from the area and then tele back to your spot when it's safe. If you get rising sun ammy, you'll be able to tank the council's hydras.

Once you get enough for enigma, you should make an mfing hammerdin, then you'll be able to mf everywhere.

You can also look into botting. :evil:

Some thoughts on stat placement

- Strength - Enough to wear your gear. Increasing strength to increase your physical damage is generally a waste.

- Dexterity - This one is harder to determine. If you want block, use this formula:

DEX needed for max block = [(150 * character lvl) / % blocking on shield] + 15

Otherwise caster only need enough for gear. Preferably, meleers don't invest anymore in dex either, but as an untwinked character, you may find yourself needing attack rating, so a few points could help. Never boost dex because you want more defense rating.

- Vitality - Everything else

- Energy - Meleers, none. Preferably, casters don't invest anymore in energy either, but as an untwinked character, you may find yourself needing mana, so a few points could help. Energy shield users are an exception, since your mana becomes your life.

Leveling methods

1. Level by playing the game.

2. Easy to do level method not much faster than option 1.

1-15- Trist runs
15-20 (or 21) - Tomb runs
20-24- Cows
24- Ancients
25-39 - Baal
Go to NM
40 Ancients
41-60's NM Baal
Go to Hell
60's+ Hell Baal

Personally, I would spend 60-70 in Hell Chaos.

3. Method if you have a high level friend, or feel lucky about receiving free rushes

Google bug rush
Bug rush to NM
Bug rush to Hell
Hell Chaos to 60's
Hell Baal

4. What I do with 2 cd key sets, because it's hard to find a 3rd person to take the baal quests for bug rushing.

1-24 Enchant the low level and do method 2 solo.
25-40 NM chaos
40-70 Hell chaos
Hell baal

5. Uber Trist. As a newb or intermediate player, you won't be able to do it.

Useful resources.


Build planner
Attack speed calculator
Info on items

Personally, I prefer reading the amazon basin forums for technical discussions and build ideas. They also vow not to use duped items (like high runes), so the builds posted there are cheaper.

Suggestions welcome.
*HappyBunny *RubberBunny
USWest nonladder sc
 

Fenixgoon

Lifer
Jun 30, 2003
33,050
12,433
136
after doing a bit of reading.... burst of speed and venom stack for the assassin? holy shit!

now i may have to start a new assassin. sorry amazon :(
 

CottonRabbit

Golden Member
Apr 28, 2005
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Originally posted by: BlueWeasel
Did you make this just for me? :)

What does twinked/untwinked mean?

For you and many other posts that have sprung up since D3 was announced. I noticed a lot of people were giving outdated information too.

Untwinked- playing the game without receiving any gear from another character of yours. If you're jsut starting out, you're untwinked.
 

TridenT

Lifer
Sep 4, 2006
16,800
45
91
Not fair... I might get back into this!! Nooo, must resist.. Gaahhh... *giving in soon*
 

skace

Lifer
Jan 23, 2001
14,488
7
81
CottonRabbit, few questions for you:

For my main character I went with a Dual Claw assassin. All my points are going towards pheonix strike and claw mastery. Is this build viable? I am a newbie, I played D2 when it came out but never went past normal. I know you suggested trapassin and some others suggest shield claw/kick assassins, so I'm hoping I can still pull something off with this DC assassin. My survivability went way down in Act 4/5 normal and even further when I entered nightmare and found enemies 2 shotting me. I'm guessing most of that is my resists.

Are there any guides that are like checklists for what you should have before entering nightmare and then hell?

Ok and my second build is even more unorthodox than my first. I made a werewolf druid and am finding him extremely gimp. He is only level 21 but has an insane time surviving / killing anything. The main problem is that his 1 strength is massive HP, yet he still takes tons of damage from poisons and yet current potions he gets at his level don't even fill him up very much, meaning I have to quaff like half the potion belt to regain health. On top of this his damage seems to be abysmal with any 1h weapons I find, something like 10-20 dmg even in werewolf form. I realize the werewolf build is heavy on rage which is a level 30 ability, but trying to figure out how I can survive just to get there seems to be the rough part. Any thoughts on this?

Also, quick question, ladder was on by default when I make my character, does having ladder chars mean that if they have a wipe I lose them? As far as I know, I'm not actually *in* any ladders, my char is just ladder enabled. Any clarification on this?
 

CottonRabbit

Golden Member
Apr 28, 2005
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Originally posted by: mharr7
Is a pure bone necro a good build?

Im untwinked fyi

It will be fine if you don't mind chugging pots and you'll kill slower than the other caster builds. However, with bone prison (just don't use this in multiplayer games) and a golem, you'll survive longer too.

Originally posted by: skace
CottonRabbit, few questions for you:

Stop putting points into claw mastery. Get claw block and a shadow. If you're going to pheonix strike you need to work towards maxing the synergies too. I'm adding some guidelines for stats in my OP.

There's too many variable to make a definitive checklist. Some characters can solo hell naked with enough work.

Don't use fury, use the level 12 skill, feral rage. That will give you massive amounts of life leech. With any physical melee build, it mostly depends on what weapons you find, I could help you with that if you were on west nonladder. Also, take a look at the weapon speed calculator in the OP, in-game weapon speeds don't tell you much about how fast you will actually attack.

When a ladder resets, you are simply moved into the non-ladder group.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
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Originally posted by: CottonRabbit
Don't use fury, use the level 12 skill, feral rage. That will give you massive amounts of life leech. With any physical melee build, it mostly depends on what weapons you find, I could help you with that if you were on west nonladder. Also, take a look at the weapon speed calculator in the OP, in-game weapon speeds don't tell you much about how fast you will actually attack.

I've experimented with a werewolf build, and I've found the fury skill to be extremely useful. It raises your damage output to extreme amounts (iirc it amplifies damage by 400% and attack by 200%). Also, you attack five times. Couple this with life leech from other items and you get both great dps and a way to sustain yourself.

For my druid, I did a little unusual thing and dropped the shield to go for mauls and great mauls. Since attack speed isn't a concern with fury in werewolf form, the weapons allow for tons of damage. I never completely leveld him up, but I believe I was doing somewhere between 2-4k damage. However, my memory is a bit fuzzy.

With this build, anything is Normal and Nightmare were a peice of cake. However, I never really used him in hell. The only things that would be a bother were enemies that cast iron maiden, as I would never notice and then do a crapload of damage to myself, and, in the beginning of the game, enemies that caused cold. Duriel in particular was a pain in the ass the first time. However, cold wasn't as big of a deal later.

A problem with this build is that it isn't great for PVP. It requires you to get close to the enemy, which can be tough if your opponent is a good runner or teleporter. Also, Barbarians can still stun the crap out of you, usually giving them the upper hand in PVP. But I didn't really make my druid for PVP anyway. :p

Just my two cents. It isn't the perfect build, but I got it to work pretty well.

If you are really having a big problem skace, you could try just leeching of other groups on Battlenet until you hit 30. This is what I did for my Meteorb sorc, as I was saving skill points for frozen orb.
 

mharr7

Member
Feb 17, 2008
191
0
0
Hey i got a question...I made an orb/ES sorc as my first charc. I did it because i have a couple other friends that started playing, and the orb sorc is perfect for rushing my buddies thru to get them higher lvl. Problem is, being untwinked, I only do like 400-420 damage with my orb, which isnt enough to do crap in hell. Plus since im only cold, obviuosly the cold immunes laugh at me.

What is the BEST way to magic find with an untwinked charc? When you mentioned before that the Blizzard sorc killing meph is a good way to MF, im assuming thats in hell(since meph cant hit you).

Should I made a blizz sorc to start some MFing, so I can actually get good enough gear to MF with another class?

Thanks for any help.