The DLSS and DLSS 3 hate is near identical. DLSS was raged against for it's "fake" resolution because it was upscaling, and being fake should be discounted in every test and feature comparison even if the graphical results were near identical. DLSS 3 with "fake" frames sounds exactly the same to me.
I am sure there are still a few that still hate DLSS 2, but the reality is most of the opposition magically disappeared when FSR 2 came out. I am sure the same will be true for DLSS 3.
It's not the same at all.
DLSS 1 had poor visual quality but even then, it was generating real, and reactive frames, so it would
improve game responsiveness and latency. When DLSS 2 came out, and Image quality improved to the point that it was hard to tell the difference, then it was
pure win-win.
DLS3 Frame generation is actually holding two frames in a buffer, making an in between frame, then displaying the fake frame instead of the current frame,
delaying the current frame for another half frame time. This increases latency, and even if the image quality improves, it will still increase latency and reduce reactivity.
At the core they are opposite. DLSS 1,2 I
mproves reactivity and latency , while DLS3 Frame Generation
Degrades reactivity and latency.
NVidia is marketing hard on a VERY misleading/deceptive message, that DLSS 3 fake frames are the same as real frames. But they aren't. Far from it, they degrade the gaming experience.
I can't remember the last time NVidia marketing was this misleading. It's how they made the claim that 4070 Ti is up to 3X faster than the 3090 ti. Check this slide, showing the performance difference. The 4070 Ti is blowing away the 3090 Ti:
This is
false advertising. When tested by third parties, the 4070 Ti is slightly slower than a 3090 Ti.