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Devil May Cry 5 - I've played it and talked to the producer...

warcrow

Lifer
Just wanted to let you guys know I played DMC5 last Friday, and also conducted an interview with Associate Producer Gregory Lewickyj.

Here is one of my favorite parts of the interview:

How was it, getting the Japanese team and Ninja Theory together to learn to work together cohesively?
There are a lot of challenges involved with that. Obviously the language [barrier] and making sure everyone is speaking in the same terms about the same things. I think there’s been a lot of fun there too. I think there’s been a lot of learning on both sides. Both teams have been really excited about it. I know some of the Ninja guys were really on board with having those guys come out and work with them. It’s been really productive. So, yes, there have been some challenges that go into that, and some have taken a little longer to iron out, but once we got there we got to a place where there is a lot of productivity going into those conversations. Both teams are really feeling they’re getting a new perspective on some of the problems being faced in the development process. You know, how one team might look at a certain problem and address it compared to how the other time might do it, and then hashing it out.


Also, gameplay impressions:
The vertical slice I played—focused mainly on a combat sequence in a burning city—was quite fun! I didn’t get to see everything the game has to offer (menus did not work), but I did notice there’s a dedicated evade button, a soft lock to enemies, a style meter and of course the new Angel/Demon modes. I sort of cynically anticipated this game feeling awkward, as it made a desperate crawl towards Bayonetta’s style and mechanics. I’m happy to report I walked away not feel that at all. It still feels like Devil May Cry, but better looking and…juicier. This is mainly due to the ability to quickly switch between Angel and Demon mode. Yes it can be done mid-flight, and there is no cooldown. So in a flash I was able to switch between the modes at the press of a trigger.


Got any questions? Shoot and I'll do my best. Full impressions and interview can found over here: http://eat-games.tumblr.com
 
By Devil May Cry 5, did you mean DmC?

Devil May Cry was the first good PS2 game and probably my favorite game of 2001.

I was kind of disappointed to see that it was a reboot, as I like game series to be like the Mega Man series. However, the series was never going to a series like the MM series anyway and this one may be one of the few games I'll buy over the next year even if this is a reboot.

Anyway, congratulations on being able to play it and thanks for telling us about it🙂
 
Ha! Yes indeed, it's really DmC Devil May Cry.

The reboot thing is sort of a turn off at first, but once I got my hands on the game there was no turning back. It's really does play fantastically.

Thanks , glad you enjoyed!
 
Gameplay is one thing, and I'm glad it's fun, but the presentation of DMC just looks disappointing. K.D. Lang as Dante just doesn't make sense from a style perspective.

What's your thoughts on that in the context of the actual game so far?
 
The original Dante was one of the rare in form, especially from a Japanese developer. Cool swagger, and not annoying. However, the team clearly didnt know where else to go with him, and DMC4 pretty much screamed that. At least to me it did.

I think the new Dante is fine. The vertical slice I played had zero cinematic in it, so its tough to pass any kind of judgement with it really.

To put it frankly, I mainly care about the gameplay and graphics in a DMC game. The protagonist and story carry very little weight.
 
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