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Developer vs. pirates dialogue

Interesting read. I hope he updates so that we can all see the outcome of his new strategy of wooing the priates.

btw, those Kudos gmes looked really sick. By sick I mean they look like a substitute for real life; unhealthy-sick in other words.
 
I hope it works out for him. I would hate for him to find out the hard way that this is just our way of rationalizing our theft :\
 
Originally posted by: GenHoth
I hope it works out for him. I would hate for him to find out the hard way that this is just our way of rationalizing our theft :\

I'm sure for a lot, it is. Even if major game companies followed the things listed, people would come up with some excuse to pirate the game. It would probably be along the lines of "the game sucks anyway" or "the entertainment/price ratio isn't good enough".

The only except would be if companies dramatically dropped prices down to single dollars, but that would never happen and be simply detrimental in the long run.
 
I like the way this developer thinks, might pick up some of his games, help him prove his point about DRM. Kudos and Democracy sound pretty interesting.

Edit - And I just bought Democracy 2 . . .
 
Originally posted by: GenHoth
I hope it works out for him. I would hate for him to find out the hard way that this is just our way of rationalizing our theft :\

He knows piracy is rationalized theft, I think the point of his posting was to find out why people steal in the first place. What, for example, could get a pirate to purchase a game? Are there no circumstances under which someone who usually torrents games would pony up and actually buy a game? I can tell you with certainty that such circumstances do in fact exist.

One thing I didn't see him mention about the responses he received is the outright hostility towards some publishers that many gamers harbor. Currently EA bears the brunt of this. Maybe some sort of PR offering by EA, some goodwill gesture towards its gamers, could go some way in improving the 'relationship' they have with their customers and non-customers who play their games.
 
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