- Jan 1, 2011
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Announcement Video
E3 Trailer
IGN Interview: "Deus Ex: The Fall isn't a mobile cash-in"
I'm not sure where to put this since we don't have a "mobile gaming" section, but I feel like mobile devices are just a variant of the PC, so I'll leave it here.
A week ago, the official Deus Ex Youtube channel teased for something called "Deus Ex: The Fall". Turns out that, instead of a direct follow up to 2011's acclaimed "Deus Ex: Human Revolution" on consoles and PC, this is going to be a spin-off game released on iOS and Android.
At first, my reaction was skepticism. I didn't feel like mobile was a good place to develop "hardcore" games, like a Deus Ex game. But then I asked myself: is that really the case? Deep, "hardcore" games have been around on mobile devices for ages (I'd call The Legend of Zelda: Link's Awakening a mechanically deep "hardcore" game, and that was all the way back on the original Gameboy). From watching the videos and reading the IGN interview, it's clear that the developers are putting their full effort into bringing the whole Deus Ex experience over and making a control scheme with touchscreens that works.
This announcement motivated me to buy the Mass Effect spinoff "Mass Effect Infiltrator" on my phone and see just how 3d shooter mechanics can work with a touchscreen. The story and presentation of "Infiltrator" is nothing spectacular -- unsurprising for a game that costs $6.99 -- but the shooter mechanics work, for the most part. It's clear that a bigger effort is going into Deus Ex: The Fall. I'm willing to give them the benefit of the doubt that they can make the touchscreen work.
So, yeah, color me excited. A full Deus Ex game that I can carry around with me on my phone, or a tablet if I ever were to buy one? I'm sold. I am concerned that the game will be too performance intensive for my current phone (Samsung Galaxy S Relay with 1.5 GHz Krait CPU and probably (hopefully) a 400 MHz Adreno 225 graphics chip.) I'll probably have to either buy a decent tablet or upgrade to a better phone if I want the full visual experience. Hopefully, since phones and tablets can have a wide range of hardware just like PCs, Eidos will adopt the same approach as with PCs and provide a range of detail settings.
E3 Trailer
IGN Interview: "Deus Ex: The Fall isn't a mobile cash-in"
I'm not sure where to put this since we don't have a "mobile gaming" section, but I feel like mobile devices are just a variant of the PC, so I'll leave it here.
A week ago, the official Deus Ex Youtube channel teased for something called "Deus Ex: The Fall". Turns out that, instead of a direct follow up to 2011's acclaimed "Deus Ex: Human Revolution" on consoles and PC, this is going to be a spin-off game released on iOS and Android.
At first, my reaction was skepticism. I didn't feel like mobile was a good place to develop "hardcore" games, like a Deus Ex game. But then I asked myself: is that really the case? Deep, "hardcore" games have been around on mobile devices for ages (I'd call The Legend of Zelda: Link's Awakening a mechanically deep "hardcore" game, and that was all the way back on the original Gameboy). From watching the videos and reading the IGN interview, it's clear that the developers are putting their full effort into bringing the whole Deus Ex experience over and making a control scheme with touchscreens that works.
This announcement motivated me to buy the Mass Effect spinoff "Mass Effect Infiltrator" on my phone and see just how 3d shooter mechanics can work with a touchscreen. The story and presentation of "Infiltrator" is nothing spectacular -- unsurprising for a game that costs $6.99 -- but the shooter mechanics work, for the most part. It's clear that a bigger effort is going into Deus Ex: The Fall. I'm willing to give them the benefit of the doubt that they can make the touchscreen work.
So, yeah, color me excited. A full Deus Ex game that I can carry around with me on my phone, or a tablet if I ever were to buy one? I'm sold. I am concerned that the game will be too performance intensive for my current phone (Samsung Galaxy S Relay with 1.5 GHz Krait CPU and probably (hopefully) a 400 MHz Adreno 225 graphics chip.) I'll probably have to either buy a decent tablet or upgrade to a better phone if I want the full visual experience. Hopefully, since phones and tablets can have a wide range of hardware just like PCs, Eidos will adopt the same approach as with PCs and provide a range of detail settings.
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