BrightCandle
Diamond Member
I see a lot of questions in regards to whether something is CPU or GPU limited. While its far more complicated than just one or the other you can test for bottlenecks quite simply:
1) Run task manager and watch the CPU usage.
2) Run GPU-Z and log the GPU usage.
3) Run the game/benchmark
If the GPU-Z usage is greater than 90% then its GPU limited, otherwise its CPU. If you look at the CPU chart and take the percentage of usage and times it by the number of virtual cores you have (4 if i5 or 8 if i7) then you will get the number of cores the game is roughly using fully.
I personally think its that simple, anyone got a more sophisticated approach?
1) Run task manager and watch the CPU usage.
2) Run GPU-Z and log the GPU usage.
3) Run the game/benchmark
If the GPU-Z usage is greater than 90% then its GPU limited, otherwise its CPU. If you look at the CPU chart and take the percentage of usage and times it by the number of virtual cores you have (4 if i5 or 8 if i7) then you will get the number of cores the game is roughly using fully.
I personally think its that simple, anyone got a more sophisticated approach?
Last edited: