According to developers, Destiny 2 cannot run at 60 FPS on the PS4 Pro (features a higher clocked version of the Jaguar cores found in the PS4) because the CPUs don't have enough horsepower. Now this shouldn't come as a surprise to any of us, as it's been well known for years that the CPUs in the current gen consoles are weak sauce compared to Core series from Intel, and AMD's newly minted Ryzen CPUs.
But the question is, how will Scorpio fare? From what the devs state, it doesn't seem like a draw call bottleneck at all (which Scorpio has some excellent optimizations for reducing draw call overhead) , and is more related to physics, A.I and network calculations. Scorpio runs a heavily customized, but still Jaguar derived CPU so theoretically it should share the same weaknesses as the CPU in the Xbox One, PS4 and PS4 Pro; albeit significantly ameliorated.
It will be interesting to see whether Scorpio can induce a 60 FPS revolution for console gaming, as most console games these days are severely lacking in that department. And even when they do ship at 60 FPS, it's tenuous to say the least with framerate drops all over the place.
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But the question is, how will Scorpio fare? From what the devs state, it doesn't seem like a draw call bottleneck at all (which Scorpio has some excellent optimizations for reducing draw call overhead) , and is more related to physics, A.I and network calculations. Scorpio runs a heavily customized, but still Jaguar derived CPU so theoretically it should share the same weaknesses as the CPU in the Xbox One, PS4 and PS4 Pro; albeit significantly ameliorated.
It will be interesting to see whether Scorpio can induce a 60 FPS revolution for console gaming, as most console games these days are severely lacking in that department. And even when they do ship at 60 FPS, it's tenuous to say the least with framerate drops all over the place.
Originally Posted by IGN
IGN: "Why did you make that decision. You're like 'We're going to lock it at 4K/30 max on consoles.' Is it just like, you don't want to push the consoles too hard, or why do you make that choice?"
Luke Smith: "I mean, I'm going to wade into this, and you [Mark Noseworthy] can flesh it out. The console, the PS4 Pro is super powerful, but it couldn't run our game at 60. Our game's this rich physics simulation where collision of players, networking, etc, and like, it wouldn't run."
IGN: "Yeah, makes sense."
Luke Smith: "Not enough horsepower there."
Mark Noseworthy: "But there's tons of GPU power in the PS4 Pro. That's why we're doing 4K, right? It's on the CPU side. Destiny's simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it's part of the Destiny magic, like that, like 30 seocnds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like 5, 6, 7 other players in a public event; that is incredibly intensive for hardware."
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