Actually, print screen captures an uncompressed 32-bit bitmap with W2K/WXP. The case may have been different with Win9x (I believe games always got captured at 8-bit). You can decide what to do with it from there (save as lossless PNG, lossy JPG, lossy GIF, etc). And slower? 100 ms. vs 200 ms. maybe? I guess I don't understand. For capturing video you will obviously need to use something other than print screen. Print screen can not capture overlay video, you will need to use other programs for that. Video rendered by the video mixing renderer does not have this problem.