- Dec 31, 2005
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Demon's souls is an interesting JRPG that takes many cues from WRPGs. Your character is fully customizable (sex, race, facestyle, hair, name, etc), and there are 10 classes to choose from (Soldier, Knight, Hunter, Priest, Magician, Wanderer, Barbarian, Thief, Shrine knight, Aristocrat). The fighting is real time and the battle mechanics are supposedly very in depth and realistic.
As you level up, you can increase the following stats:
Body: hit points, amount of weight you can carry, physical defense
Knowledge: magic points, number of memorized magics, physical defense
Determination: stamina, amount of weight you can equip, physical defense, fire defense, bleeding resistance, poison resistance
Muscle: attack power, physical defense
Skill: attack power, falling damage, physical defense
Magic Power: magic effectiveness, physical defense
Faith: miracle effectiveness, number of memorized miracles, physical defense, magical defense
Luck: item drop rate, physical defense, plague resistance
A lot of players are praising this game as a hardcore experience found lacking in recent games. The game is said to be a tough experience at first, where the player will most likely die numerous times. However, as the player tries over and over again, he will become better at fighting (similar to Ninja Gaiden or old Castlevania games). Also, the game gives little in the form of a tutorial, assuming the player has at least skimmed through the manual.
A few reviews are up..
95, 85, 85, and 85 from dengeki
9, 7, 7, 6 from famitsu
Famitsu translation below...
Although Famitsu gave is low scores, no one really considers Famitsu a credible review source anyway nowadays. The game is flying of the shelves (source), and a lot of players are giving positive feedback, despite negative reviews (a la God Hand or White Knight Chronicles).
The game was just released a couple days ago in Japan, and now US or EU release date has been announced. HOWEVER, the an "Asian edition" is being released on the 24th, complete with FULL ENGLISH menus, VA, etc. I'll probably wait till the 24th when more importers get their hands on it to get a more indepth view of the mechanics/flaws of the game, and post them here then.
Some screenshots...
Pic 1
Pic 2
English menus in the Asian version
A peek at character customization
As you level up, you can increase the following stats:
Body: hit points, amount of weight you can carry, physical defense
Knowledge: magic points, number of memorized magics, physical defense
Determination: stamina, amount of weight you can equip, physical defense, fire defense, bleeding resistance, poison resistance
Muscle: attack power, physical defense
Skill: attack power, falling damage, physical defense
Magic Power: magic effectiveness, physical defense
Faith: miracle effectiveness, number of memorized miracles, physical defense, magical defense
Luck: item drop rate, physical defense, plague resistance
A lot of players are praising this game as a hardcore experience found lacking in recent games. The game is said to be a tough experience at first, where the player will most likely die numerous times. However, as the player tries over and over again, he will become better at fighting (similar to Ninja Gaiden or old Castlevania games). Also, the game gives little in the form of a tutorial, assuming the player has at least skimmed through the manual.
A few reviews are up..
95, 85, 85, and 85 from dengeki
9, 7, 7, 6 from famitsu
Famitsu translation below...
Stage progression and battles are both very difficult, and it comes down to trial and error. In addition to all that, character development and item purchase both use the same thing (Souls) and there are no recover points in the middle of stages, so I came away with the impression that the game is really strict. The online portion is unique and interesting in that you can see impressions left by strangers. 7
There are screens where you will die over and over, and it's the type of game where you advance through trial and error. As an RPG, the battles are numerous... BUT... as you progress in the game you start to realize the variety of enemy attacks and the bizarre stage design and the game becomes very deep. If you want to try a particularly deep RPG, then by all means try this!! 9
Extremely difficult. It has a certain fascination in that you have a feeling of accomplishment and want to keep trying just one more time. Saying that, you have to use "Souls" to both strengthen your character and purchase items. This is severe enough, but on top of that the game gives you no hints and the game is just too stoic... 6
A game where death equals nothing. It shows From Software's true worth. I felt like it was a game that offered no compromise nor concern, but if you fall to hell you can see a little bit of heaven. ... (the rest was too blurry for me to read) 7
Although Famitsu gave is low scores, no one really considers Famitsu a credible review source anyway nowadays. The game is flying of the shelves (source), and a lot of players are giving positive feedback, despite negative reviews (a la God Hand or White Knight Chronicles).
The game was just released a couple days ago in Japan, and now US or EU release date has been announced. HOWEVER, the an "Asian edition" is being released on the 24th, complete with FULL ENGLISH menus, VA, etc. I'll probably wait till the 24th when more importers get their hands on it to get a more indepth view of the mechanics/flaws of the game, and post them here then.
Some screenshots...
Pic 1
Pic 2
English menus in the Asian version
A peek at character customization
