• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Dell 2001FP awesome, but can anyone help with ghosting problem?

SideSpin

Junior Member
i got my 2001FP 2 weeks ago, and it's awesome. color clarity is excpetional. anyone know anything about gaming though? i had purchased this with the idea that the 16ms response time is good for gaming. i played CS, and when it's still, it's perfect. however, when i move my mouse, the images get a little blurry compared to when i used a CRT. it was a samsung 955df 19", but for some reason, it blurs or ghosts when i move around. i have this linked with a new rig. i have the 64-bit AMD, paired with a radeon 9600XT. i tried adjusting the v-sync and open gl settings, but still the problem is there. anyone have any suggestions about this? i had heard that quake and unreal t. were tested, and they played great, with no ghosting. i would think that counterstrike can handle this as well, but not sure. would love to hear any suggestions of any sort.

this is my first time posting here, and have been reading the forums for a little while now. some really good advice and opinions here when i have been reading. if anyone can help this first-time user, i'd appreciate it. thx.
 
Originally posted by: SideSpin
i got my 2001FP 2 weeks ago, and it's awesome. color clarity is excpetional. anyone know anything about gaming though? i had purchased this with the idea that the 16ms response time is good for gaming. i played CS, and when it's still, it's perfect. however, when i move my mouse, the images get a little blurry compared to when i used a CRT. it was a samsung 955df 19", but for some reason, it blurs or ghosts when i move around. i have this linked with a new rig. i have the 64-bit AMD, paired with a radeon 9600XT. i tried adjusting the v-sync and open gl settings, but still the problem is there. anyone have any suggestions about this? i had heard that quake and unreal t. were tested, and they played great, with no ghosting. i would think that counterstrike can handle this as well, but not sure. would love to hear any suggestions of any sort.

this is my first time posting here, and have been reading the forums for a little while now. some really good advice and opinions here when i have been reading. if anyone can help this first-time user, i'd appreciate it. thx.

This is the way LCD technology IS. It is generally inferior to CRTs for response time and fast motion gaming. I have personally adjusted to this and notice it only occasionally on my Samsung 213T. Are you connecting to this using DVI or standard analog VGA? DVI is superior for signal quality and you should use it whenever possible.

I don't mind the trade-offs with LCD technology. There is absolutely no comparison in ease on the eyes and text clarity. My 213 was worth every penny.
 
I don't see ghosting on my 2001FP playing BF1942, UT2004, Far Cry, or Painkiller. I have AA/AF maxed out and settings are set to high in all the games. I pushing the LCD with a 9800XT.
 
Sidespin: i bought the same LCD couple of weeks ago as well (the $750 deal). And i have encountered the exact same problem.

But that blurring is game specific it seems. I notice it in CS but not in DoD or CoD. Also played the demo for Far Cry. Very bright colors (thats the way game is) but no blurring.

Also i played CS again after a while and didnt notice the blurring. But i noticed blurring on cs_siege but not cs_assault. So its kinda weird or maybe i am getting used to it! donno really.

Also notice some blurring when playing Neverwinter Nights. But only when i tried to create blurring by moving screen in circles.

As i said it seems particular to situation. Overall i think i will get use to it.

Initially i thought of returning or selling the monitor (even had a FS thread in FS/FT forum here) but now i am leaning towards keeping it (Age of Mythology looks bloody awesome at 1600x1200).

Akaz
 
Part of it is that the response time is not a *constant* 16ms; that's the average response time. The monitor will refresh much quicker between very different color values (since the driving potential on the liquid crystals is higher), and is also much faster going bright->dark than dark->bright (or is it the other way around? I can never keep it straight. One of them is definitely a lot faster, though.)

So, games with high-contrast colors would likely have less blurring, whereas games that use lots of similarly-colored (but slightly different) textures or objects will probably blur more. And obviously, a fast-moving FPS will have more blur problems than an RTS game or RPG. I don't own an LCD, but based on the physics of it, that's what I would expect to see.
 
i use the digital DVI connection, which is awesome. i have it paired with a radeon 9600 XT, which is still a pretty good vid card, but i did notice some ghosting in CS. i just tried, AA (america's army) on it, and it was freakin beautiful. no ghosting or blurriness at all, except when i flashed myself and ran into smoke. =) my friend just told me about the game, and it's awesome. still trying to learn the game. my first game i was accused of shooting my teammates on purpose. lol. im learning. and the performance on it is exceptional for the game.

it could be that it is game-specific as mentioned, and that the response time is just an "average", which makes sense to me now. i still like the monitor, and the 20" display is still just awesome. it's funny tho, becaues this monitor was touted to be "THE LCD for the gaming masses", it may still be 1-2 years away from competing with a CRT for gaming and hardcore graphics. i thought of the issue with games first switching over to CD's from cartridges, and the complaint back then was the slow load times. anyone really hear anything about the load times any more?

1. the gaming manufacturers have responded to this problem with more advanced technology, or we have grown accustomed to this.
2. instead of load times, we have focused on game play now.

this is still an issue for LCD, imo, because performance is in question, rather than the annoyance from itching to blow some aliens up. the company that really seeks to solve this problem is going to come out on top. samsung, dell, and NEC READ HERE PLEASE. hehe.

as far as dead pixels, i cant see any. im a computer novice, but trying to learn as much as possibe. i did notice though my monitor shot all these fuzzy lines, and i saw random red pixels everywhere, but then clicked on the "monitor mode" and POOF!, back to normal. just learning how to manage it right.

i watched Ronin on my dvd player as well, and it was crystal clear. i think the dell 2001FP is worth it so far, but we shall see. the design is just awesome as well with the thin bezel and the swivel stand, just rocks.

thanks for the posts and dropping the knowledge. i would love to hear any more experiences about the 2001FP. just good to know what others are experiencing and how they're grappling the issues.

holla!
 
i did notice though my monitor shot all these fuzzy lines, and i saw random red pixels everywhere, but then clicked on the "monitor mode" and POOF!, back to normal.

Same here. Every now and then on a restart, i would get this fuzzy picture (like snowy picture on tv due to bad reception) except the 'snow' is green (vs. white on tv).

Dont know whats causing it but a switch off/on fixes the problem. Again i am unsure if this is a significant enuf problem to bother exchanging or returning it!

Akaz
 
Originally posted by: Akaz1976
i did notice though my monitor shot all these fuzzy lines, and i saw random red pixels everywhere, but then clicked on the "monitor mode" and POOF!, back to normal.

Same here. Every now and then on a restart, i would get this fuzzy picture (like snowy picture on tv due to bad reception) except the 'snow' is green (vs. white on tv).

Dont know whats causing it but a switch off/on fixes the problem. Again i am unsure if this is a significant enuf problem to bother exchanging or returning it!

Akaz


Are you using an ATI card? Do you have reduce DVI frequency checked in video option?
 
Haven't ever owned an LCD myself, so I'm not sure if this applies, but ghosting on CRTs is generally caused by monitor cables not having sufficient shielding. Either re-routing the cable, ensuring tight connections or replacing the cable with a better one is recommended. Again, I've no idea if this applies to LCDs.

 
So, games with high-contrast colors would likely have less blurring, whereas games that use lots of similarly-colored (but slightly different) textures or objects will probably blur more. And obviously, a fast-moving FPS will have more blur problems than an RTS game or RPG. I don't own an LCD, but based on the physics of it, that's what I would expect to see.

Can you explain these 'physics' properties to me? AFAIK, each LCD pixel is independent of one another, so i don't understand how the surrounding pixels colors could affect it's refresh rate.
 
Originally posted by: Naustica
Originally posted by: Akaz1976
i did notice though my monitor shot all these fuzzy lines, and i saw random red pixels everywhere, but then clicked on the "monitor mode" and POOF!, back to normal.

Same here. Every now and then on a restart, i would get this fuzzy picture (like snowy picture on tv due to bad reception) except the 'snow' is green (vs. white on tv).

Dont know whats causing it but a switch off/on fixes the problem. Again i am unsure if this is a significant enuf problem to bother exchanging or returning it!

Akaz


Are you using an ATI card? Do you have reduce DVI frequency checked in video option?

Nope i am using GF4 4400Ti (leadtek). And i havnt seen that video setting that u mentioned. I will look for it. Should it be checked or not?

Akaz
 
Originally posted by: Akaz1976
Originally posted by: Naustica
Originally posted by: Akaz1976
i did notice though my monitor shot all these fuzzy lines, and i saw random red pixels everywhere, but then clicked on the "monitor mode" and POOF!, back to normal.

Are you using an ATI card? Do you have reduce DVI frequency checked in video option?

Nope i am using GF4 4400Ti (leadtek). And i havnt seen that video setting that u mentioned. I will look for it. Should it be checked or not?

Akaz

I've only found that setting option under ATI Catalyst drivers. Haven't seen one on Nvidia Det. That's why I was asking if you're using ATI card. That option needs to be checked when using ATI card.
 
ghosting I highly subjective, I got an "old" hercules prophetview (which has a spec response time of <30ms) which is considdered slow by todays standards .... yet I have never noticed anyghosting whatsoever in any game I ever played ... maybe I'm lucky and I have slow eyes.
 
Can you explain these 'physics' properties to me? AFAIK, each LCD pixel is independent of one another, so i don't understand how the surrounding pixels colors could affect it's refresh rate.

The physics of it have absolutely nothing to do with the surrounding pixels, it has to do with a given pixel moving from one color to another. Each pixel has its own bits of data, they don't care what the surrounding pixels data is(as long as you are running at the native res and not scaling)- when that pixel has to move from medium-dark green to medium-dark grey it takes a lot longer then it would if moving from black to white. Take clusters of hundreds of pixels that have to make this same transition and you end up with blurring.
 
Back
Top