[Debunked] Apple claims that the Ipad 3 has better graphics than the 360 and ps3

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Apr 20, 2008
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As an example of games not maxing the PS3, the first Uncharted only used 30% of the PS3's SPU.

The same effect can be seen on computers too. I'll give an example: the original Everquest.

When Evequest decided to expand it's graphics (shadows of luclin expansion), Sony introduced a bunch of new models into the game.

To fully run all of the models required a 512 MB video card, which at the time was unheard of. When looking at the textures themselves, they were using uncompressed bitmaps for all of the textures. No wonder the game ran like garbage. Look at the resources being used with Everquest, bringing even the most powerful PC's at the time to their knees, then pop in Quake 3 on the same PC and watch it run smooth as butter with better graphics.

So just because a game plays like garbage and stutters doesn't mean it's maxing out the hardware.

I don't think you get it. It is more than maxing out the hardware if textures need serious compression. If the game was specifically coded for the platform and it runs poorly, that's the hardware not being able to keep up. It's further than maxed out.
 

Juddog

Diamond Member
Dec 11, 2006
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Another example of developers saying they "maxed out" a game was God of War 3. They use all of the cores, and the game looks fantastic, but it's still not maxing out the SPU's. There also was still plenty of room on the blu-ray media to pack in more content.
 

Juddog

Diamond Member
Dec 11, 2006
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I don't think you get it. It is more than maxing out the hardware if textures need serious compression. If the game was specifically coded for the platform and it runs poorly, that's the hardware not being able to keep up. It's further than maxed out.

Whatever you say bub. Like I said, anybody can claim to "max out" a system, but in terms of actually using the hardware to it's best potential, the vast majority of games do not use the PS3 in such a manner. Even God of War 3 didn't "max out" the PS3, and if you put it side by side against Marvel Ultimate Alliance, you can see one game running way better, looking way better, and playing way better than the other.

Compressing textures is not a bad thing when quality is maintained, and there are a lot more efficient ways to use a great looking texture than putting in huge textures as uncompressed bitmaps.

By the way, I can "max out" my overclocked i7 running 4 cores at 4.2 Ghz with a simple program that just runs calculations, no fancy 3d graphics. Does that mean the hardware needs to be upgraded?

HINT: Program is called "LinX".
 

CVSiN

Diamond Member
Jul 19, 2004
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Most games still don't max out a PS3's capabilities. I don't see why there would be such a big need to upgrade consoles at this point, except maybe the Wii.

You're an Idiot..

the graphics have to be toned down for the consoles.
always have been they shipped with obsolete cards 7 years ago..

PC gaming still pushes software... the problem is no one but a small elite few want to update their PCs.

If you think that consoles don't even max out.. why dont you for instance compare BF3 Console version to the PC version..
Night and day difference.

They always use a fraction of the quality of textures on the consoles compared to the PCs..


anyway.. its still a hunk of shit Apple that can only do what it wants you to..
I'll wait for Samsung to blow their doors off again with a 10.1 v2
 

Juddog

Diamond Member
Dec 11, 2006
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You're an Idiot..

the graphics have to be toned down for the consoles.
always have been they shipped with obsolete cards 7 years ago..

PC gaming still pushes software... the problem is no one but a small elite few want to update their PCs.

If you think that consoles don't even max out.. why dont you for instance compare BF3 Console version to the PC version..
Night and day difference.

They always use a fraction of the quality of textures on the consoles compared to the PCs..


anyway.. its still a hunk of shit Apple that can only do what it wants you to..
I'll wait for Samsung to blow their doors off again with a 10.1 v2

Congrats - you've proven yourself worthy of making my ignore list. Instead of trying to understand the content of a discussion, you simply throw out some insults like a child. All it does it make you look weak and undermines any point that you could have made. The PS3 still has a lot of untapped capabilities that simply are not being used, whether you like it or not.
 

CVSiN

Diamond Member
Jul 19, 2004
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says the troll..

good I love being ignored by ignorant lie spreading assholes.
 

zerocool84

Lifer
Nov 11, 2004
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The 360 is over 6 years old now. Not that hard to be faster than something so old. Games won't be able to take advantage of its full power anyways since you have to make games run on multiple devices. Even the ones with special versions specifically for the new iPad won't look that great since it always takes a while to get great looking games on any system.
 

ChAoTiCpInOy

Diamond Member
Jun 24, 2006
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First off, it wasn't Apple that claimed this. It was the guy from Epic Games that said something like this and I think it had something to do with the iPad having more memory than the Xbox 360 and the PS3, not better graphics.
 

Puddle Jumper

Platinum Member
Nov 4, 2009
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Another example of developers saying they "maxed out" a game was God of War 3. They use all of the cores, and the game looks fantastic, but it's still not maxing out the SPU's. There also was still plenty of room on the blu-ray media to pack in more content.

The reason no games max out the PS3 like you want them to is it's very difficult to do that thanks to the way the Cell is designed. sure if they spent tons of additional resources they could squeeze a little better visuals out of the PS3 without hurting performance but there is no reason to do so.

The vast majority of people who care about graphics to that extent already game on pc.
 

Munky

Diamond Member
Feb 5, 2005
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Reality says Apple's claim is full of sh!t, as usual. Higher rez screen - yes, more memory - yes (about damn time too, welcome to 2011 Apple). Better graphics - as in more powerful GPU? In your dreams. And don't forget consoles come with actual controllers designed for gaming, and don't involve tilting a giant piece of glass or swiping your finger back and forth like a madman. Now, hold on while I pick myself off the ground from laughing so hard.
 

MrX8503

Diamond Member
Oct 23, 2005
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The reason consoles are so old is because MS/Sony wants to recoup the massive losses they accrued. It has nothing to do with games not maxing out the hardware. If you haven't noticed, PC games don't push GPUs like they used to anymore.

As for Apples claims, I don't think it's more powerful.
 

3chordcharlie

Diamond Member
Mar 30, 2004
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I would assume that a brand new computing device, with 3D GPU would have more raw processing power than a 6 year old console that cost the same (when it was new). I have no idea if it actually is more powerful, and don't really care.

I'm also pretty sure that resolution, RAM, and #cores are v.poor measures of this processing power.
 

Mopetar

Diamond Member
Jan 31, 2011
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Did Apple actually make this claim? I don't see a link from the OP, and if my memory serves, it was actually a claim made by one of the developers that demonstrated a product at the Apple event, rather than Apple itself.
 

MrX8503

Diamond Member
Oct 23, 2005
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Did Apple actually make this claim? I don't see a link from the OP, and if my memory serves, it was actually a claim made by one of the developers that demonstrated a product at the Apple event, rather than Apple itself.

Yeah that would be important info. I think he did link something.
 

Anteaus

Platinum Member
Oct 28, 2010
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Based on some of the responses regarding "maxing out" a console, there is a difference betten maxing out hardware and maxing out based on "max quality potential" which is arbitrary.

Regardless of whether the cell processor is maxed out, the underpowered GPU and ridiculous ram limitations create a major performance bottleneck for both consoles. Developers for both the PS3 and 360 regularly "cheat" to keep FPS up by abusing motion blur (i.e. excessive reduction in mip map quality levels), reduced texture sizes (especially when compared to PC) and in many cases nonexistant post processing features (AA/AF/ETC).

The reason some 1080P games DO work so well (GOW, Uncharted, etc) is because in some genres they restrict the level size, thus reducing how much they need to put into memory at one time. It has nothing to do with some developers knowing how to do it better than others or "maxing PS3 potential". It's all about numbers, and when you can get away with reducing level size, you can get higher FPS and keep it looking well. Open world games that require more objects to be in memory at any given time have to have view ranges restricted, texture sizes reduced, and ultimately suffer pop in, blurry movement and erratic or downright abusively low FPS.

Combine that with the fact that both consoles were designed for 720P yet are forced to operate in a 1080P world, and it starts to become readily apparent.

Are the 360 and PS3 maxed out? Absolutely! When you consider than any system can only operate as well as the least common denominator, which in this case are their memory and graphics subsystems, both systems are continuously operating in restrictive situations. You could put 5 cell processors in the PS3 and it will still be bottlenecked by the chipset.

This isn't an argument to say that we've seen the best the PS3 has to offer, since developers are pretty good at coaxing more out. Let's just be realistic here as to what we mean when we say "maxed out".
 

Mopetar

Diamond Member
Jan 31, 2011
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Yeah that would be important info. I think he did link something.

Apparently his source is wrong. If you watch the keynote video and jump to 54 minutes into the presentation, it's clearly one of the guys from Epic who make that claim that it's better than the 360 or PS3. Since the article that the OP linked doesn't actually provide any links to back up their claim that it's from Apple, I can only assume that it's sloppy journalism. Several other articles also attribute the quote to Epic.

Also, just to set the record straight, the Epic guys on stage don't even claim that it's more powerful. They simply state that it has a higher resolution and more memory. They may be attempting to imply that this means it has better graphics, but they do no directly state it.

The title of this thread is inaccurate on multiple counts and should be changed.
 
Dec 30, 2004
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Most games still don't max out a PS3's capabilities. I don't see why there would be such a big need to upgrade consoles at this point, except maybe the Wii.

disagree. the ps3 only has a 7800GT for video card. Not hard to max out.

Consoles so close to PCs now hardware wise it's not hard to be able to estimate when it's maxed out and when it's not.
 

SickBeast

Lifer
Jul 21, 2000
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The guys in the video forum told me that the ipad3 gpu is 1/4 as powerful as the xbox360 gpu on a good day.
 

wirednuts

Diamond Member
Jan 26, 2007
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since the dawn of consoles, no platform has ever "had software that maxed it out". thats why all the consoles look so shitty- because programmers dont want their games to look good. i think. wait... ummm..... .yeah.....

this thread is hilarious

btw, "better graphics" could easily just mean "higher resolution" as it WILL look better when playing angry birds :/
 

Mopetar

Diamond Member
Jan 31, 2011
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disagree. the ps3 only has a 7800GT for video card. Not hard to max out.

Consoles so close to PCs now hardware wise it's not hard to be able to estimate when it's maxed out and when it's not.

It could be a reference to the CPU, which as many developers have gone on the record as saying is a complete PITA to fully utilize.

Also, I forget which developer made the analogy, but it was something to following extent: Console games almost always utilize 100% or nearly 100% of a consoles power, but overtime developers become more efficient at using those resources. Think of a consoles hardware as a big glass jar, and a game's utilization as rocks placed into that jar. Early games will be like large rocks, filling the jar, but leaving a lot of gaps and extra space in the jar. With later games, developers will have figured out how to use much smaller rocks, still filling the jar full, but leaving much less leftover space.