TurtleCrusher
Lifer
- Apr 20, 2008
- 10,067
- 990
- 126
As an example of games not maxing the PS3, the first Uncharted only used 30% of the PS3's SPU.
The same effect can be seen on computers too. I'll give an example: the original Everquest.
When Evequest decided to expand it's graphics (shadows of luclin expansion), Sony introduced a bunch of new models into the game.
To fully run all of the models required a 512 MB video card, which at the time was unheard of. When looking at the textures themselves, they were using uncompressed bitmaps for all of the textures. No wonder the game ran like garbage. Look at the resources being used with Everquest, bringing even the most powerful PC's at the time to their knees, then pop in Quake 3 on the same PC and watch it run smooth as butter with better graphics.
So just because a game plays like garbage and stutters doesn't mean it's maxing out the hardware.
I don't think you get it. It is more than maxing out the hardware if textures need serious compression. If the game was specifically coded for the platform and it runs poorly, that's the hardware not being able to keep up. It's further than maxed out.