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Dead space 2 jan 25/27

Anyone else excited? The sprawl sounds creepy... itll probably look like gateway from AVP or something similar, perfect place for scary monsters with claws to go running rampant and maybe a medlab or science bay for some freaky experiments gone wrong.

Im playing through the first dead space again and its still scary even though this is like my 3rd or 4th playthrough 😱
 
I'm playing it for the first time, hardest difficulty, on the bridge now trying to kill that big crab looking thing!

Really fun game!
 
I've been playing the original in conjunction with some other titles I've recently acquired, and I have to say that it is a pretty good game. Not quite survivor horror, but still very fun nonetheless.
 
The Wii Deadspace Extraction is decent, even though it's a rails shooter, it adds to the story (Before and right up to the beginning of Deadspace).
 
FYI...there is a DEADSPACE animated movie out there...

Deadspace: Downfall...pretty good.

Yeah it wasent bad for what it was meant to be. Not a fan of animated stuff really but it was still a good watch, mainly because im already interested in the dead space storyline.
 
I liked the game but the controls were whacky. I hope they fixed them in the new game.

There was a way to fix the controls, which if I remember right was to disable vsync. Without the fix it was painful just trying to navigate the main menu.
 
Anyone else excited? The sprawl sounds creepy... itll probably look like gateway from AVP or something similar, perfect place for scary monsters with claws to go running rampant and maybe a medlab or science bay for some freaky experiments gone wrong.

Im playing through the first dead space again and its still scary even though this is like my 3rd or 4th playthrough 😱

Great, just finished the original last night! When I first started, I was intensely freaked, but I was playing in 3D with surround-sound headsets, so I'm not sure whether it was the game design or some primitive part of my brain was getting pounded with sensory overload.

The top moment for me (SPOILER) was dealing with the monster that regenerated itself in the crew barracks, where you had to calmly move things around to escape, but your impulse was to run like hell/use all your ammo. That was good!

Toward the end of the game though, with upgraded weapons and armor, my attitude became "come out wherever you are and meet my little friend...." Perhaps the monsters jumping out of nowhere was getting a bit old and overused.

I hope they have more realistic interiors in the sequel. The layout of the Ishimura seemed to be designed for dramatic intent (e.g., blind corners, illogical long hallways, needless catwalks) rather than an realistic attempt to visualize a year 2400 spaceship. Why can't game designers do both? If in doubt, just model the layout from a naval ship!
 
Ah yeah the "hunter" the player in me hated that goddamn thing but the gamer in me thinks it was very cool that they included something like that, a boss stalker character like nemesis from the resident evil games.
I just knew that when it gets frozen that wasent the last of it, its never the last you see of something when it gets frozen.
 
yes 12 chapters and google is your friend. 😉


That's how I found out...

...playing on hardest level, got stuck, was looking for a HINT, not a cheat, and saw the other chapters!

I have to finish this before I build my new Sandy-Rig!
 
Played the first one last fall and I just played the demo on my PS3 today. Looks pretty fun. I want to get it on the PC, but I really hope they're getting better with the console ports. How was the first one on the PC?
 
Played the first one last fall and I just played the demo on my PS3 today. Looks pretty fun. I want to get it on the PC, but I really hope they're getting better with the console ports. How was the first one on the PC?

Good, typical half baked controls unless using a 360 controller and some noticeable lack of AA during the first 2 minutes (not in game, intro part) but apart from those minor things its very stable and works well :thumbsup:
 
Been playing this game since last sunday. I'm only a little ways in, but I may come back and give an x/10 rating when I finish.

It's very much a cheap monster-suddenly-jumps-in-your-face scare type of game, but I like that. It makes pretty much every moment of the game that more tense. I also like the story. It's pretty much B movie horror fare, but the world seems very well thought out, and the mix of audio and text logs are never overly boring to read even though they are spread throughout the game. This was also an aspect of the first game that I liked. Sound effects are great, as well as the environment sounds. I still hate the brass band swell that happens when a monster appears though. The weapons feel solid and powerful which is another carryover from the first game. So far it's been a great experience overall.

At first I thought that the game was taxing my system because the frame rate seemed so slow, but fraps showed that I was holding rock steady at 30 fps. It seems that enabling vsync causes the game to lock at 30 fps. I suppose they do it to keep performance steady, but that's rather stupid in an age of triple buffered vsync IMO. I turned it off and my FPS shot to 150-300 FPS. Technically I can say that the game runs very well on my system I guess, but someone who didn't think to disable vsync might not realize that. Also, you can force it to vsync at 60 fps by using d3doverrider or radeonpro (for amd users) and turning off the in-game vsync. It's ridiculous to have to go through this step just to get vsync working properly though. Well, at least they fixed the mouse control issue...
 
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