Dead Rising 3 PC

pcslookout

Lifer
Mar 18, 2007
11,959
157
106
Looks like a ok game. What do you all think ? Wish co-op had 4 players but otherwise I may get it.

Sorry didn't see a thread for the pc version.

Who else is getting it? Hope the controls and graphic settings are more for a pc.
 

Hinda65

Senior member
Jun 19, 2010
363
1
81
I'm excited for it....I loved dead rising 2.. I wanted to play the expansion for it but I don't think they released it for PC did they?
 

pcslookout

Lifer
Mar 18, 2007
11,959
157
106
No idea this is my first time interested in Dead Rising. Though I am not even sure if I am getting it or not yet.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I played Dead Rising 3 on XB1. Not a bad game, but it had some problems on the XB1 version. Most prevalent was the framerate issues.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
still waiting for a dead rising 2 pc sale it almost never happens

played the og on 360, one of my first games that generation
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
I was really enjoying DR2 on the PC, until the timers really started grating on me. I've been spoiled by sandbox games that let you do EVERYTHING at your own pace. (I'm sure there's cheats that can take care of this.) If they lighten up on the brutal timers, I'll be interested. (Yes, I understand that how your add the "suspense" to the games and give it additional replayability, but a sandbox mode would have been nice....)
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Dead rising 3 limits the timer substantially. I actually only recall it popping up in the game when I got a significant way through.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The timer in DR3 only really plays a factor if you want it to. Most missions give you long enough to goof around and the story itself really only has a timer that is short enough you have to beat it or lose at the end.

This on PC might be worth picking up if you like DR games. The graphics and performance will be highly improved over the Xbox One version (which I have). When you get a lot of zombies on screen (like a few hundred), the frame rate can slow down significantly. And, the texture pop is evident. It doesn't really detract from the game though, as it is still silly DR fun, but with tons of zombies on screen.

If someone can great mods for this, I will definitely pick it up on PC as well.
 

chavo12345

Senior member
Jun 7, 2011
339
5
81
You can find uncapped fps footage directly from a Capcom rep here in different qualities.

The setup they had it running on achieving ~ 59 FPS :
Processor: Intel Core i7-4770K @3.5GHz
Graphics: Nvidia GTX 780 Ti reference board w/3GB VRAM
Memory: 16GB DDR3 RAM
Motherboard/Chipset: ASUS Maximus Hero VII (Z97 chipset)
Monitor/TV: Samsung 55” plasma TV set (60Hz) connected via HDMI

Source.



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smackababy

Lifer
Oct 30, 2008
27,024
79
86
I am hoping to see some visual improvements in reviews. The texture pop was a bit bad on the Xbox One, but they went for as many zombies on screen over how great they looked. My PC should be able to do both.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
TotalBiscuit has a rather lengthy video going into the PC port. The takeaway is that performance is quite variable. With his Titan, he got between 35-60 FPS, and while some may know that he has two Titans, there isn't a SLI profile for Dead Rising 3 yet.
 

DarkKnightDude

Senior member
Mar 10, 2011
981
44
91
http--www.gamegpu.ru-images-stories-Test_GPU-Action-Dead_Rising_3-test-dr_3_1920.jpg


Huh.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
looks like ill be able to lock it down to 40fps with absolutely no dips at max settings 1080p with my lowly 7950

sweet, thats good enough for me
 

Gunslinger08

Lifer
Nov 18, 2001
13,234
2
81
Played Chapter 0 and briefly tested coop. Seems pretty good so far. My main gripes are:
- very quiet, even with sound settings cranked
- low FPS in cutscenes
- loading screens take forever
- had a glitch where restarting at a checkpoint didn't reset everything
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
- Very quiet

- No 16:10 support, no option to force 1080p even, stupid black bars

- Unstable

Damn, AMD got MURDERED in those CPU benchmarks.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
I've got a Radeon R9 290x and Phenom II 1090T. No benchmarks or FPS numbers, but it seems to run smooth to me. There's an occasional dip, and I think some of the cut scenes are pre-rendered and choppy.
Looks pretty good overall imo.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I've got a Radeon R9 290x and Phenom II 1090T. No benchmarks or FPS numbers, but it seems to run smooth to me. There's an occasional dip, and I think some of the cut scenes are pre-rendered and choppy.
Looks pretty good overall imo.

Hows the Phenom II handling the newest games?
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
Hows the Phenom II handling the newest games?

Haha I don't play many, but fine as far as I can tell! Certainly everything is playable even if I don't get 60fps in all games, games are still more driven by the graphics card than the CPU.

The only thing that really bothers me is the Dolphin Gamecube emulator, which pretty much needs a fast single core Intel cpu to be at all usable.

The benchmarks for Dead Rising 3 seem to indicate that Nvidia cards do far better on cpu performance than AMD cards though, which is somewhat disappointing. Come on AMD, add DX11 multi-threading already.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
http--www.gamegpu.ru-images-stories-Test_GPU-Action-Dead_Rising_3-test-dr_3_proz_amd.jpg


With an AMD graphics card, DR3 suffers. Intel cpus can still power through.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Dead_Rising_3-test-dr_3_proz.jpg


With an nvidia card, AMD cpus basically double in performance.

In my quick testing, the game uses between 2-4 threads. (I have an AMD card, so no idea how nvidia drivers effect that) It seems to hit 2 cpu cores hard all the time, with a third picking up in moderate action, and the 4th thread rarely picking up. Gamegpu shows that it can hit 6 threads with an nvidia card and no more. I wonder if its an FPU or int heavy workload.

The game uses about 3GB-5GB of system ram, and apparently can use about the same amount of vram, which makes sense since the console has 8GB of shared ram. A 2GB vram card will get you low settings in this game, you need 4GB for high and it seems it can even exceed that. I expected the high possible vram on the consoles would make PC ports difficult.

It's important to note, the game has a 30fps max cap by default and you need to modify config files to change that.