Parrying is super difficult in the game. Reviews that I've read said that the Ninja Team has made it significantly harder to parry. So while DOA3 was all about parrying, DOA4 turns the situation into a parry once in a while thing. Parrying is so hard that it's not even worth trying. If you block, you could save more health. I would've like to have been aware of this change and the time window. Instead of sitting there feeling like I either suck or it just doesn't work.
And wouldn't it be great if the computer also had the same trouble parrying as you do? Of course it would. That's why you sit there getting your ass handed to you by multiple consecutive parries and you are powerless to stop them. So what gives?
I want to know how I can counter parries. It doesn't tell you that in the book and the throw button I think it is doesn't seem to work. But I know it was possible in DOA3. Did they just remove an entire feature. Also how can you counter throws. Since both parry and throw are holds, I would also have used the throw button to try and counter them, but no dice. I haven't been able to counter any throw... except with this one character, who I forgot, and I'm not too sure how I did it.
Those two paragraphs are two examples of things that I'm not clear about on the game and would like to find out more, yet there is nowhere to find the information.
At least I can say that the levels are interactive. If there?s a barrier in between me and the opponent and can jump over it and air kick his ass. Sometimes you can use the throw button to help your opponent get to know the environment better. If only there was more theory explained on this.
Some of the moves and personalities are laugh out loud funny.
Graphics
The graphics look great, but they don?t look too much better than DOA3. The environments look better, there are sharper textures and more effects, but the models don?t look too much different. But at least there is a solid framerate.
Grade: B-
I?m sure this game would?ve gotten a much higher score if I was given the fundamentals, but I wasn?t. My potential will always be limited because I don?t spend my time thinking out strategies to defeat the other player, I spend my time figuring out how the game works. In order to find out how this game works, I?d have to buy a strategy guide. And that?s just too much money for this game.
Update
It looks like the Prima Strategy Guide is also messed up. Check out this link. Scroll to the bottom and read the reviews. Considering the fact that one doesn't know how it works, one can question whether it works properly at all? Big disappointment this game. I think it is a wise decision to hold off for Virtual Fighter 5.
And wouldn't it be great if the computer also had the same trouble parrying as you do? Of course it would. That's why you sit there getting your ass handed to you by multiple consecutive parries and you are powerless to stop them. So what gives?
I want to know how I can counter parries. It doesn't tell you that in the book and the throw button I think it is doesn't seem to work. But I know it was possible in DOA3. Did they just remove an entire feature. Also how can you counter throws. Since both parry and throw are holds, I would also have used the throw button to try and counter them, but no dice. I haven't been able to counter any throw... except with this one character, who I forgot, and I'm not too sure how I did it.
Those two paragraphs are two examples of things that I'm not clear about on the game and would like to find out more, yet there is nowhere to find the information.
At least I can say that the levels are interactive. If there?s a barrier in between me and the opponent and can jump over it and air kick his ass. Sometimes you can use the throw button to help your opponent get to know the environment better. If only there was more theory explained on this.
Some of the moves and personalities are laugh out loud funny.
Graphics
The graphics look great, but they don?t look too much better than DOA3. The environments look better, there are sharper textures and more effects, but the models don?t look too much different. But at least there is a solid framerate.
Grade: B-
I?m sure this game would?ve gotten a much higher score if I was given the fundamentals, but I wasn?t. My potential will always be limited because I don?t spend my time thinking out strategies to defeat the other player, I spend my time figuring out how the game works. In order to find out how this game works, I?d have to buy a strategy guide. And that?s just too much money for this game.
Update
It looks like the Prima Strategy Guide is also messed up. Check out this link. Scroll to the bottom and read the reviews. Considering the fact that one doesn't know how it works, one can question whether it works properly at all? Big disappointment this game. I think it is a wise decision to hold off for Virtual Fighter 5.