Dead or Alive 4: The Review

VIAN

Diamond Member
Aug 22, 2003
6,575
1
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Parrying is super difficult in the game. Reviews that I've read said that the Ninja Team has made it significantly harder to parry. So while DOA3 was all about parrying, DOA4 turns the situation into a parry once in a while thing. Parrying is so hard that it's not even worth trying. If you block, you could save more health. I would've like to have been aware of this change and the time window. Instead of sitting there feeling like I either suck or it just doesn't work.

And wouldn't it be great if the computer also had the same trouble parrying as you do? Of course it would. That's why you sit there getting your ass handed to you by multiple consecutive parries and you are powerless to stop them. So what gives?

I want to know how I can counter parries. It doesn't tell you that in the book and the throw button I think it is doesn't seem to work. But I know it was possible in DOA3. Did they just remove an entire feature. Also how can you counter throws. Since both parry and throw are holds, I would also have used the throw button to try and counter them, but no dice. I haven't been able to counter any throw... except with this one character, who I forgot, and I'm not too sure how I did it.

Those two paragraphs are two examples of things that I'm not clear about on the game and would like to find out more, yet there is nowhere to find the information.

At least I can say that the levels are interactive. If there?s a barrier in between me and the opponent and can jump over it and air kick his ass. Sometimes you can use the throw button to help your opponent get to know the environment better. If only there was more theory explained on this.

Some of the moves and personalities are laugh out loud funny.

Graphics
The graphics look great, but they don?t look too much better than DOA3. The environments look better, there are sharper textures and more effects, but the models don?t look too much different. But at least there is a solid framerate.

Grade: B-
I?m sure this game would?ve gotten a much higher score if I was given the fundamentals, but I wasn?t. My potential will always be limited because I don?t spend my time thinking out strategies to defeat the other player, I spend my time figuring out how the game works. In order to find out how this game works, I?d have to buy a strategy guide. And that?s just too much money for this game.


Update
It looks like the Prima Strategy Guide is also messed up. Check out this link. Scroll to the bottom and read the reviews. Considering the fact that one doesn't know how it works, one can question whether it works properly at all? Big disappointment this game. I think it is a wise decision to hold off for Virtual Fighter 5.
 

40sTheme

Golden Member
Sep 24, 2006
1,607
0
0
Yeah, I wasn't too impressed with this game. I'd actually give it a C-...
Good review.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Ummm what's so hard to comprehend about DoA? The only complaint I have about the game is that catches are simply not as responsive as they were on the XBOX for some odd reason. I was very good at catching people's attacks in DoA3 with Hayabusa, yet in DoA4, I spent a whole life bar unable to catch a single attack.... I didn't even have to read the instruction booklet for DoA4 nor did I have to read it for DoA3 and I still had no problem understanding the game.

Also, Virtua Fighter is garbage. Even Soul Caliber is greater than that piece of garbage slow-paced, boring excuse for a fighter.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
Originally posted by: Aikouka
Ummm what's so hard to comprehend about DoA? The only complaint I have about the game is that catches are simply not as responsive as they were on the XBOX for some odd reason. I was very good at catching people's attacks in DoA3 with Hayabusa, yet in DoA4, I spent a whole life bar unable to catch a single attack.... I didn't even have to read the instruction booklet for DoA4 nor did I have to read it for DoA3 and I still had no problem understanding the game.
Parrying is super difficult in the game. Reviews that I've read said that the Ninja Team has made it significantly harder to parry. So while DOA3 was all about parrying, DOA4 turns the situation into a parry once in a while thing. Parrying is so hard that it's not even worth trying. If you block, you could save more health. I would've like to have been aware of this change and the time window. Instead of sitting there feeling like I either suck or it just doesn't work.

And wouldn't it be great if the computer also had the same trouble parrying as you do? Of course it would. That's why you sit there getting your ass handed to you by multiple consecutive parries and you are powerless to stop them. So what gives?

I want to know how I can counter parries. It doesn't tell you that in the book and the throw button I think it is doesn't seem to work. But I know it was possible in DOA3. Did they just remove an entire feature. Also how can you counter throws. Since both parry and throw are holds, I would also have used the throw button to try and counter them, but no dice. I haven't been able to counter any throw... except with this one character, who I forgot, and I'm not too sure how I did it.

Those two paragraphs are two examples of things that I'm not clear about on the game and would like to find out more, yet there is nowhere to find the information.

 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
What does parry mean? Counter attack? or Block?

I thought this game was ok, limited appeal but not bad. I never played the 3 before it though, i simply attack attack attack and hope the AI dosent counter.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
parry, the official definition, means to avoid an attack or dodge. But I'm mostly using it as grabbing someone's attack and then counterattacking. That is what I came to know it by in DOA3. In the guide above, and in the book, it's known as a Hold.
 

MonkeyFaces

Senior member
Aug 4, 2006
200
0
0
I don't know about you, but DOA 4 is the best fighting game I have ever played. I have to disagree with your review. IMO, the game is easy to pick up and play but hard to master. Turn down the difficulty if you're having problems playing against the computer.

Personally, I suck against the computer, but I'm considered a B+ in the online community. Most new or below average players make the mistake of not varrying their attacks and button mashing due to the games ease of immersion. You WILL get countered if you dont figure out how to mix your attacks and use throws when your opponent gets too defensive.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
The game is easy to pick up and play since you can just press any button and do some fancy combo. I'm not arguing that it's difficult to pick up and play. And I'm not complaining that the computer is too hard, just that the game doesn't teach you enough basics to grow with.

Of course you will get countered if all you do is button mash. But, even if it's your first shot at the CPU, it'll counter. Even if you mix your attacks, some enemies seem to be pre-disposed to countering kicks more often than punches, or vice versa.

 

MonkeyFaces

Senior member
Aug 4, 2006
200
0
0
The purpose of countering is to discourage patterns in your opponent's attacks. From reading your review, it is apparent that you have problems with this "game fix". I don't think the purpose of countering in DOA 3 was to ever have a 33% chance to give free, loads of damage.

If you have read strategy guides, then you probably know better than me. When playing the game, I found that these strategies are sound against the computer.
1. If your character of choice doesn't have a forward, up counter, then you're better off blocking unless you know your opponent will be using a lot of high kicks.
2. Powerful attacks such as charging kicks, flying uppercuts, and non default initiating throws (Kasumi's Private parts in your face) are easily dodged with a duck or a block.
3. Don't use this too much against experienced players, but against the computer, get up kicks are really a 33% chance to do free damage.
4. (REALLY OBVIOUS) Always hit your enemy while they are down by stomping, knee slapping, or kicking. When you're on the ground then either get up kick or press block to get up fast and throw since the computer is dumb enough to stay near you while you're getting up.
5. (ALSO REALLY OBVIOUS) Use the environment to your advantage. If the walls are electrified, then push your opponent near the wall and combo them. If the floors are electrified or explosive, always stomp your opponent or let them fall during a juggle.
6. (Not a tip but an observation) Most of the really good online players use male characters. I guess using female characters can be extremely distracting with the bounce factor and the well endowed posteriors. That is, assuming girls float your boat.

Hope these tips improve your gaming experience.
 

Molondo

Platinum Member
Sep 6, 2005
2,529
1
0
I found that trying to parry as your main offense is pointless. If i get caught in a combo i will just mash X + back in hopes i parry.