DEAD-Counter Strike: Source $5!!!

Stas

Senior member
Dec 31, 2004
664
0
71
amazing deal. I got it with HL2 a few days after it came out. I put in at least 10 hours a week. I probably played over 15000 hours since the 1st day. The most popular multiplayer FPS on the planet, hands down. I'm buying one for my second account (used to host servers, demo, extra games, etc). Out of all the deals on Steam (ever), this is by far the best one.
 

secretanchitman

Diamond Member
Apr 11, 2001
9,352
23
91
good deal, good game. thanks OP! got my copy a long time ago, and this deal is great next to the orange box at $10 a while back!
 

21stHermit

Senior member
Dec 16, 2003
927
1
81
How big is the download? I didn't see anything on the link page. I don't have a very fast connection.

Thanks
 

konakona

Diamond Member
May 6, 2004
6,285
1
0
Went in on it... always loved CS back in the day, never tried CS:S.

Good thing you did, I for one much preferred the source version.

Forgot how big it was, but can't you just leave it on downloading overnight or something?
 

richierich1212

Platinum Member
Jul 5, 2002
2,741
360
126
Yeah, because the developers shouldn't still be getting paid for an old game.

I meant that it should have been free to help populate the game. I know there are still lots of people that play it but it would have been great to help boost steam had it been free.
 

Evadman

Administrator Emeritus<br>Elite Member
Feb 18, 2001
30,990
5
81
amazing deal. I got it with HL2 a few days after it came out. I put in at least 10 hours a week. I probably played over 15000 hours since the 1st day.

15,000 hours would be 1.7 years straight without sleep, bathroom breaks, etc. It was released Nov 1, 2004, so there have only been 266 weeks. At 10 hours a week, you would only have 2,660 hours. To get to 15,000 hours, you would have to play it 8.1 hours per day, every day since the date it was released.

Why don;t you look up your real number on steam? I bet it is nowhere near 15k hours.
 

trelin

Member
Jan 6, 2007
40
0
0
I meant that it should have been free to help populate the game. I know there are still lots of people that play it but it would have been great to help boost steam had it been free.

There's really no need, CS:S is still frequently on or near the Steam Top Sellers list. They're still selling plenty of units (and at the base $20 price, no less). Considering the lack of maintenance required it's a great moneymaker.
 

Stas

Senior member
Dec 31, 2004
664
0
71
15,000 hours would be 1.7 years straight without sleep, bathroom breaks, etc. It was released Nov 1, 2004, so there have only been 266 weeks. At 10 hours a week, you would only have 2,660 hours. To get to 15,000 hours, you would have to play it 8.1 hours per day, every day since the date it was released.

Why don;t you look up your real number on steam? I bet it is nowhere near 15k hours.

1 too many zeros
 

AMDBOY

Senior member
Mar 25, 2001
436
0
71
newb question here. Do I need any previous versions of CS for this to work? It is a full version download correct? Can't beat it for $5. My boys used to play it years ago. Thanks OP.
 

WhoBeDaPlaya

Diamond Member
Sep 15, 2000
7,415
404
126
Very nice! Been waiting for a deal on CS:Source forever! I mean, c'mon, TF2 dropped to $2.50 a couple of weeks back and CS:Source has stayed at $19.99!
 

fantolay

Golden Member
Dec 6, 2009
1,061
0
0
I love CS:S. CS was great, CS:S just looked prettier. Lots of people complain that hitboxes made it easier or have some other problems with the game, but go to Xfire.com and look at the kind of hours people are putting into it each week.
 

nboy22

Diamond Member
Jul 18, 2002
3,304
1
81
In for one. Can anyone recommend any good mods for CS:S? Not sure if there is any, so I'd like to know. Thanks!
 

CurseTheSky

Diamond Member
Oct 21, 2006
5,401
2
0
In for one. Can anyone recommend any good mods for CS:S? Not sure if there is any, so I'd like to know. Thanks!

Servers should already have the mods you want installed, which will completely change the game play.

The vanilla game is very competitive and very fun, but takes a long time to get used to and especially get good at. Generally speaking, you start out with a certain (server-specific) amount of money, buy weapons and accessories, and kill enemies / complete objectives to get more money. Rinse and repeat until the map changes.

Gun game is my current favorite. Instead of buying any weapon that you want, you start with a certain lowly weapon (9mm Glock pistol) and receive a new, better weapon every time you make a certain number of kills with it. On the server I frequent, you start with pistols, then get shotguns -> SMGs -> rifles -> grenade -> knife every two kills (except knife / grenade levels). The round ends when someone gets a final knife kill. Servers running Gun Game will usually have it in the title, and will often be running maps with a gg_ prefix.

Zombie mod usually involves a bunch of humans running around a map, looking for hiding places or spots to block themselves in with objects such as bookshelves. One random person turns into a zombie after a minute or so, and tries to attack other people, turning them into zombies if hit (one hit "kills"). Zombies have a lot of health, so the goal is for humans to group up and hide until the zombies can be taken down, without allowing teammates to be attacked, thus turning into more zombies. It can be a lot of fun, depending on the map, but can easily turn into a bore fest if the server allows humans to have unlimited ammo / no reload, or the map has impossible-to-penetrate hiding spots. Servers running zombie mod usually run maps with zm_ prefix (IIRC).

Zombie escape is similar in concept to zombie mod, except for instead of hiding, the humans aim to run like Hell through a map full of traps, pit-falls, and other obstacles, attempting to make it to a final destination before the zombie(s) catch up. Overall, I find it to be more unique and fun than zombie mod, but it gets old pretty fast. Maps usually are prefixed by ze_.

Scoutzknivez is usually a specific map (or two or three) with gravity turned down. You start the round with a scout (weakest sniper rifle) and your knife. The goal is to quickly jump around from place to place, avoiding other snipers (or knifers) and get kills of your own. It takes a LOT of practice to get good at, specifically how to jump from place to place quickly in low gravity, and generally isn't a good idea until you get a hang of how to fire a sniper rifle accurately.

Surfing maps are usually huge terrains with various odd slopes all over the place, which, when jumped on, will allow you to "surf" at high speeds along the surface. It's a little tricky to get used to, but it can be a pretty fun experience (though unrealistic, it's a pretty cool show of the Source engine's physics). I never really got into it, so I can't comment much.

Glass / break maps such as glass trap, glass tower, and break floor are almost extinct these days, but were very fun back in their prime. Generally, they are design to have a fall-to-your-death pit at the bottom of the map, and a floor completely made of glass which enemies (or allies) can shoot or otherwise attack to break. The game usually is a combination of quick tactics to eliminate your enemies, whether rushing up to their face with a SMG, or blasting out the glass below them with a grenade and sending them to their doom.

Hope this helps.