Even Double Fine games - Tim Schafer's studio - puts on, held at a warehouse in San Francisco.
It's free, but Humble Bundle sells a 'VIP pass' in a Double Fine game bundle.
The event is for several dozen indie publishers to show off their upcoming games.
I went last year and this year (today). I've been pretty disappointed in the games. But it's nice to meet various indie devs.
Probably my favorite today was a woman who is a Norwegian dev on her second came, called 'Pode' which is a platformer with exploration.
I notices she had an odd tattoo of a lot of weird symbols all up her arm and asked about it - it's a lot of important dates in "Myst" in the "Myst" language.
Last year, the VIP pass at least let me go past a long line; this year it really did nothing. They were disorganized but it looked like a long line going around to corners of a big block, many hundreds.
They poor guy trying to handle it was doing nothing, but when I pointed out the confusion told everyone without a VIP pass to follow him to make two lines - then a while later made the VIP line the non-VIP line. Anyway.
I didn't see any trading card games; more a lot of platformers and top down shooter type games mostly. There were a few more interesting styles to games, a few adventures.
Nice to see a pretty huge crowd I guess. They also weren't good at basic things like lighting - some games the card with the name couldn't be read in the dark.
Probably a bit like a comiccon crowd without the comics.
It's free, but Humble Bundle sells a 'VIP pass' in a Double Fine game bundle.
The event is for several dozen indie publishers to show off their upcoming games.
I went last year and this year (today). I've been pretty disappointed in the games. But it's nice to meet various indie devs.
Probably my favorite today was a woman who is a Norwegian dev on her second came, called 'Pode' which is a platformer with exploration.
I notices she had an odd tattoo of a lot of weird symbols all up her arm and asked about it - it's a lot of important dates in "Myst" in the "Myst" language.
Last year, the VIP pass at least let me go past a long line; this year it really did nothing. They were disorganized but it looked like a long line going around to corners of a big block, many hundreds.
They poor guy trying to handle it was doing nothing, but when I pointed out the confusion told everyone without a VIP pass to follow him to make two lines - then a while later made the VIP line the non-VIP line. Anyway.
I didn't see any trading card games; more a lot of platformers and top down shooter type games mostly. There were a few more interesting styles to games, a few adventures.
Nice to see a pretty huge crowd I guess. They also weren't good at basic things like lighting - some games the card with the name couldn't be read in the dark.
Probably a bit like a comiccon crowd without the comics.
