Originally posted by: josh6079
(Gstandfor's last post): I'll get you my pretty!!! And you're little.....optimizations...too!!!
ROFLMAO!!!!!!! :laugh: :laugh: :laugh:
Originally posted by: josh6079
(Gstandfor's last post): I'll get you my pretty!!! And you're little.....optimizations...too!!!
Originally posted by: josh6079
(Gstandfor's last post): I'll get you my pretty!!! And you're little.....optimizations...too!!!
Originally posted by: akugami
Originally posted by: josh6079
(Gstandfor's last post): I'll get you my pretty!!! And you're little.....optimizations...too!!!
Grammer pollice allert. It's "your" and not "you're" omgwtfbbq, you are teh sock. Haha, total pwnage.
Sorry, but I didn't participate in this thread but some of the comments were getting so silly. More so because some of the guys took it so seriously. Let's everyone take a deep breath, count to ten and exhale.
Originally posted by: DaveBaumann
Why, has a fake one joined?Originally posted by: RobertR1
haha yeah! i was the about to start a new thread: "The REAL Dave Baumann joins Ati thread."
Baumann broke the story that NV30 was 4x2 rather than 8x1 as NV had been representing
Here's an article that shows just how bad Nvidia cheated, and is in no way comparable in scale to whatever cheats Ati may have used.
The difference is optimizations for a game, as long as they don't reduce image quality
As for Quack, that was a bug and when they fixed it performance and IQ went up.
Back in 1999 was it? How is it relevant to anything today?Originally posted by BenSkywalker
ATi once detected how buffering was implemented on a 3D benchmark so they could skip rendering entire frames.
It was also fixed when a new driver came along and renaming the exe had no effect. Also the new driver improved performance.It was fixed as soon as you renamed the exe.
Totally wrong on multiple counts and as usual you don't have a clue what you're talking about.Originally posted by Gstanfor
QUAK was a cheat. It was the forerunner to what would become "Trylinear" in thr R3xx series, just like ATi's anisotropic optimizations first appeared on R2xx.