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Dark Souls 2 Gameplay Reveal

Wow, looks pretty awesome, thanks for posting. Don't change the formula if it doesn't need changing is what I say!

And yeah, the graphics look about the same as the PS3 version of the first Dark Souls from what I can tell (which is the one I have), so i'm not sure what they are talking abut as far as them being updated..
 
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Wow, looks pretty awesome, thanks for posting. Don't change the formula if it doesn't need changing is what I say!

And yeah, the graphics look about the same as the PS3 version of the first Dark Souls from what I can tell (which is the one I have), so i'm not sure what they are talking abut as far as them being updated..


I noticed some differences in the lighting, and there are some extra like wind-effects on robes/capes/etc.

Nothing major though.

These screens look better, although they are heavy in DoF and motion blur. I've added them to the OP.
 
To be fair, I'd be happy with it looking exactly like Dark Souls with no areas that cause the game to struggle with 10fps. The PC version fixed these issues and the DSFix made it look a bit better, but overall I was happy with the console version. The gameplay was what really made it stand out and the subtle story without hand holding or forcing it down your throat really turned me on as well.
 
So, the interview about it said some nice things. They are really committed to not making the game more accessible and that is wonderful. That really means they won't be dumbing it down for people who can't figure out the simple, basic controls and learn to be cautious instead of John Rambo.


Oh and it has no direct connection with Dark Souls as far as story goes.
 
Notable changes from other videos/interviews:
Players can be invaded while hollow
Each time the player dies while hollow, their max life goes down a bit until it hits 50%. It can be restored with an item.

Dark Souls 2 Netawork Test footage

Continuation from above video

Notable changes:
Phantoms can use healing items
Phantoms are timed, and you can see an hourglass by their name/health bar.
Phantoms can pick up items (not sure how that works)
You can light bonfires while having phantoms summoned to preserve your progress. You don't have to rest at a bonfire to respawn there.
The game doesn't spam "Phantom could not be summoned" at you.

Smaller changes:
Menu moves off to the side, showing the character on the right
Menu seems a lot more advanced, categorizing weapons, armor, and items to allow more focused searching.
Menu doesn't disappear with consuming souls, so you can mash A to consume a bunch of soul items.
Overall lighting and physics seems improved, including grass and cloth physics. The framerate seemed good from the video.


Here is the stat screen with explanations from a fan

Notable changes:
Seperation of endurance and carry weight
Addition of agility stat affecting "evasion" and other animation speeds
 
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