Damn! HLDS (Counterstrike Dedicated Server) now takes up 125mb of memory...wtf?

Entity

Lifer
Oct 11, 1999
10,090
0
0
As y'all know, I'm running the AT CS server, which is no real issue, hardware wise to me. I just noticed something, though - while CS 1.3 took up only ~40mb in memory resources to run, CS 1.4 is taking 125mb! Anyone know why, or if there is any way to fix this?

Rob
 

Koing

Elite Member <br> Super Moderator<br> Health and F
Oct 11, 2000
16,843
2
0
Probably the new view things you can choose from. Since everyone can choose nad pick there own views and stuff I bet that takes up alot of it. Its the HLTV thing isn't it?

 

GT1999

Diamond Member
Oct 10, 1999
5,261
1
71
There's numerous bugs with 1.4, such as it being even more of a resource hog, the server crashing on de_chateau, higher pings, etc.

You can download the new beta server here:

http://files.valve-erc.com/
login: server_beta
pass: kalafornia

HLDS
====
- Linux: Fixed server using 64 MB more memory than it needed to.
- Linux: Added -pingboost command line parameter. Currently supports two
different methods ('-pingboost 1' or '-pingboost 2'). Only one method can
be active. Method 2 is the same method used in the old 3108 hlds_run_test
beta build. Method 1 is a new method. These may not work
well (or at all) on some OS environments.

hlds_run script
===============
- Linux: Added "-debug" flag to automagically run gdb and pull out useful
info.
- Linux: Quits script on "quit" from console, restarts on crash (via
"-restart" flag).

Engine
======
- Fixed incorrect WonIDs/SteamIDs in logs.
- Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
- Fixed sv_allowdownload being required to be set to 1 for clients to
connect to secure servers.
- Fixed segmentation fault on some Linux systems when attempting to run in
secure mode.
- Fixed 'bad address type' fatal error on servers that attempt to run in
secure mode but have no DNS resolution.
- Fixed DropClient messages for Steam clients who were banned or have a
duplicate Steam ID to properly show the SteamID of the client.
- Added logging of the anti-cheat system catching and kicking detected
cheats.
- Added logging of "kick" commands.
- Added logging of "banid" commands.

HLTV
====
- Fixed HLTV reporting wrong spectator numbers if connection to server was
pending.
- Fixed "multicast 1" not working if it was issued before HLTV connected to
game server.
- Added "serverversion", can be set to '1108' to view/re-record old demos.
- Added new debug message for mod makers if a packet couldn't be parsed
correctly.
- Fixed relay proxies reporting wrong spectator/slots numbers in
multiplayer/LAN menu.
- Changed error message if clients try to download missing resources to be
more helpful.

Counter-Strike
==============
- Restored "mp_fadetoblack" server variable.

DMC
===
- Fixed DMC powerup bug where the invisibility ring would make people glow
red.
 

hoihtah

Diamond Member
Jan 12, 2001
5,183
0
76
entity...

is your server open for AT members?

if so... what's the address?
i'd like to see how good people are at AT. :)
 

Entity

Lifer
Oct 11, 1999
10,090
0
0
Any news yet? Still taking up buttloads of RAM...so much that I can't run it while I'm trying to do work. :(

Rob
 

Frosty3799

Diamond Member
Nov 4, 2000
3,795
0
0
Originally posted by: Entity
Any news yet? Still taking up buttloads of RAM...so much that I can't run it while I'm trying to do work. :(

Rob

hmmmm if you have a good connection for running the server, maybe the ATOT members could get togehter and donate parts for a server computer. that way everyone would enjoy it, and you wouldnt be a couple hundred $$ in the hole for building it.

my suggestions would be:
~ 1 gig athlon/duron
~ 512 DDR/ 512-768 SDRam and Mobo depending on ram
~ 8 mb agp/pci video (just has to run windows/linux, depending on what you could run, and what you have a legal copy of)
10/100 NIC
case w/ 250watt psu

i personally dont play the game, but this is just a suggestion to those who do, and would want a better AT server for all the time.
 

Entity

Lifer
Oct 11, 1999
10,090
0
0
Thanks for the suggestion Frosty. I'm just hoping for a more efficient client. The old HLDS only took up 40mb ram. :(

Rob
 

Ih8canada

Senior member
Jan 21, 2002
335
0
0
we did that thing frosty is talking about for the server I play on

2.2Ghz P4
2GB RDRAM
80GB 7200 rpm
10/100 nic

its pretty damn fast :) sits on a nice t-1 in detroit heh


Rome killed you by headshot from Bernelli M3 Super90.