I am trying out the D2OL client on a couple machines. It is pretty (graphics) and it definitely seems interesting. Plus, it was a fairly painless install, which is always welcome.
However ... I had no idea D2OL was such a memory hog. Between the Java virtual machine and the client itself, it's chewing up about 99MB of memory on my Windows XP machine! I realize that Java is no wunderkind at memory efficiency, but still, I was rather surprised by this. D2OL is definitely not going to run well on old stripped crack rack nodes. Plus, if you have limited memory on your machine, it'll be starving for more when you try to run D2OL in the background while something else (like a memory hungry game) is running.
Maybe I'm missing something on the client that can lower memory usage. For now, I'll keep it running as a test, but it is doubtful many of my nodes will be moving to it simply because of memory requirements.
JHutch
However ... I had no idea D2OL was such a memory hog. Between the Java virtual machine and the client itself, it's chewing up about 99MB of memory on my Windows XP machine! I realize that Java is no wunderkind at memory efficiency, but still, I was rather surprised by this. D2OL is definitely not going to run well on old stripped crack rack nodes. Plus, if you have limited memory on your machine, it'll be starving for more when you try to run D2OL in the background while something else (like a memory hungry game) is running.
Maybe I'm missing something on the client that can lower memory usage. For now, I'll keep it running as a test, but it is doubtful many of my nodes will be moving to it simply because of memory requirements.
JHutch