I was wondering, is modeling for 3D games such as far cry pretty similiar to using a AutoDesk modeling program or is there more programming involved. For instance in autocad inventor you create 3D models from 2D sketches that are attached to cetain solids and then you can extrude, rotate cut. There is way more functionality but thats an example. You can also do motions with inventor using one thing as a drive contraint which as it changes, something else changes. Is that similiar to modeling tools for games or am I way off?
