... what's that all about? You can even see the seperating line between the OK part of the stage and the blurried part. I've got a GF3 and I'm using 23.11 drivers.
It's called mipmapping and it's been around for years and years. It's suppose to get blurry at a distance. The visual effect lessens with anisotropic texture filtering. An LOD bias adjustment works too.
Ok guys I'll give it a try and let you know. It's just that I never had this problem with my V5 and my other games seem to be ok. It's just very noticable in CS I suppose ...
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