CS gets all blurry after some distance ...

MrGrim

Golden Member
Oct 20, 1999
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... what's that all about? You can even see the seperating line between the OK part of the stage and the blurried part. I've got a GF3 and I'm using 23.11 drivers.

Anybody know what's wrong?
 

yata

Senior member
Jun 2, 2000
746
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Try the 23.12 driver. This new one let's you set Aniso at different rates.
 

AdamK47

Lifer
Oct 9, 1999
15,677
3,530
136
It's called mipmapping and it's been around for years and years. It's suppose to get blurry at a distance. The visual effect lessens with anisotropic texture filtering. An LOD bias adjustment works too.
 

MrGrim

Golden Member
Oct 20, 1999
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Ok guys I'll give it a try and let you know. It's just that I never had this problem with my V5 and my other games seem to be ok. It's just very noticable in CS I suppose ...

Thanx
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
MrGrim are you playing CS in OpenGL mode since it looks better then D3D mode?
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,002
126
You can even see the seperating line between the OK part of the stage and the blurried part. I've got a GF3 and I'm using 23.11 drivers

It sounds like you're also using bilinear filtering. Use trilinear filtering to smooth out those lines and to give you smoothly blended mipmaps.
 

Ogo

Member
Sep 8, 2000
126
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0
to use the trilinear filter in CS, type this in the console:
gl_texturemode gl_linear_mipmap_linear

might also want to add it to your autoexec so that you don't have to put it in every time you play