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Crytek In Deep Trouble

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I would guess they now have a decent pool of very talented developers who deeply understand the CryEngine code and are recently on the job market....

I'd be wary of hiring people from a company that employed 800 people and made to what amounts of a handful of mediocre games.

But, then again, how else is SC going to blow through all that Kickstarter money without producing more than a tech demo?
 
So no Crysis 4 to melt our PC's in 2016??.... 🙁

Sad but graphics aren't pushing pc gaming anymore, its all dictated by which console ports make it over. Nobody cares about using crysis as anything more than a benchmark, the gameplay is mediocre and inferior to the games with worse graphics.
 
Sad but graphics aren't pushing pc gaming anymore, its all dictated by which console ports make it over. Nobody cares about using crysis as anything more than a benchmark, the gameplay is mediocre and inferior to the games with worse graphics.

While I entirely agree about console support holding up the pushing of graphics, I don't agree about the gameplay. The gameplay is whatever the game developers make of it. While the underlying engine needs to support some aspects, the main issues that is supports are art asset creation, destruction, collision, and physics. After those things, it is up to the developers to create the mechanics to make it fun to the players.
 
I'd be wary of hiring people from a company that employed 800 people and made to what amounts of a handful of mediocre games.

But, then again, how else is SC going to blow through all that Kickstarter money without producing more than a tech demo?

Well that's what happens when you work on the engine tech so much, its actually kind of mirroring ID software in a lot of ways that they started off so good last decade(Far Cry, Crysis/DOOM), but then couldn't do anything really meaningful with the engine(Crysis2-3/Rage).

The difference being ID has Bethesda and history to back them up, though they could be going the way of Crytek if the next DOOM flops.

I still think people in the industry hold Crytek in high regard, CD-Projekt Red would seem like the ideal place for Crytek staff to go, with Cyberpunk going into full development they could use the tech expertise.
 
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Well that's what happens when you work on the engine tech so much, its actually kind of mirroring ID software in a lot of ways that they started off so good last decade(Far Cry, Crysis/DOOM), but then couldn't do anything really meaningful with the engine(Crysis2-3/Rage).

The difference being ID has Bethesda and history to back them up, though they could be going the way of Crytek if the next DOOM flops.

I still think people in the industry hold Crytek in high regard, CD-Projekt Red would seem like the ideal place for Crytek staff to go, with Cyberpunk going into full development they could use the tech expertise.

id was founded with two of the best in both sides that are required to make a good game: Carmack on technology / engine and Romero on design. Crytek never had a Romero (and arguably never had a Carmack either, just an extremely talented group of guys that loved engine development). Eventually, even id became a place that sold games to show of their engine.
 
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