I wonder when did the pressure from the public, the gamers, came from, regarding elements in games that we demand, or else we almost boy cut the "unfinished" game, or start to hate the developers for a decade or possibly forever (by majority).
According to my memory, during the NES / Mega Drive / SNES era, the public didn't pressure nor demanded upon the developers, we just collectively wished, perhaps, that some elements made it to a final product, or a sequel, but because internet and overall "mass emotions towards a game" wasn't as influential as it is today, then the developers could work relatively (and I do mean relatively, because even back then there must have been some pressure, sometimes at least) peacefully, calm, doing probably the best they could until the deadline arrived.
For example I can't recall even hoping for "good graphics" in A Link to the Past, I can't recall any hype build up around it except for the hundreds of images published in Nintendo Power each months. I don't recall wanting good graphics in Vectorman 2 either. But I loved both games, they were fun to play, and I never asked more than to be entertained for an hour or two with a friend or alone. And more importantly, I don't remember being frustrated back during that gaming era by endless delays. Well it must have happened, but it must have been occasional, and it surely wasn't for a period of a year or two, but more like one or two months, you guys remember ? The delays back then, when they did occur, weren't for very long.
Of course, back then developers didn't have to make life-like human faces, or produce photo-realistic textures, or make that explosion seem true.
I do remember though, when I think about it, that when the Nintendo 64 arrived, I myself, and also I remember, a few friends I played a lot of games with, started to talk more regularly about graphics and sounds and polygon counts in pretty much any games. I think it may have even started during the late period of the original PlayStation (around early to late 1998).
I also clearly remember when RareWare first published some comparison photos of actual photo shots they had taken on a trip at St-Petersburg in Russia for the making-of Goldeneye for the N64. They were proudly comparing real-life photos with in-game results, if I recall correctly, they were showing some exterior shots in the snow and some interior shots in the first Facility level. And I believe that in the exact same Nintendo Power issue (or perhaps one after or one before, but that's more like a detail), they also presented one of the first shots of Turok: Dinosaur hunter, and they spoke of it like a "next-generation" gaming in terms of graphics.
I can see where it started, when it started, and how it started, today, now that I think about it more deeply. Maybe that I forgot to mention a few things but I believe that hyping of a game, a "big budget", "next big thing" game started during the first N64 moments, or perhaps even during the late PS days (although it is still being played today, that I do know about, but I mean "en masse" as the standard of current Console or PC gaming technology).
As the media coverage became more centralized on gaming elements such as graphics, and as the internet grew bigger and started to preview games more frequently and as it started to present screen-shots YEARS in advance during the pre-Alpha development of a game, I think that's exactly when the public kind of followed the trend and it became natural over time, and today is more like a reflex, a normality to analyze and even judge a game based on the first impressions we can see and/or hear.
Now, today they announce a FPS, and we're like "heh, ok they announce it, but I wanna see it, screw the story line they just shown us and what the game was "about" nah I wanna see the graphics and THEN I will consider the story". We're mostly like that and we probably don't know it because we don't want to analyze our own analyzing of a game before it comes out ... we act arrogantly towards the developers nowadays, speaking as if we knew how stressful it must be to create a game in the current era of gaming, compared to how it must have been before.
I remember when S.T.A.L.K.E.R. kept being pushed back and so on, most of the gamers and EVEN a few "professional" reviewers mentioned that the graphics "could have been better", but they don't seem to realize that the game's engine was already 6 years-old, and that back in 2000 the games didn't look like Crysis ...
Today, when I look at Crysis, I see myself just looking at Half-Life 2, at Doom 3 and at Prey. I don't see a game, but a certain "future products with lots of promises behind it from its creators", and nothing more. I won't lie here, I was IMMENSELY hyped by Half-Life 2 just by looking at some of those famous E3 2002 and '03 video presentations. Oh boy what a mistake it was from me to even hope to see such A.I in action, like that Combined soldier that we ALL saw firing THROUGH the window of an abandoned building to get the main player because he just barricaded himself inside by pushing a washer against the door hoping to block the soldiers from entering. Heh ... yeah, today we ALL see and know that the A.I in H-L 2 is pretty much non-existent, except for standing there and shooting, or running at you blindly.
I remember when I first bought Doom 3. That one didn't hyped me as much as H-L 2 did, but that's because I didn't want to and I purposefully avoiding looking at preview screen shots, videos and written interviews. And then the result was quite decent. I didn't know what to expect, so the first time through was quite pleasing, but then it became boring because the game used triggers, scripted events and predictable A.I behaviors all the time, nothing was different, no randomization ... briefly said, it was just "yet another FPS for the masses, just yet another Big Mac at McDonalds".
Etc ... etc. I can't count the number of games that I have been disappointed by since the past ... hmmm, what, since the past decade or so, seriously. I think I could count on the fingers of both hands the games that I liked "back then" and still am playing to this very day. I could name a few, such as Age of Empires II, A Link to the Past, Ocarina of Time, Turok 2, Shadow Man, System Shock 2, Doom 2, Tiberian Sun, Blaster Master ... and a couple others.
The bottom line is this: Either a game of today's technology and features standards is being delayed or even released before its intended release date, it doesn't matter anymore to me, because I know that the risks of it being "yet another one like that one before it" is more than high and likely, but an almost guaranteed case.