Crysis 1 running on the Xbox 360

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
126
Edit: Updated the OP with an amazing youtube video comparing the 360 to the PC, make sure to watch it in 1080P.

http://www.youtube.com/watch?v=xQ_1mcnH2yQ&feature=feedu

Ooof. 360 is really bad, and Crysis is four years old.


If you haven't heard the first Crysis is being ported onto the 360 and the PS3. Here is some footage of it running on the 360 and some screenshot comparisons.

http://uk.ign.com/videos/2011/09/23/crysis-running-on-console

Doesn't look half-bad. I always find console screenshots disingenuous though, because they are displayed at their native resolution on a PC screen. When they get scaled up and I see them on my HDTV, the games look horrible in comparison to screenshots and desperately in need of some AA.

Edit - all these images are from PC, but the video is the console version. oops.
 
Last edited:

TakeNoPrisoners

Platinum Member
Jun 3, 2011
2,599
1
81
Crysis 1 was an amazing game until you got to the aliens, then it went straight from a 9.5 game to a solid 5.

Hated the alien part. Crysis Warhead is the more solid game all the way through even though it is shorter.

It is nice they are porting it over though.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
126
Crysis 1 was an amazing game until you got to the aliens, then it went straight from a 9.5 game to a solid 5.

Hated the alien part. Crysis Warhead is the more solid game all the way through even though it is shorter.

It is nice they are porting it over though.

I agree, and a lot of others did as well. The whole alien thing period detracted from the game. It would of been much improved if the entire franchise never even brought that alien aspect into it, in my opinion.

Gameplaywise the AI was engaging and impressive with the human enemies and became silly with the aliens.
 

SickBeast

Lifer
Jul 21, 2000
14,377
19
81
Not bad at all. It'll probably run at 720p though which is pretty low by today's standards.

It's quite impressive what they can do with the consoles. They are definitely aging gracefully this time.
 

TakeNoPrisoners

Platinum Member
Jun 3, 2011
2,599
1
81
I agree, and a lot of others did as well. The whole alien thing period detracted from the game. It would of been much improved if the entire franchise never even brought that alien aspect into it, in my opinion.

Gameplaywise the AI was engaging and impressive with the human enemies and became silly with the aliens.

The story was horrible in Crysis before the aliens showed up, but then it got worse along with the gameplay. I found the gameplay with the aliens boring and uninspired.

The story became something like you would see on Sy-Fy channel's "original" movies. Very much a B level science fiction story. Crysis 2 just kept going with the same things that I didn't like about the first's story. Although I liked the part where the park rose out of the ground and you watched it from the top of a skyscraper, that was an impressive view.

Still the first game is worth playing just for those golden first few hours of brilliant game design.

Part of the reason Crysis was so well recieved at first was because of its amazing graphics that won't make the translation to the console. The last screenshot is just so much better in terms of the lighting and shadow work.
 
Last edited:

WMD

Senior member
Apr 13, 2011
476
0
0
The lighting and view distance is actually much better on the XBOX version. Plus there are more vegetation as well. I am aware console resolution is much lower but it is still amazing considering current high end GPUs still cannot run Crysis very high perfectly.

Edit: It looks like there is better anti alisasing and SSAO (under tyres) on the vehicle as well. Very impressive. Crytek either did a fantastic job optimizing cryengine for consoles or an equally fantastic job de-optimizing for PC hardware.
 
Last edited:

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
The very last image is the console version? The lighting looks much better...

Its scanline interlaced 720p. It looks mostly blurrier due the scanline interlacing and the lower resolution compared to PC.

That and you generally sit 8 feet away from a hdtv while playing console games, vs a couple of feet for PC.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
The lighting and view distance is actually much better on the XBOX version. Plus there are more vegetation as well. I am aware console resolution is much lower but it is still amazing considering current high end GPUs still cannot run Crysis very high perfectly.

If you replicate the X360's graphical settings on PC's, most current PC's would demolish it and run it easily. PC's 2 or 3 years old would as well, hell my old i7-860 with a gtx 285 could run that just fine - even though the PC version doesn't have a scanline interlace feature (which makes the graphics worse) 720p scanline interlaced is a joke compared to what most PC's run it at.

Most xbox 360 games aren't even true 720p, due to scanline interlacing. But you don't notice it very readily, since you sit 8-10 feet away from a TV. That definitely isn't the case with PC LCD's, you will always sit pretty close.
 
Last edited:

toyota

Lifer
Apr 15, 2001
12,957
1
0
The lighting and view distance is actually much better on the XBOX version. Plus there are more vegetation as well. I am aware console resolution is much lower but it is still amazing considering current high end GPUs still cannot run Crysis very high perfectly.

Edit: It looks like there is better anti alisasing and SSAO (under tyres) on the vehicle as well. Very impressive. Crytek either did a fantastic job optimizing cryengine for consoles or an equally fantastic job de-optimizing for PC hardware.

the console version will run at 30fps and probably sub 720. it was mainly just the inefficient DX10 and very high settings that tanked the pc game. my 8600gt could run on DX9 medium with couple of settings on high just fine at 720. even on my gtx260, I could run Crysis on a modded very high dx9 config that looks better than stock settings and ran at over 30fps at 1920x1080.
 
Last edited:

anayou

Junior Member
Sep 24, 2011
1
0
0
If you haven't heard the first Crysis is being ported onto the 360 and the PS3. Here is some footage of it running on the 360 and some screenshot comparisons.

http://uk.ign.com/videos/2011/09/23/crysis-running-on-console

Doesn't look half-bad. I always find console screenshots disingenuous though, because they are displayed at their native resolution on a PC screen. When they get scaled up and I see them on my HDTV, the games look horrible in comparison to screenshots and desperately in need of some AA.

Console is the bottom image, there is also added vegetation for the console version. Perhaps to compensate for the IQ reduction ? I am impressed to see it running on console. Crysis 1 is superior to Crysis 2 in graphics quality in several ways. The most notable to me was the vast open areas, and huge view distances, which I thought would be difficult to implement onto old console hardware, but here it is.


comparisonhd.jpg

I'm the man who made the image.

Unfortunately, many people don't understand what the image shows, misunderstanding.
Most people didn't see original post. Please read original post.
http://www.incrysis.com/forums/viewtopic.php?pid=521673#p521673

This official screenshot isn't console. You can understand easily.
 
Last edited:

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
Why are those PC images missing the trees that the 360 version shows. YES THOSE TREES ARE THERE IN THE VANILLA PC GAME. Biased pics we have here. I recognize the area from the first level with the small Korean intelligence center. Doctored BS.

Edit: looks like the trees where removed so extra things could be seen that otherwise would've been blocked.

The color grading looks nice though in the console version, but even still I'd rather have my PC version, because my gut feeling says so many other things will probably be docked. Also, looking at the vehicle, it looks like some of the texture res has been reduced, but more emphasis has been placed on the normal/bump map to give it more "pop" along with the colour grading. I've also noticed the severely degrading shadow rendering distance in the console version release videos. It's eye jarring.
 
Last edited:

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
Why are those PC images missing the trees that the 360 version shows. YES THOSE TREES ARE THERE IN THE VANILLA PC GAME. Biased pics we have here. I recognize the area from the first level with the small Korean intelligence center. Doctored BS.

Edit: looks like the trees where removed so extra things could be seen that otherwise would've been blocked.

The color grading looks nice though in the console version, but even still I'd rather have my PC version, because my gut feeling says so many other things will probably be docked. Also, looking at the vehicle, it looks like some of the texture res has been reduced, but more emphasis has been placed on the normal/bump map to give it more "pop" along with the colour grading. I've also noticed the severely degrading shadow rendering distance in the console version release videos. It's eye jarring.

Its running sub 720 (due to scanline interlacing), a far cry from what modern PC's are capable of.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
126

zebrax2

Senior member
Nov 18, 2007
974
66
91
So i guess that picture is meant to discredit the last picture as an actual gameplay screenshot of the console version?

The main difference that i see between the first 4 and last one are the tires

this is crysis bro not far cry

He's not talking about the game far cry
 

Mr. President

Member
Feb 6, 2011
124
2
81
Its scanline interlaced 720p. It looks mostly blurrier due the scanline interlacing and the lower resolution compared to PC.

That and you generally sit 8 feet away from a hdtv while playing console games, vs a couple of feet for PC.

Scanline interlaced? 720p means that it's progressive scan so I'm curious what you mean. Interlacing doesn't happen on the current gen consoles unless the TV doesn't support progressive scan. And, even then, it's just the output that's interlaced after the image leaves the renderer.

Or did you mean upscaling?
 

WMD

Senior member
Apr 13, 2011
476
0
0
Don't flame me. But other than lower resolution and poorer shadows, the xbox lighting looks better. They did an amazing job on the xbox.
 

jacktesterson

Diamond Member
Sep 28, 2001
5,493
3
81
I'm still impressed what Consoles can do.

If only they could push 60 FPS @ 1080p rather than 30 FPS @ 720p for 95% of there games, I'd be much happier.

Consoles are due for an update, but we still have approx 3 years till that happens.... Good news our PC's are requiring less hardware upgrades than ever before for the most part.
 
Last edited:

Will Robinson

Golden Member
Dec 19, 2009
1,408
0
0
So i guess that picture is meant to discredit the last picture as an actual gameplay screenshot of the console version?

The main difference that i see between the first 4 and last one are the tires



He's not talking about the game far cry

Its running sub 720 (due to scanline interlacing), a far cry from what modern PC's are capable of.
No....but he was lol.
Oops:oops:

Check laugh meter ;)
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
That lower resolution really bites it in the ass - hard. But good lighting. Console gamers playing far away on a TV and are already used to low resolutions should have no problems with it.