Sureshot324
Diamond Member
Good to hear this game sucks, since Nvidia was using it as a major selling point of Physx. I want Physx to fail because it would not be a good thing if Nvidia was in control of the defacto Physics standard.
Originally posted by: nRollo
Originally posted by: nismotigerwvu
You clearly accused him of joining the board to bash PhysX and tried to start a flame war in a thread that painted a negative view of a title that had potential to showcase nVidia technology.
For the consumers sake, I hope the performance issues are cleared up with a timely patch.
Rollo, you're doing more harm than god for your cause acting so negitive/combative.
You read a whole lot into my two sentences.
I'm looking forward to Cryostasis, I'll try to get an advance copy and either verify or refute this.
My guess is the drivers for the game aren't done or have a bug.
Originally posted by: Sureshot324
Good to hear this game sucks, since Nvidia was using it as a major selling point of Physx. I want Physx to fail because it would not be a good thing if Nvidia was in control of the defacto Physics standard.
Originally posted by: mwmorph
Originally posted by: nRollo
Originally posted by: nismotigerwvu
You clearly accused him of joining the board to bash PhysX and tried to start a flame war in a thread that painted a negative view of a title that had potential to showcase nVidia technology.
For the consumers sake, I hope the performance issues are cleared up with a timely patch.
Rollo, you're doing more harm than god for your cause acting so negitive/combative.
You read a whole lot into my two sentences.
I'm looking forward to Cryostasis, I'll try to get an advance copy and either verify or refute this.
My guess is the drivers for the game aren't done or have a bug.
You are just so aggressive about how Nvidia is absolutely amazing, that it gets annoying. I know it puts a bad taste in my mouth from time to time. Not to bash, but maybe you should work on your marketing/people skills. It would be nice fi you could sound like a marketer, not some angry fanboy.
Being so hard headed and combatative got you in a fair amount of turmoil before your Permaban IIRC.
The forum is a place for public exchange of information. As much as you'd like to see nothing bad ever said about NV, it's not possible.
Originally posted by: SunnyD
Originally posted by: Sureshot324
Good to hear this game sucks, since Nvidia was using it as a major selling point of Physx. I want Physx to fail because it would not be a good thing if Nvidia was in control of the defacto Physics standard.
Instead you'd prefer Intel in command of the defacto physics standard with Havok right?
Exactly, which leads me to believe people aren't running the same config or the tech demo actually has better graphics than the Russian retail version. Seeing that thread on Rage3D makes me think the former. Again, I don't think I own a better looking game other than Crysis.Originally posted by: AdamK47
I've been able to run the tech demo smoothly with these settings. I get these results. With the system in my sig. The game looks fantabulous to me based on what I've seen in the tech demo. I can't imagine why some would think it looks bad. We'll see what people with a non pirate slant think of the game once the US English version hits retail.
Well if you're capable of running in DX10/SM4.0 I'd certainly check the demo out, its only like 800MB. Many of the dynamic shader/PhysX/lighting effects look much better when animated. The screen shots don't fully do them justice but I can say for sure the OP's version/settings do not look anything like what I'm seeing on my PC from the tech demo.Originally posted by: CP5670
I haven't tried the tech demo but none of the screenshots in this thread look that great to me, certainly nothing to justify the sort of performance figures people are bringing up. They are nice enough, but not spectacular.
LOL, is that a joke? The only gaming hardware Microsoft really cares about is the Xbox. Anyways, DX11 may potentially bring GPU physics acceleration with compute shader support, but it'll require Vista or W7. Good thing we don't have to wait for that to happen though, since Nvidia is offering PhysX support now.Originally posted by: Sureshot324
Originally posted by: SunnyD
Originally posted by: Sureshot324
Good to hear this game sucks, since Nvidia was using it as a major selling point of Physx. I want Physx to fail because it would not be a good thing if Nvidia was in control of the defacto Physics standard.
Instead you'd prefer Intel in command of the defacto physics standard with Havok right?
I would prefer Microsoft controls it actually, since they are neutral as far as hardware goes. Hopefully they'll implement something in a future DirectX.
Originally posted by: chizow
LOL, is that a joke? The only gaming hardware Microsoft really cares about is the Xbox. Anyways, DX11 may potentially bring GPU physics acceleration with compute shader support, but it'll require Vista or W7. Good thing we don't have to wait for that to happen though, since Nvidia is offering PhysX support now.Originally posted by: Sureshot324
Originally posted by: SunnyD
Originally posted by: Sureshot324
Good to hear this game sucks, since Nvidia was using it as a major selling point of Physx. I want Physx to fail because it would not be a good thing if Nvidia was in control of the defacto Physics standard.
Instead you'd prefer Intel in command of the defacto physics standard with Havok right?
I would prefer Microsoft controls it actually, since they are neutral as far as hardware goes. Hopefully they'll implement something in a future DirectX.
Because GPGPUs excel in areas CPUs have tradionally been weak, floating point operations (FLOPs), ie math. It just so happens physics involves a lot of math and floating point calculations and take advantage of a GPGPU's massively parallel computing abilities. As we've seen, the compute portions of the GPUs have excess compute capacity so that the additional load from PhysX acceleration generally does not adversely impact performance.Originally posted by: Sureshot324
Games these days are using like 1-1.5 cores at the most and are mostly GPU bound. Why use GPU power for physics when you have all those cores going to waste?
Originally posted by: Sureshot324
Originally posted by: chizow
LOL, is that a joke? The only gaming hardware Microsoft really cares about is the Xbox. Anyways, DX11 may potentially bring GPU physics acceleration with compute shader support, but it'll require Vista or W7. Good thing we don't have to wait for that to happen though, since Nvidia is offering PhysX support now.Originally posted by: Sureshot324
Originally posted by: SunnyD
Originally posted by: Sureshot324
Good to hear this game sucks, since Nvidia was using it as a major selling point of Physx. I want Physx to fail because it would not be a good thing if Nvidia was in control of the defacto Physics standard.
Instead you'd prefer Intel in command of the defacto physics standard with Havok right?
I would prefer Microsoft controls it actually, since they are neutral as far as hardware goes. Hopefully they'll implement something in a future DirectX.
Games these days are using like 1-1.5 cores at the most and are mostly GPU bound. Why use GPU power for physics when you have all those cores going to waste?
Originally posted by: idiotekniQues
so nRollo is the local nVidia fanboy?
If you do add the 8800GT, please post the results.Originally posted by: Grooveriding
To answer some questions. There is no option to enable or disable physx within the game, only through disabling it via the NV control panel of course. Yes, this is a TWIMTBP title, it has the brief logo when you load up the game. The AA option in game is merely turn AA on or off, no 2x, 4x etc. And it seems to only affect certain objects not everything. I'll try to get some screens of that later tonight.
Performance is pretty dismal imo, considering how poor the visuals of the game are. I have a spare 8800gts 512 lying around, maybe I'll try offloading the physx onto it and try some more benching. Regardless the physx effects are pretty underwhelming. But the game is a lot of fun! 🙂
Originally posted by: MTDEW
If you do add the 8800GT, please post the results.Originally posted by: Grooveriding
To answer some questions. There is no option to enable or disable physx within the game, only through disabling it via the NV control panel of course. Yes, this is a TWIMTBP title, it has the brief logo when you load up the game. The AA option in game is merely turn AA on or off, no 2x, 4x etc. And it seems to only affect certain objects not everything. I'll try to get some screens of that later tonight.
Performance is pretty dismal imo, considering how poor the visuals of the game are. I have a spare 8800gts 512 lying around, maybe I'll try offloading the physx onto it and try some more benching. Regardless the physx effects are pretty underwhelming. But the game is a lot of fun! 🙂
Im very interested in how mush using one dedicated for physx along side a GTX 280 turns out.
Originally posted by: tviceman
Sorry to revive this old thread, but with Crostasis recently being released in the US and with a couple of patches I thought it would be worth mentioning.
With the very recently released beta 186 nvidia drivers (that also contain the latest physx software), and the 1.1 Cryostasis patch (there are several different patch versions depending on how you bought the game) I've observed a very noticeable increase in performance. I'm not using fraps, but the game went from somewhat fluid at best (my guess is avg. 20-25 fps) to very playable now (avg. 30 fps now, guess).
My rig is an e8400 @ 4ghz, GTX 260 core 216 @ 650mhz, 4 gigs 1066 RAM, Win 7 64 bit.
Originally posted by: nismotigerwvu
Rollo, you're doing more harm than god for your cause acting so negitive/combative.
Originally posted by: tviceman
I found the digital river patch in a google search. It does not look like your current version of Cryostasis updated with the patch.
http://www.google.com/url?sa=t...caKGfD3wX12x3mHbamswwg
That should be the file you need.