- Aug 24, 2001
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Link - click through for a real-time tech demo....not sure if it is running on the 360 or PS3 though.
IGN: What's the performance difference of the CryENGINE on the PlayStation 3 and Xbox 360 compared to the PC? Are you able to tailor the engine to each platform?
Harald Seeley: Yes, we definitely tailor the engine specifically to each platform. More than just the difference in CPU and video hardware capabilities of PCs and consoles is at play here. So are the much smaller memory budgets we must work with, the lack of a hard disk on some models, and the acceptance requirements of the hardware vendors themselves. All have an effect on how we approach each version of the engine.
The surprising thing has been how well the consoles can perform visually, once this tailoring is in place. We expect the final outcome will result in games that look like they're running at high settings, or nearly high settings, on a PC. Actually, we found it as much or more challenging to address the memory limitations of the consoles when converting our current AI system, as we did while converting our rendering engine or physics system, which was not something you might have expected at the start.
