Yip, here's the video:The graphics got a much needed update, there's progress...
I was the guy who recorded that video. I was calling targets in that fight, and we were definitely focus firing (with the exception of that Dhark6 guy who wasn't in comms). The problem is that we had some low damage, high tank characters vs. an enemy team with very slippery, high mobility rangers supported by tanky healers. Every time we'd focus a target it would blink away, go invulnerable, heal up to full and we'd be off trying to hit a different target while that target was defensive. I hope the context corrects some of the misconceptions you had about how the fight played out.Haha, I'm surprised you made it 5 minutes deep! I didn't pick it as a display of skill; Also, the fight is very heavy on tanks + healers, which slows it down significantly (as if Crowfall's combat isn't already slow enough).
Problem is that other 5-6 decent(ish) 5.3 videos I stumbled across are either of worse upload quality or with much worse FPS, rubberbanding, more bugs etc. so I had to pick my poison.
Just from that video the building looks like it might be nice indeed. Is there also going to be building in PvP-active areas? If I end up hating the combat a lot, can I avoid it by just being a miner or something to support a faction?They varied a lot the degree of aim assist and size of hitboxes, currently it's quite "soft", say hitboxes are huge and there is lots of protests, naturally. On the other side, it's closely connected to engine performance and lag, so there are strong arguments against, say, Darkfall-like combat, which many would like recreated in Crowfall. IIRC Darkfall trusted their clients a lot, in fact too much, which enabled high player numbers but also all kinds of hacks and abuses.
My (totally amateurish) guess is that they will have to sacrifice a lot - possibly even more than what we see now - in order to make the game playable in 200+ man fights; it's possible that we'll even see quite aggressive culling and whatnot.
Building in Eternal Kingdoms, same as procedurally generating the terrain there, is in since million years ago; Here's (already dated) video about terrain generation, and then he puts together some buildings later on:
PvP "areas" will actually be continent-sized servers, and building/destroying fortifications and castles is actually made for them, connected with sieges, conquering and territory control. Video just demonstrates building in Eternal Kingdom = basically instanced guild housing, a kind of by-product; You are 100% safe in that instance, unless your guild leader (or whoever gets to be the monarch there) turns PvP on and puts a knife in your back...Just from that video the building looks like it might be nice indeed. Is there also going to be building in PvP-active areas? If I end up hating the combat a lot, can I avoid it by just being a miner or something to support a faction?