- Apr 2, 2007
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I just published a review, and in that review this happened:
HD 5870: 17,6min / 22,3avg
HD 5870 X2: 31,5min / 41,8avg
HD 5870 X3: 59,3min / 69,0avg
This was at 2560, without AA, but 16xAF and pretty much all settings maxed.
It's rather weird that the X3-solution has minima 4 times higher then a single HD 5870. Could this have something to do with the way CF works. Because when AFR is used, this would be really hard to explain. When Scissor-mode or Supertiling is used, it could make sense, right?
Because, let's say Supertiling is used, each card basically renders 1/3th of the frame. Since only 1/3th of a frame passed through the gpu, there shouldn't be any bottlenecks, that might be there when a full frame has to be done by a single gpu. Does this sound plausible?
Btw, I've yet to find out what kind of rendering mode CF uses in Clear Sky.
Also, could this explain why some games scale rather well, like FC2 and Clear Sky, yet Crysis Warhead plain sucks?
HD 5870: 17,6min / 22,3avg
HD 5870 X2: 31,5min / 41,8avg
HD 5870 X3: 59,3min / 69,0avg
This was at 2560, without AA, but 16xAF and pretty much all settings maxed.
It's rather weird that the X3-solution has minima 4 times higher then a single HD 5870. Could this have something to do with the way CF works. Because when AFR is used, this would be really hard to explain. When Scissor-mode or Supertiling is used, it could make sense, right?
Because, let's say Supertiling is used, each card basically renders 1/3th of the frame. Since only 1/3th of a frame passed through the gpu, there shouldn't be any bottlenecks, that might be there when a full frame has to be done by a single gpu. Does this sound plausible?
Btw, I've yet to find out what kind of rendering mode CF uses in Clear Sky.
Also, could this explain why some games scale rather well, like FC2 and Clear Sky, yet Crysis Warhead plain sucks?