Originally posted by: Varun
Originally posted by: cmdrdredd
Originally posted by: darkswordsman17
Originally posted by: cmdrdredd
Originally posted by: PurdueRy
Originally posted by: Operandi
Originally posted by: cmdrdredd
Still...most of the games I play support EAX HD and no soundcard outside of a Creative brand can playback this
That is a sad fact...
You can thank Creative for that
Doesn't bother me... X-FI is perfectly fine for most people and gamers. If you need more you move up to a pro audio solution.
Its a shame so many consumers have a similar mindset to you. Just because its good enough for you doesn't mean you shouldn't want more for your money. Not only that but you're basically saying that you are happy with pretty much a monopoly (yes I know its not really and Creative will never even be accused of such), in a market (computer hardware/software) where competition is the biggest factor driving advancements.
Again i fail to see why it matters. It's not Creative's fault nobody else tried and they came up with EAX and got it into games and now it's a standard.
It is Creative's fault. Aureal had A3D which was far better than EAX, but Creative had the brand name. Aureal was going under so Creative bought them, and then killed A3D completely.
Also, EAX is not an open standard forcing people to only purchase Creative cards.
The new Creative sound cards seem pretty good but Creative built a lot of junk for a long time. I am glad for two things:
1)Another company is stepping into the Sound Card arena with a gaming card
2)Vista is going to eliminate EAX by the sounds of it making the playing field open to all.
1. EAX has been an open standard for over a decade. Even integrated audio is able to support EAX features on many of today's motherboards, onboard audio chipsets like the nForce series or Realtek based sound processor engines. It just happens that the creator is perhaps the best at what is has created, Creative obviously.
2. Creative will always have the upper hand on how users feel like keeping their Vista, plain and simple, or strectching to the far limits of creativity. it's completely programable, software controls the way hardware is run, so I don't see limits to Vista with EAX.
"August 1999
Creative's Environmental Audio Technology is now the de facto industry standard for immersive 3D gaming. Over 50 leading game titles were shipped with support for Creative's Environmental Audio Technology. Microsoft's licensing of EAX technology and its plans to incorporate effects into a future version of DirectX, further established Environmental Audio technology as the de facto standard for 3D game development."
http://www.creative.com/corporate/milestones/welcome.asp?nav=1
It's already hit it's way very hard into DirectX 9, why would Microsoft hold it back on Vista?
http://developer.creative.com/
This link alone, extends the future of Creative technology on Vista.
3. Creative did not build junk for a long time. The Audigy 2 ZS is one of their best cards that came out, it has won so many awards, even at the time of its release to the day X-fi hit stores, almost no company could compete with the advanced technology onboard the ZS. Their Soundblaster series has been sold all over the world, outsold almost every daugher add-on card that involved sound technology. The X-fi secures Creative's will to stay on top, and ahead of the gang.
4. It's not a fault for being the best, and staying the best. It's an achievement. Ofcourse others have tried to master the soundcard market, you clearly see that in integrated audio and what other companies are trying to release, like C-Media and SoundMax for example.
5. Aureal? It was dead end for them, anyway. Better or not, the technology of Aureal's engines flow through the X-fi from research and development, you won't hear about it ofcourse, because it's intelligent marketting to what Creative decides to release on it's whitepapers and press.
"The legal battle with Aureal over Creative's infringement of their high-quality 3D audio patents (5,596,644 and 5,802,180). Creative lost this battle, but the legal fees ended up putting Aureal in a poor financial position. Creative later purchased Aureal and added the A3D engine to their already considerable list of gaming technology."
http://en.wikipedia.org/wiki/Creative_Technology
6. Competition. Stiff, but Creative will always have the upperhand. Their marketting is stronger than any other soundcard company existant, worldwide especially. Although M-Audio and Chaintech are developers in the hardcore soundcard arena, they face a challenge to how much technology they need to borrow and implement from Creative. You know EAX is a standard many games will use, and the developers that need to implement it will always think of the name, Creative.
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well I looked at the title, I couldn't believe someone dug out this old thread, so I decided to post anyway, lol~ reminds me of the physics engine Ageia is trying to perfect. funny, 'cuz ATI and nVidia are also looking into this one. businesses that try to compete with the elites are the ones that might get kicked in the tail so hard, they could go bankrupt.