Originally posted by: R Nilla
Be warned that the 'missions' are extremely cookie cutter: Go to location X, kill boss Y, encounter baddies along the way. In fact, there's nothing really different or challenging about each boss, other than the different weapons they may possess.
Otherwise it's a great game. Leaping across buildings and tossing vehicles provides endless entertainment, as do a lot of the weapons. The 'story' is extremely shallow, but it doesn't matter because everything else is a lot of fun. This is a true sandbox game.
Originally posted by: ducci
Crackdown is so good, after reading this thread I am tempted to go home and start playing it again tonight.
Originally posted by: R Nilla
Be warned that the 'missions' are extremely cookie cutter: Go to location X, kill boss Y, encounter baddies along the way. In fact, there's nothing really different or challenging about each boss, other than the different weapons they may possess.
Otherwise it's a great game. Leaping across buildings and tossing vehicles provides endless entertainment, as do a lot of the weapons. The 'story' is extremely shallow, but it doesn't matter because everything else is a lot of fun. This is a true sandbox game.
Originally posted by: biggestmuff
Originally posted by: R Nilla
Be warned that the 'missions' are extremely cookie cutter: Go to location X, kill boss Y, encounter baddies along the way. In fact, there's nothing really different or challenging about each boss, other than the different weapons they may possess.
Otherwise it's a great game. Leaping across buildings and tossing vehicles provides endless entertainment, as do a lot of the weapons. The 'story' is extremely shallow, but it doesn't matter because everything else is a lot of fun. This is a true sandbox game.
GJ. You just explained every game.
Originally posted by: biggestmuff
Originally posted by: R Nilla
Be warned that the 'missions' are extremely cookie cutter: Go to location X, kill boss Y, encounter baddies along the way. In fact, there's nothing really different or challenging about each boss, other than the different weapons they may possess.
Otherwise it's a great game. Leaping across buildings and tossing vehicles provides endless entertainment, as do a lot of the weapons. The 'story' is extremely shallow, but it doesn't matter because everything else is a lot of fun. This is a true sandbox game.
GJ. You just explained every game.
Originally posted by: JoPh
try the demo?
Originally posted by: R Nilla
True, but Crackdown is a lot more cookie cutter than most. I know when you boil it down all games are repetitive, I just feel that Crackdown was pretty empty as far as the "missions" went. Nothing interesting or rewarding about going after the bosses. The fun was in the weapons and abilities of your character. The missions seemed like an after thought to give the game a point.