CPU needed to bottle-neck GT6600 128mb...?

crazylegs

Senior member
Sep 30, 2005
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Hey i am running an AMD 3000+ (Venice) at stock speeds with a Leadtek 6600GT 128mb. This seems to run all new games very well :) but:

- was just wondering about where the bottle-neck would be in my system whilst playing games such as CS:Source, LOTR:BFME, Rome Total War etc.

Assumed it would be with my processor...? any thoughts or links to comparisons of different CPU - GPU combos and where the performance bottle-necks occur?!?

Thanx guys!
 

n7

Elite Member
Jan 4, 2004
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Your video card will usually be the bottleneck.

An X800XL would be a better match for your system, unless you only play games at 800x600.
 

Turkey22

Senior member
Nov 28, 2001
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At least a 3500+ your cpu is your current bottleneck. Actually neither are bottlenecks right now as increasing either will improve performance, but that card probably tops out around 3500+. The best way to find out used to be using 3dmark and looking at about the 3rd page as an average score you should be seeing with said components. Not sure anymore as so many people tweak their systems now but you could give it a try.
 

A554SS1N

Senior member
May 17, 2005
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Originally posted by: n7
Your video card will usually be the bottleneck.

An X800XL would be a better match for your system, unless you only play games at 800x600.

lol, I'm running at 1280x1024 in newer games with a 6600GT just fine, so I don't see why you think they'll be limited to 800x600?

Depending on the game, sometimes the processor may be the bottleneck, other times the graphics card. Overall, though, the graphics card is the more limiting factor for deciding frame-rates.
 

crazylegs

Senior member
Sep 30, 2005
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yeh, not sure where n7 got his 800x600 idea from??? i run all games @ 1280x1024!!! and get like 140 fps on Unreal2004... beside every1 knows nvidia rocks all over ati's face
 

Fern

Elite Member
Sep 30, 2003
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Originally posted by: n7
Your video card will usually be the bottleneck.

An X800XL would be a better match for your system, unless you only play games at 800x600.

n7 is correct.

He mentions 800x600 because CPU bottlenecking can usually only be seen at low rez's (with very high FPS too). At higher rez's the bottlenecking will be due to gfx card.

Bottom line, ain't no way a 3000 Venice is bottlenecking a 6600GT. Check my spec's. The mobile 2600+ (OC'd) ain't even bottlenecking my 6800GT. ;)

Fern
 

crazylegs

Senior member
Sep 30, 2005
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bit of a contradiction in there somewhere me thinks?? so technically hes wrong then coz whos gonna play games at 800x600??? no1!!! therefore according to you played at normal res the GPU is the bottleneck!?! so the answer to my question would be that my 3000Venice is fine... and not causing any sort of bottleneck...
 

theMan

Diamond Member
Mar 17, 2005
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Originally posted by: n7
Your video card will usually be the bottleneck.

An X800XL would be a better match for your system, unless you only play games at 800x600.

what? i have a 6600gt, and i can play any game at 1280x1024, and many of them at 16x12. this is with settings on medium to high.
 

Kogan

Golden Member
Mar 21, 2000
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If you want to see what your cpu is capable of (it's bottleneck), lower the resolution to 640x640 in your favorite game (half life 2, doom3 are good choices) and run a benchmark.

Lets say you get something like 75 average frames per second in doom3. That's your starting point and is most likely your CPU bottleneck for that game.

Now, increase the resolution to 1280x1024 or whatever resolution you usually play at. If your CPU is the bottleneck, your FPS will stay at around 75fps. If your video card is the bottleneck (like I suspect it is), your FPS will go down - say to something like 40fps. If your video card was faster, it should have been able to reproduce the higher-resolution benchmark at 75fps, just like it did at 640x480.

Your cpu/video/resolution bottleneck will vary by game, so there's no good answer for "what's the best card for my system".

To understand this better, you need to know that a CPU in games really only handles AI, geometry, and various other things not related to video output. The GPU handles each individual pixel on the screen, lighting effects, aa/af, textures, shading, and basically most everything you see as output. When you increase the resolution and most video settings, you put more stress on the GPU and little to no stress on the CPU.

So at 640x480, your video card needs to render 307,200 pixels for each frame.
At 1280x1024, it needs to render 1,310,770 - this is 4 times the work, so it can potentially be 4 times slower.



Here's a real-live example of how you might want to go about matching a video card to your system.

I had an AXP system clocked at 2200mhz with a geforce4 video card. At the lowest resolutions and quality settings, I could get around 55fps in a doom3 timedemo. But I want to play at 1600x1200 with 4xaa at about the same speed (the geforce4 gets less than 2fps at this resolution).

So, I know that my CPU is capable of running doom3 at 55fps, so I go out and look for a video card that can run doom3 at 1600x1200 at around 55fps.

Here we go! http://www.anandtech.com/video/showdoc.aspx?i=2552&p=10

At the resolution I'm looking for I find that these cards are capable of this:
6800gt - 45fps
7800gt - 51fps
7800gtx - 60fps

The scores are quite close, so I look for the cheapest card. I'm also limited by AGP. I choose the 6800gt and find a good deal for one for $220 used.

There ya go - a good match for an xp 2200mhz and doom3 at 1600x1200 = 6800gt.

As you can also see, that's about the fastest and most expensive video card I could possibly get for an amd xp system - This is almost always the case with games since at high resolutions, they're all video-card limited.

One final example - my A64 running at around 2500mhz, gets around 100fps in doom3 at low resolution. I'd need a SLI'd GTX system to properly match with it if I wanted to play high resolution at 100fps.

Sorry, I was sitting around with nothing much else to do. Maybe one day I'll compile a cpu-bottlenecking chart by game and put it up somewhere. :)
 

n7

Elite Member
Jan 4, 2004
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Originally posted by: Fern
Originally posted by: n7
Your video card will usually be the bottleneck.

An X800XL would be a better match for your system, unless you only play games at 800x600.

n7 is correct.

He mentions 800x600 because CPU bottlenecking can usually only be seen at low rez's (with very high FPS too). At higher rez's the bottlenecking will be due to gfx card.

Bottom line, ain't no way a 3000 Venice is bottlenecking a 6600GT. Check my spec's. The mobile 2600+ (OC'd) ain't even bottlenecking my 6800GT. ;)

Fern


Thank you Fern.

You are the only one in this thread who comprehended what i was trying to get across.