Team_Select
{
\ySelect a team\w
1. Terrorist Force
2. Counter-Terrorist Force
5. Auto-select
}
Team_Select_Spect
{
\ySelect a team\w
1. Terrorist Force
2. Counter-Terrorist Force
5. Auto-select
6. Spectator
}
IG_Team_Select
{
\ySelect a team\w
1. Terrorist Force
2. Counter-Terrorist Force
5. Auto-select
0. Exit
}
IG_Team_Select_Spect
{
\ySelect a team\w
1. Terrorist Force
2. Counter-Terrorist Force
5. Auto-select
6. Spectator
0. Exit
}
IG_VIP_Team_Select
{
\ySelect a team\w
1. Terrorist Force
2. Counter-Terrorist Force
3. VIP
5. Auto-select
0. Exit
}
IG_VIP_Team_Select_Spect
{
\ySelect a team\w
1. Terrorist Force
2. Counter-Terrorist Force
3. VIP
5. Auto-select
6. Spectator
0. Exit
}
Terrorist_Select
{
\ySelect your appearance\w
1. Phoenix Connektion
2. L337 Krew
3. Arctic Avengers
4. Gorilla Warface
5. Auto-select
}
CT_Select
{
\ySelect your appearance\w
1. Seal Team 6 (DEVGRU)
2. German GSG-9
3. UK SAS
4. French GIGN
5. Auto-select
}
Menu_Buy,
Menu_BuyPistol,
Menu_BuyRifle,
Menu_BuyMachineGun,
Menu_BuyShotgun,
Menu_BuySubMachineGun,
Menu_BuyItem
Buy
{
\yBuy Item\w
1. Handgun
2. Shotgun
3. Sub-Machine Gun
4. Rifle
5. Machine Gun
6. Primary weapon ammo
7. Secondary weapon ammo
8. Equipment
0. Exit
}
BuyItem
{
\yBuy Equipment\R$ Cost
\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\w7. NightVision Goggles\y\R1250
\w0. Exit
}
DCT_BuyItem
{
\yBuy Equipment\R$ Cost
\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\w6. Defuse Kit\y\R200
\w7. NightVision Goggles\y\R1250
\w0. Exit
}
DT_BuyItem
{
\yBuy Equipment\R$ Cost
\w1. Kevlar Vest\y\R650
\w2. Kevlar Vest & Helmet\y\R1000
\w3. Flashbang\y\R200
\w4. HE Grenade\y\R300
\w5. Smoke Grenade\y\R300
\d6. Defuse Kit\y\R200
\w7. NightVision Goggles\y\R1250
\w0. Exit
}
CT_BuyPistol
{
\yBuy Handgun\R$ Cost
(Secondary weapon)
\w1. H&K USP .45 Tactical\y\R500
\w2. Glock18 Select Fire\y\R400
\w3. Desert Eagle .50AE\y\R650
\w4. SIG P228\y\R600
\d5. Dual Beretta 96G Elite\y\R1000
\w6. FN Five-Seven\y\R750
\w0. Exit
}
T_BuyPistol
{
\yBuy Handgun\R$ Cost
(Secondary weapon)
\w1. H&K USP .45 Tactical\y\R500
\w2. Glock18 Select Fire\y\R400
\w3. Desert Eagle .50AE\y\R650
\w4. SIG P228\y\R600
\w5. Dual Beretta 96G Elite\y\R1000
\d6. FN Five-Seven\y\R750
\w0. Exit
}
AS_BuyShotgun
{
\yBuy Shotgun\R$ Cost
(Primary weapon)
\d1. Benelli M3 Super90\y\R1700
\d2. Benelli XM1014\y\R3000
\w0. Exit
}
BuyShotgun
{
\yBuy Shotgun\R$ Cost
(Primary weapon)
\w1. Benelli M3 Super90\y\R1700
\w2. Benelli XM1014\y\R3000
\w0. Exit
}
T_BuyRifle
{
\yBuy Assault Rifle (Primary weapon)\R$ Cost
\w1. AK-47\y\R2500
\w2. Sig SG-552 Commando\y\R3500
\d3. Colt M4A1 Carbine\R3100
\d4. Steyr Aug\R3500
\yBuy Sniper Rifle (Primary weapon)
\w5. Steyr Scout\y\R2750
\w6. AI Arctic Warfare/Magnum\y\R4750
\w7. H&K G3/SG-1 Sniper Rifle\y\R5000
\d8. Sig SG-550 Sniper\y\R4200
\w0. Exit
}
CT_BuyRifle
{
\yBuy Assault Rifle (Primary weapon)\R$ Cost
\d1. AK-47\R2500
\d2. Sig SG-552 Commando\y\R3500
\w3. Colt M4A1 Carbine\y\R3100
\w4. Steyr Aug\R3500
\yBuy Sniper Rifle (Primary weapon)
\w5. Steyr Scout\y\R2750
\w6. AI Arctic Warfare/Magnum\y\R4750
\w7. H&K G3/SG-1 Sniper Rifle\y\R5000
\w8. Sig SG-550 Sniper\y\R4200
\w0. Exit
}
AS_T_BuyRifle
{
\yBuy Assault Rifle (Primary weapon)\R$ Cost
\w1. AK-47\y\R2500
\d2. Sig SG-552 Commando\y\R3500
\d3. Colt M4A1 Carbine\R3100
\d4. Steyr Aug\R3500
\yBuy Sniper Rifle (Primary weapon)
\w5. Steyr Scout\y\R2750
\w6. AI Arctic Warfare/Magnum\y\R4750
\w7. H&K G3/SG-1 Sniper Rifle\y\R5000
\d8. Sig SG-550 Sniper\y\R4200
\w0. Exit
}
AS_CT_BuyRifle
{
\yBuy Assault Rifle (Primary weapon)\R$ Cost
\d1. AK-47\R2500
\d2. Sig SG-552 Commando\y\R3500
\w3. Colt M4A1 Carbine\y\R3100
\w4. Steyr Aug\R3500
\yBuy Sniper Rifle (Primary weapon)
\d5. Steyr Scout\y\R2750
\d6. AI Arctic Warfare/Magnum\y\R4750
\w7. H&K G3/SG-1 Sniper Rifle\y\R5000
\w8. Sig SG-550 Sniper\y\R4200
\w0. Exit
}
CT_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$ Cost
(Primary weapon)
\w1. H&K MP5-Navy\y\R1500
\w2. Steyr Tactical Machine Pistol\y\R1250
\w3. FN P90\y\R2350
\d4. Ingram MAC-10\y\R1400
\w5. H&K UMP45\y\R1700
\w0. Exit
}
T_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$ Cost
(Primary weapon)
\w1. H&K MP5-Navy\y\R1500
\d2. Steyr Tactical Machine Pistol\y\R1250
\w3. FN P90\y\R2350
\w4. Ingram MAC-10\y\R1400
\w5. H&K UMP45\y\R1700
\w0. Exit
}
AS_CT_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$ Cost
(Primary weapon)
\w1. H&K MP5-Navy\y\R1500
\w2. Steyr Tactical Machine Pistol\y\R1250
\w3. FN P90\y\R2350
\d4. Ingram MAC-10\y\R1400
\w5. H&K UMP45\y\R1700
\w0. Exit
}
AS_T_BuySubMachineGun
{
\yBuy Sub-Machine Gun\R$ Cost
(Primary weapon)
\d1. H&K MP5-Navy\y\R1500
\d2. Steyr Tactical Machine Pistol\y\R1250
\d3. FN P90\y\R2350
\w4. Ingram MAC-10\y\R1400
\w5. H&K UMP45\y\R1700
\w0. Exit
}
AS_T_BuyMachineGun
{
\yBuy Machine Gun\R$ Cost
(Primary weapon)
\d1. FN M249 Para\y\R5750
\w0. Exit
}
BuyMachineGun
{
\yBuy Machine Gun\R$ Cost
(Primary weapon)
\w1. FN M249 Para\y\R5750
\w0. Exit
}
RadioA
{
\yRadio Commands\w
1. "Cover Me"
2. "You Take the Point"
3. "Hold This Position"
4. "Regroup Team"
5. "Follow Me"
6. "Taking Fire, Need Assistance"
0. Exit
}
RadioB
{
\yGroup Radio Commands\w
1. "Go"
2. "Fall Back"
3. "Stick Together Team"
4. "Get in Position"
5. "Storm the Front"
6. "Report In"
0. Exit
}
RadioC
{
\yRadio Responses/Reports\w
1. "Affirmative/Roger"
2. "Enemy Spotted"
3. "Need Backup"
4. "Sector Clear"
5. "I'm in Position"
6. "Reporting In"
7. "She's gonna Blow!"
8. "Negative"
9. "Enemy Down"
0. Exit
}
// weapon names
// RIFLES
AK47
{
Avtomat Kalashnikov AK-47
}
SG552
{
Sig SG-552 Commando
}
M4A1
{
Colt M4A1
}
Aug
{
Steyr Aug
}
Scout
{
Steyr Scout
}
ArcticWarfareMagnum
{
Accuracy Int. Arctic Warfare/Magnum (AWM)
}
G3SG1
{
Heckler and Koch G3/SG-1
}
SG550
{
Sig SG-550 Commando
}
USP45
{
Heckler and Koch USP45
}
Glock18
{
Glock 18
}
DesertEagle
{
IMI Desert Eagle
}
P228
{
Sig Sauer P-228
}
Beretta96G
{
Dual Beretta 96G Elites
}
FiveSeven
{
Fabrique Nationale Five-Seven
}
// shotguns
Super90
{
Benelli M3 Super 90
}
XM1014
{
Benelli XM1014
}
// smg's
mp5navy
{
Heckler & Koch MP5/Navy
}
tmp
{
Steyr Tactical Machine Pistol
}
FNP90
{
Fabrique Nationale P90
}
Mac10
{
Ingram Mac-10
}
UMP45
{
Heckler and Koch UMP45
}
// mg
M249
{
FN M249 Para
}
// weapon short names
Krieg552
{
SG-552
}
M4A1_Short
{
M4A1
}
Schmidt
{
Steyr Scout
}
Magnum
{
AW/M
}
D3AU1
{
G3/SG-1
}
Krieg550
{
SIG 550
}
// pistol
KM45Tactical
{
USP Tact.
}
Sidearm9X19mm
{
Glock 18
}
NightHawk
{
Desert Eagle
}
P228Compact
{
P228
}
Dual40
{
96G Elites
}
ESFiveSeven
{
Five-Seven
}
// shotgun short names
Leone12
{
M3 Super 90
}
AutoShotgun
{
XM1014
}
// smg short names
SubMachineGun
{
MP5/N
}
SchmidtMP
{
TMP
}
ESC90
{
P90
}
Mac10_Short
{
Mac-10
}
KMUMP45
{
UMP45
}
// mg short name
ESM249
{
M249
}
// Scoreboard
TEAMS
{
Teams
}
PLAYERS
{
Players
}
CLASS
{
Class
}
SCORE
{
SCORE
}
DEATHS
{
DEATHS
}
LATENCY
{
LATENCY
}
VOICE
{
VOICE
}
// other menu text
Menu_OK
{
OK
}
Menu_Cancel
{
Cancel
}
Menu_Spectate
{
Spectate
}
Team_AutoAssign
{
Auto Assign
}
Title_SelectYourTeam
{
Select Your Team
}
Target_Bombed
{
Target Succesfully Bombed!
}
VIP_Escaped
{
The VIP has escaped!
}
VIP_Assassinated
{
VIP has been assassinated!
}
Terrorists_Escaped
{
The terrorists have escaped!
}
CTs_PreventEscape
{
The CTs have prevented most
of the terrorists from escaping!
}
Escaping_Terrorists_Neutralized
{
Escaping terrorists have
all been neutralized!
}
Bomb_Defused
{
The bomb has been defused!
}
CTs_Win
{
Counter-Terrorists Win!
}
Terrorists_Win
{
Terrorists Win!
}
Round_Draw
{
Round Draw!
}
All_Hostages_Rescued
{
All Hostages have been rescued!
}
Target_Saved
{
Target has been saved!
}
Hostages_Not_Rescued
{
Hostages have not been rescued!
}
Terrorists_Not_Escaped
{
Terrorists have not escaped!
}
VIP_Not_Escaped
{
VIP has not escaped!
}
Cannot_Buy_This
{
You cannot buy this item!
}
Not_Enough_Money
{
You have insufficient funds!
}
Weapon_Not_Available
{
This weapon is not available to you!
}
Already_Have_Kevlar
{
You already have kevlar!
}
Already_Have_Kevlar_Helmet
{
You already have kevlar and a helmet!
}
Already_Have_Kevlar_Bought_Helmet
{
You already have some kevlar,
and now you've bought a helmet!
}
Already_Have_Helmet_Bought_Kevlar
{
You already have a helmet,
and now you're bought some kevlar!
}
Cannot_Carry_Anymore
{
You cannot carry anymore!
}
Already_Have_One
{
You already have one!
}
Cannot_Switch_From_VIP
{
You are the VIP!
You cannot switch roles now.
}
All_Teams_Full
{
All teams are full!
}
Terrorists_Full
{
The terrorist team is full!
}
CTs_Full
{
The CT team is full!
}
Too_Many_Terrorists
{
There are too many terrorists!
}
Too_Many_CTs
{
There are too many CTs!
}
Wait_3_Seconds
{
Please wait 3 seconds...
}
Only_1_Team_Change
{
Only 1 team change is allowed...
}
Ignore_Broadcast_Messages
{
Now ignoring BROADCAST messages
}
Ignore_Broadcast_Team_Messages
{
Now ignoring TEAM/BROADCAST messages
}
Accept_All_Messages
{
Now accepting ALL text messages
}
Ignore_Radio
{
Now IGNORING radio messages
}
Accept_Radio
{
Now ACCEPTING radio messages
}
Command_Not_Available
{
This command is not available to you at this point
}
Defusing_Bomb_With_Defuse_Kit
{
Defusing bomb WITH Defuse kit...
}
Defusing_Bomb_Without_Defuse_Kit
{
Defusing bomb WITHOUT Defuse kit...
}
Killed_Hostage
{
You killed a hostage!
}
Injured_Hostage
{
You injured a hostage!
}
Auto_Team_Balance_Next_Round
{
*** Auto-Team Balance next round ***
}
All_VIP_Slots_Full
{
All 5 VIP slots have been filled up.
Please try again later.
}
Killed_Teammate
{
You killed a teammate!
}
Banned_For_Killing_Teammates
{
You are being banned from the server for killing too many teammates
}
Cannot_Vote_Map
{
You cannot vote within 3 minutes of a new map
}
Weapon_Cannot_Be_Dropped
{
This weapon cannot be dropped
}
Terrorist_Escaped
{
A terrorist has escaped!
}
C4_Plant_At_Bomb_Spot
{
C4 must be planted at a bomb site!
}
C4_Plant_Must_Be_On_Ground
{
You must be standing on
the ground to plant the C4!
}
C4_Arming_Cancelled
{
Arming Sequence Canceled.
C4 can only be placed at a Bomb Target.
}
Bomb_Planted
{
The bomb has been planted!
}
C4_Activated_At_Bomb_Spot
{
C4 must be activated at a Bomb Target
}
Switch_To_BurstFire
{
Switched to Burst-Fire mode
}
Switch_To_SemiAuto
{
Switched to semi-automatic
}
//***************************
//** Training map messages **
//***************************
$position -1 -1
$color 12 200 12
$effect 0
$fadein 0.2
$holdtime 2
$fadeout 1
TRAINING1
{
Use Your BUY key to purchase:
- Sub Machine Gun
- Primary Ammo
}
TRAINING2
{
Use your BUY key to purchase:
- Magnum Sniper Rifle
}
TRAINING3
{
Use your BUY key to purchase:
- Smoke Grenade
}
TRAINING4
{
Collect the C4 from the bench.
}
TRAINING5
{
Place C4 then retreat to saftey.
}
TRAINING6
{
Defuse the bomb, by holding
down your USE key.
}
TRAINING7
{
Locate and rescue hostages.
}
// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5
GAMESAVED
{
Saved...
}
Game_Commencing
{
Game Commencing!
}
Game_connected
{
%s connected
}
Game_disconnected
{
%s has left the game
}
Game_join_terrorist
{
%s is joining the Terrorist force
}
Game_join_ct
{
%s is joining the Counter-Terrorist force
}
Game_join_terrorist_auto
{
%s is joining the Terrorist force (auto)
}
Game_join_ct_auto
{
%s is joining the Counter-Terrorist force (auto)
}
Game_scoring
{
Scoring will not start until both teams have players
}
Game_idle_kick
{
%s has been idle for too long and has been kicked
}
Game_bomb_drop
{
%s dropped the bomb
}
Game_bomb_pickup
{
%s picked up the bomb
}
Game_no_timelimit
{
* No Time Limit *
}
Game_timelimit
{
Time Remaining: %s:%.2s
}
Game_unknown_command
{
Unknown command: %s
}
Game_in_position
{
You are already in position %s of 5
}
Game_added_position
{
You have been added to position %s of 5
}
Game_teammate_kills
{
Teammate kills: %s of 3
}
Game_required_votes
{
Required number of votes for a new map = %s
}
Game_radio
{
%s (RADIO): %s
}
Game_teammate_attack
{
%s attacked a teammate
}
Game_kicked
{
Kicked %s
}
Game_vote_cast
{
Vote cast against player # %s
}
Game_vote_usage
{
Usage: vote <id>
}
Game_vote_player_not_found
{
Player # %s was not found
}
Game_vote_players_on_your_team
{
You can only vote for players on your team
}
Game_vote_not_yourself
{
You can't vote to kick yourself!
}
Game_voted_for_map
{
You voted for Map # %s
}
Game_votemap_usage
{
Usage: votemap <id>
}
Cannot_Vote_Need_More_People
{
You can't vote for a map by yourself!
}
Map_Vote_Extend
{
Map has been extended for 30 minutes
}
Cannot_Vote_With_Less_Than_Three
{
You can't vote with less than three people on your team
}
Game_will_restart_in
{
The game will restart in %s %s
}
Cover_me
{
Cover Me!
}
You_take_the_point
{
You Take the Point.
}
Hold_this_position
{
Hold This Position.
}
Regroup_team
{
Regroup Team.
}
Follow_me
{
Follow Me.
}
Taking_fire
{
Taking Fire...Need Assistance!
}
Go_go_go
{
Go go go!
}
Team_fall_back
{
Team, fall back!
}
Stick_together_team
{
Stick together, team.
}
Get_in_position_and_wait
{
Get in position and wait for my go.
}
Storm_the_front
{
Storm the Front!
}
Report_in_team
{
Report in, team.
}
Affirmative
{
Affirmative.
}
Roger_that
{
Roger that.
}
Enemy_spotted
{
Enemy spotted.
}
Need_backup
{
Need backup.
}
Sector_clear
{
Sector clear.
}
In_position
{
I'm in position.
}
Reporting_in
{
Reporting in.
}
Get_out_of_there
{
Get out of there, it's gonna blow!
}
Negative
{
Negative.
}
Enemy_down
{
Enemy down.
}
Hostage_down
{
Hostage down.
}
Fire_in_the_hole
{
Fire in the hole!
}
Cant_buy
{
%s seconds have passed...
You can't buy anything now!
}
VIP_cant_buy
{
You are the VIP...
You can't buy anything!
}
CT_cant_buy
{
CTs aren't allowed to buy
anything on this map!
}
Terrorist_cant_buy
{
Terrorists aren't allowed to
buy anything on this map!
}
Vote
{
%s : %s (%s vote)
}
Votes
{
%s : %s (%s votes)
}
Hint_press_buy_to_purchase
{
Press the BUY key to purchase items.
}
Hint_use_nightvision
{
Press the NIGHTVISION key to turn on/off nightvision goggles.
Nightvision can be adjusted by typing:
+nvgadjust
-nvgadjust
at the console.
}
Hint_lost_money
{
You have lost money for killing a hostage.
}
Hint_removed_for_next_hostage_killed
{
If you kill one more hostage,
you will be removed from the server.
}
Hint_careful_around_hostages
{
Be careful around hostages.
You will lose money if you kill a hostage.
}
Hint_careful_around_teammates
{
Careful!
Killing teammates will not be tolerated!
}
Hint_reward_for_killing_vip
{
You have been rewarded $2500 for killing the VIP!
}
Hint_win_round_by_killing_enemy
{
You killed an Enemy!
Win the round by eliminating
the opposing force.
}
Hint_try_not_to_injure_teammates
{
Try not to injure your teammates.
}
Hint_you_are_in_targetzone
{
You are in the target zone.
Select the bomb in your inventory
and plant it by holding FIRE!
}
Hint_hostage_rescue_zone
{
You are in a hostage rescue zone.
Find the hostages and bring them here!
}
Hint_terrorist_escape_zone
{
You are in a terrorist escape zone.
Prevent the terrorists from getting here!
}
Hint_ct_vip_zone
{
You are in a VIP escape zone.
Escort the VIP to any one of these zones!
}
Hint_terrorist_vip_zone
{
You are in a VIP escape zone.
Prevent the VIP from reaching any one of these zones.
}
Hint_cannot_play_because_tk
{
You're not allowed to play this
round because you TK'd last round.
}
Hint_use_hostage_to_stop_him
{
You may USE the hostage again to
stop him from following.
}
Hint_lead_hostage_to_rescue_point
{
Lead the hostage to the rescue point!
You may USE the hostage again to
stop him from following.
}
Hint_you_have_the_bomb
{
You have the bomb!
Find the target zone or DROP
the bomb for another Terrorist.
}
Hint_you_are_the_vip
{
You are the VIP
Make your way to the safety zones!
}
Hint_out_of_ammo
{
You are out of ammunition.
Return to a buy zone to purchase more.
}
Hint_spotted_a_friend
{
You have spotted a friend.
}
Hint_spotted_an_enemy
{
You have spotted an enemy.
}
Hint_prevent_hostage_rescue
{
Prevent the Counter-Terrorists from
rescuing the hostages!
}
Hint_rescue_the_hostages
{
Rescue the hostages for money!
}
Hint_press_use_so_hostage_will_follow
{
Press USE to get the hostage to follow you.
}
Friend
{
Friend
}
Enemy
{
Enemy
}
Hostage
{
Hostage
}
Health
{
Health
}
Map_descr_not_avail
{
Map description not available.
}
Class_descr_not_avail
{
Class description not available.
}
Title_terrorist_model_selection
{
Terrorist Model Selection
}
Phoenix_Connexion
{
Phoenix Connexion
}
L337_Krew
{
L337 Krew
}
Arctic_Avengers
{
Arctic Avengers
}
Guerilla_Warfare
{
Guerilla Warfare
}
Auto_Select
{
Auto-Select
}
Title_ct_model_selection
{
CT Model Selection
}
Seal_Team_6
{
Seal Team 6
}
Title_seal_team
{
US Seal Team 6 (DEVGRU)
}
GSG_9
{
GSG-9
}
Title_gsg9
{
German GSG-9
}
SAS
{
SAS
}
Title_sas
{
UK Special Air Service
}
GIGN
{
GIGN
}
Title_gign
{
French GIGN
}
Title_select_category_of_purchase
{
Select Category of Purchase
}
Title_equipment_selection
{
Equipment Selection
}
Kevlar
{
Kevlar
}
Kevlar_Vest
{
Kevlar Vest
}
Kevlar_Helmet
{
Kevlar+Helmet
}
Kevlar_Vest_Ballistic_Helmet
{
Kevlar Vest + Ballistic Helmet
}
Flashbang
{
Flashbang
}
HE_Grenade
{
HE Grenade
}
High_Explosive_Grenade
{
High-Explosive Grenade
}
Smoke_Grenade
{
Smoke Grenade
}
Defusal_Kit
{
Defusal Kit
}
Bomb_Defusal_Kit
{
Bomb Defusal Kit
}
NightVision
{
NightVision
}
Nightvision_Goggles
{
Nightvision Goggles
}
Title_pistol_selection
{
Pistol Selection
}
Pistols
{
Pistols
}
Buy_pistols
{
Buy Pistols
}
Title_shotgun_selection
{
Shotgun Selection
}
Shotguns
{
Shotguns
}
Buy_shotguns
{
Buy Shotguns
}
Title_smg_selection
{
SMG Selection
}
SMGs
{
SMG's
}
Buy_smgs
{
Buy Sub-Machine Guns
}
Title_rifle_selection
{
Rifle Selection
}
Rifles
{
Rifles
}
Buy_rifles
{
Buy Rifles
}
Title_machinegun_selection
{
Machine Gun Selection
}
MachineGuns
{
Machine Guns
}
Buy_machineguns
{
Buy Machine Guns
}
Prim_Ammo
{
Prim. Ammo
}
Buy_prim_ammo
{
Buy Primary Ammo
}
Sec_Ammo
{
Sec. Ammo
}
Buy_sec_ammo
{
Buy Secondary Ammo
}
Equipment
{
Equipment
}
Buy_equipment
{
Buy Equipment
}
Terrorist_Forces
{
Terrorist Forces
}
CT_Forces
{
CT Forces
}
VIP
{
VIP
}
WINS
{
WINS
}
BOMB
{
BOMB
}
DEAD
{
DEAD
}
// spaces are on purpose
SCORES
{
SCORES
}
Player
{
player
}
Player_plural
{
players
}
Got_defuser
{
You picked up a defuser kit!
}
Got_bomb
{
You picked up the bomb!
}
Mic_Volume
{
Mic Volume
}
Speaker_Volume
{
Speaker Volume
}
Voice_Properties
{
Voice Properties
}
Cannot_Be_Spectator
{
You cannot become a spectator.
}
Map_Description_not_available
{
Map Description not available.
}
Muted
{
You have muted %s.
}
Unmuted
{
You have unmuted %s.
}
No_longer_hear_that_player
{
You will no longer hear that player speak.
}
OBS_NONE
{
Camera Options
}
OBS_CHASE_LOCKED
{
Locked Chase-Cam
}
OBS_CHASE_FREE
{
Free Chase-Cam
}
OBS_ROAMING
{
Roaming
}
OBS_IN_EYE
{
First Person
}
OBS_MAP_FREE
{
Free Overview
}
OBS_MAP_CHASE
{
Chase-Cam Overview
}
SPECT_OPTIONS
{
Options
}
CAM_OPTIONS
{
Camera Options
}
Name_change_at_respawn
{
Your name will be changed after your next respawn.
}
C4_Defuse_Must_Be_On_Ground
{
You must be on the ground
to defuse the bomb!
}
Mute_Unmute
{
Mute/UnMute Player
}
Vote_Kick
{
Vote Kick
}
Vote_Kick_Ban
{
Vote Kick/Ban
}
// SDK 2.0 Spectator Menu
Spec_Mode1
{
Locked Chase-Camera
}
Spec_Mode2
{
Free Chase-Camera
}
Spec_Mode3
{
Free-Look
}
Spec_Mode4
{
First Person
}
Spec_Mode5
{
Free Map Overview
}
Spec_Mode6
{
Chase Map Overview
}
Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}
Spec_Help_Title
{
Spectator Mode
}
Spec_Help_Text
{
Use the following keys to change view styles:
FIRE1 - Chase next player
FIRE2 - Chase previous player
JUMP - Change view modes
USE - Change inset window mode
DUCK - Enable spectator menu
In Overview Map Mode move around with:
MOVELEFT - move left
MOVERIGHT - move right
FORWARD - zoom in
BACK - zoom out
MOUSE - rotate around map/target
}
Spec_Slow_Motion
{
Slow Motion
}
Spec_Replay
{
Instant Replay
}
Spec_Auto
{
Auto
}
Spec_Time
{
Time
}
Spec_Map
{
Map
}
Spectators
{
Spectators
}
Unassigned
{
Unassigned
}
Only_CT_Can_Move_Hostages
{
Only Counter-Terrorists can move the hostages!
}
Spec_Duck
{
Press DUCK for Spectator Menu
}