I'm psyched to play the new maps! There is de_dust2, de_rotterdam, thunder, and more! Neo, when you get it, you gotta change the maplist to just the new ones so we can get a good feel for em!
Counter-Strike web site
--Ben
EDIT: More new info on what's added, here's a list ripped from CSNation
Changes/Additions:
» Added spectator mode -» allow_spectators (0/1)
» Terrorist bomb backpack re-added
» Upgraded player models to 512X512 textures
» Terrorist defuse kit pack re-added
» Made jumping while shooting more inaccurate
» Took out sniper crosshair when zoomed out
» AWP leg shots now non-lethal
» Swimming animation added to models
» Status bar text uses team colors
» All CS Strings localized to titles.txt
» Added option to take "end game" screenshot
» Length of MOTD increased to 1536
» Added cs_thunder, de_rotterdam, de_inferno, & de_dust2
» Upgraded de_dust de_cbble, de_aztec, cs_siege, de_vegas, & cs_italy
» Logic used to cycle the map has been changed. The map will cycle if
one of three conditions has been met: "mp_timelimit" has been met,
"mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds"
have been played.
» Fixed many cheats
» Changed logging format to meet the standars @:
http://www.hlstats.org/logs/
Several events have been added to the logs:
a) "Begin_Bomb_Defuse_Without_Kit"
b) "Begin_Bomb_Defuse_With_Kit"
c) "Spawned_With_The_Bomb"
d) "Dropped_The_Bomb"
e) "Got_The_Bomb"
f) "Became_VIP"
g) "Escaped_As_VIP"
h) "Round_Start"
i) "Round_End"
Bug Fixes:
» "Out of ammo" hint message fixed
» "Punished for tk" hint message fixed
» "Through floor" death animation fixed
New/Changed CVARS:
mp_playerid
Toggles what information players see in the status bar
0 everyone: players see all names listed in the status bar (with appropriate
team colors)
1 team only: players only see names for their teammates and hostages in the
status bar
2 off: players do not see any names in the status bar (hostages included)
0 is the default
mp_fadetoblack (overrides mp_forcechasecam)
0 nothing
1 player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.)
0 is the default
mp_forcechasecam
0 free to spectate anyone when player dies
1 only allowed to spectate player's own team when player dies
2 not allowed to spectate anyone...player's view stays where the player dies
0 is the default
mp_buytime (float)
Can now designate the desired amount of buy time for each round
min buy time is .5 minutes
no max buy time
Example: mp_buytime 1.8 // 108 seconds of buy time
1.5 min is the default (CS 1.0 buy time)
mp_roundtime (float)
Changed to support partial minutes
min round time is 1 min
max round time is 9 min
Example: mp_roundtime 1.3 // 78 seconds
5 min is the default (CS 1.0 round time)
mp_winlimit
Will cycle the map after one team reaches this many wins
0 is the default (no win limit)
mp_timelimit (float)
Fixed to support 0 (no time limit)
Example: mp_timelimit 17.2 // 17 minutes 12 seconds
0 is the default
allow_spectators
0 Do not allow spectators
1 Allow spectators
Counter-Strike web site
--Ben
EDIT: More new info on what's added, here's a list ripped from CSNation
Changes/Additions:
» Added spectator mode -» allow_spectators (0/1)
» Terrorist bomb backpack re-added
» Upgraded player models to 512X512 textures
» Terrorist defuse kit pack re-added
» Made jumping while shooting more inaccurate
» Took out sniper crosshair when zoomed out
» AWP leg shots now non-lethal
» Swimming animation added to models
» Status bar text uses team colors
» All CS Strings localized to titles.txt
» Added option to take "end game" screenshot
» Length of MOTD increased to 1536
» Added cs_thunder, de_rotterdam, de_inferno, & de_dust2
» Upgraded de_dust de_cbble, de_aztec, cs_siege, de_vegas, & cs_italy
» Logic used to cycle the map has been changed. The map will cycle if
one of three conditions has been met: "mp_timelimit" has been met,
"mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds"
have been played.
» Fixed many cheats
» Changed logging format to meet the standars @:
http://www.hlstats.org/logs/
Several events have been added to the logs:
a) "Begin_Bomb_Defuse_Without_Kit"
b) "Begin_Bomb_Defuse_With_Kit"
c) "Spawned_With_The_Bomb"
d) "Dropped_The_Bomb"
e) "Got_The_Bomb"
f) "Became_VIP"
g) "Escaped_As_VIP"
h) "Round_Start"
i) "Round_End"
Bug Fixes:
» "Out of ammo" hint message fixed
» "Punished for tk" hint message fixed
» "Through floor" death animation fixed
New/Changed CVARS:
mp_playerid
Toggles what information players see in the status bar
0 everyone: players see all names listed in the status bar (with appropriate
team colors)
1 team only: players only see names for their teammates and hostages in the
status bar
2 off: players do not see any names in the status bar (hostages included)
0 is the default
mp_fadetoblack (overrides mp_forcechasecam)
0 nothing
1 player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.)
0 is the default
mp_forcechasecam
0 free to spectate anyone when player dies
1 only allowed to spectate player's own team when player dies
2 not allowed to spectate anyone...player's view stays where the player dies
0 is the default
mp_buytime (float)
Can now designate the desired amount of buy time for each round
min buy time is .5 minutes
no max buy time
Example: mp_buytime 1.8 // 108 seconds of buy time
1.5 min is the default (CS 1.0 buy time)
mp_roundtime (float)
Changed to support partial minutes
min round time is 1 min
max round time is 9 min
Example: mp_roundtime 1.3 // 78 seconds
5 min is the default (CS 1.0 round time)
mp_winlimit
Will cycle the map after one team reaches this many wins
0 is the default (no win limit)
mp_timelimit (float)
Fixed to support 0 (no time limit)
Example: mp_timelimit 17.2 // 17 minutes 12 seconds
0 is the default
allow_spectators
0 Do not allow spectators
1 Allow spectators