Every Quake engine, including the first has had the -bpp 32 option.
I used to run both HalfLife and CS in 32 bit color, but since I wasnt entirely happy about my performance, I dropped it to 16 bit, it didnt actually increase my performance, but OTOH it didnt make any visual difference either, so i've kept it that way since.
In fact nothing I do seems to increase my performance in either of these games, I've been playing HL since I had my old P2-266 with a Voodoo2-12 MB.
Since I've upgraded to a Celery450 with a TNT, then V3-3K, then TNT2-u, then GF DDR, and now a Duron600@900 witht hat same GF DDR, and I havent experienced any very noticeable performance increases, aside from the fact that I've obviously been able to increase the res thanks to the fillrate increases that the new vid cards have brought.
I just dont understand what the HL engine needs to run perfectly smooth.
