Was the DC's featureset and horsepower enough for it to last until 2004-05 (in your opinion)?
I think it was, because it had the best textures of it's generation (VQ TC> DXT1 which GC and Xbox used), and it had
The biggest weakness was probably the 16 bit RGB frame buffer and no higher than 60Hz with the VGA Box. A secondary weakness was the small storage size (1.2GB). They should've gone with 2x as much, so they'd have half the storage of a single layer DVD. With 8 MB of VRAM, they easily could've had a full 32 bit RGBA frame buffer, especially considering the fact that the PS2 had a 32 bit RGBA frame buffer AND a 32 bit z-buffer with only 4MB VRAM.
The Xbox had the only programmable GPU, and it was only DX8.1. The SH4 could do a lot although they probably should've clocked it faster.
I think it was, because it had the best textures of it's generation (VQ TC> DXT1 which GC and Xbox used), and it had
The biggest weakness was probably the 16 bit RGB frame buffer and no higher than 60Hz with the VGA Box. A secondary weakness was the small storage size (1.2GB). They should've gone with 2x as much, so they'd have half the storage of a single layer DVD. With 8 MB of VRAM, they easily could've had a full 32 bit RGBA frame buffer, especially considering the fact that the PS2 had a 32 bit RGBA frame buffer AND a 32 bit z-buffer with only 4MB VRAM.
The Xbox had the only programmable GPU, and it was only DX8.1. The SH4 could do a lot although they probably should've clocked it faster.