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Could someone explain the relationship of pipelines and core/memory clock?

I was shopping around newegg and I'm making a list of potential contenders. So my question is does more pipelines allow for slower core speeds? Or should I be going for the best I can get.

I'm looking for a AGP card, planning on waiting for price reductions... don't want to spend too much, around 200, since I'm saving as much as possible at the moment.

I have my eye on either a BFG 6600GT or an EVGA 6800 ... so which would be better to get, less pipelines but higher clock speeds or vice versa?

Thanks
 
1) Pixel throughput, this is calcualted by multiplying the core speed * # of pipelines (newegg lists as Pixel Pipelines) EX:
6600GT = 500 MHz * 8 = 4000 megapixels / sec
6800GT = 350 MHz * 16 = 5600 megapixels / sec

2) Memory throughput, this is calculated by multiplying the memory speed by the bit width then diviting by by 8 (8 bits per byte): EX:
6600 GT = 1000 MHz * 128 / 8 = 16000 megabytes per second
6800 GT = 1000 MHz * 256 / 8 = 32000 megabytes per second

In your case, the 6600GT gives 4000 megapixels/sec, while the 6800 gives 3600 megapixels/sec. In terms of memory, the 6600GT gives 16k mb/s, while the 6800 (700*256/8) gives you 22k.
However the 6600GT has a little more megapixels/sec, it gets a lot less MB/s. Also you have a chance to unlock a few pipes with software, and then the 6800 would by far be better.
 
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