I wanted to get a few different opinions on this topic from some pc enthusiasts. The next generation consoles could kick major a$$.
mrfixit thread
mrfixit thread
Originally posted by: JJN
This is just hypothetical, but what if a Playstation 3 came out in 2005 that had better graphics than what was acheivable on a R9800XT?
P.S. I'm Nexu there and I just posted so you can see I how really feel there.
Originally posted by: nick1985
keyboard and mouse PWN nasty controller analog sticks...
I played a few PS2 games while I was visiting my brother and couldn't help thinking, "my god this looks like crap... it's so blocky it's barely a step up from Mario Brothers."
The resolution of consoles just isn't up to par with that of a PC.
The XBox at the moment has something like an NV2x part (derivative of) and we're on the NV40 soon, 2 generations later (2 full generations), so quite clearly even though consoles when released may be about on par with PC's, PC's will soon be provided with more advanced parts, and re-take the crown, although a top end PC's capabilities can never be taken full advantage of
The pads that come with consoles just can't come anywhere near a mouse and keyboard for FPS games.
The Voodoo 3 3000 AGP running Quakeworld offered better looks than the XBox does running Halo. It's all about the resolution.Originally posted by: BenSkywalker
You were playing on a PS2, what did you expect? It's like comparing a XBox to a PC packing a Voodoo3.
And IIRC there were a number of threads in this forum discussing the fact that only a handful of games supported above 640x480i. The vast majority of them are running at half the resolution I run all my games at. I hate the discussion of resolution on PC vs Console, because it defeats the purpose behind what a console is made for.The XBox does 1920x1080i in at least one game that I can think of off the top of my head, of course you need a HDTV and the proper AV hookup to be able to run it at that.
Speaking in "generic terms" again as you stated at the beginning of your post Ben, the vast majority of homes won't see HDTV for another four years or more. It is still too much of a luxury item.Resolution issues are pretty much off the table.
Umm, why do you think that there is no API? There is almost always an API. Glide was an API that in practice resembled the way consoles were/are done.And there lies the rub and the biggest edge consoles have. They can take advantage of their hardware from day one, and by PC standards they regularly 'exceed' the limits of the hardware(as they can code to the metal without an API in the way they can squeeze considerably more out of identical hardware).
Which two complex games would these be? If you mean in terms of giving the lowest performance I would say straight up that is more the result of porting than anything else. If one of the "complex" games you are talking about is Halo, then I refer you to the E3 2000 Halo Trailer. Considering its contemporary cards were the GF2 GTS and the Radeon 64MB DDR, Halo is more of an example of a game that underwent one too many port attempts. Compared to BF1942, Halo is rather pathetic in terms of what it presents to you for the hardware it uses.Look at the situation now and the two most complex games we have on the PC are ports of console games, and this is three years in to this generation of consoles.
That still relies on HDTVs becoming commonplace in homes. Go check your nearest Best Buy or Wal-Mart, and tell me what percentage of their floor products are HDTVs.Right now in terms of visuals the big edge PCs have is resolution, with HDTV and next gen consoles that one is gone.
John Carmack has already proven that this is the case now with PC hardware, and has been since the GF3 came along. If every development house put as much work into their games as Id and Valve have put into Doom III and HL2, we'd all be playing some pretty amazing games.The next gen consoles will offer power levels that will show limitations of artists moreso then the technology for quite some time.
The problem is the developers don't make much more use of their platform stability. Why? They are still porting it across the three major consoles in a lot of cases. Consider EA's popular line of sporting games. They are all the same base code with different hardware support codepaths. The same is true of PC games, though the range of hardware needing to be supported is far broader. That is what makes console games so much more lucrative than PC games. Less overall development costs mean the developers just work on the 3 consoles there, and bam, they rake in the cash. They don't put any effort into making the absolute best of the hardware they have access to. If they did, the visuals from Doom III would not be a shocking leap forward into the next level of graphics in gaming, it would be a small step forward among many.Art asset complexity is going to increase considerably and that will be the limiting factor for some time. In the PC space we should be hoping that ports of these titles will happen quickly more then anything. Dev costs for the miniscule portion of gamers that have high end PC hardware is too prohibitive, but a port of a console title is much more doable.
Don't get me wrong, this isn't saying PCs won't have a huge theoretical edge in terms of hardware, and it will still b!tch slap consoles for games that need a mouse/keyboard setup(complex strategy games or top tier shooters) and we will see games on the PC side that couldn't be replicated accurately on the consoles(Mafia this gen as an example, the game utilizes advantages the PC has over consoles- namely amount of RAM in this case), but consoles are going to have an advanatge in real games because developers only have to worry about 'DXNext' level hardware. It's the same as it always was.
Originally posted by: JJN
I don't even have a console right now so don't think that I'm anti-pc guy but there are several factors that cannot be ignored.
1. Console games outsell pc games 2-3 to 1 (maybe even 10-1 when you add all consoles together, I dunno)
2. Of the millions of computers out there how many have a gpu at the FX5700, R9600 level or higher and why should the vast majority of people upgrade when they don't need to except for some game?
3. Console internet gaming is growing exponentially and is becoming much more user friendly.
4. In two years the console will be more powerful than 90% of pc's (in terms of gaming), will developers make games for the console first and then try to port it for a PC and for how long will they try to make games work on old computer equipment or say screw it and make more games as console only.
5. The bang for the buck arguement and simplicity favors consoles greatly. $200-300 every 3-4 years is it for hardware, while computer modifications take more knowledge and skill to open up cases, replace equipment, install drivers, etc., not to mention prices for ram, video cards, processors, etc.
6. Computers barely need a fraction of the power that they have now for regular tasks (internet, microsoft access, email, etc.) Why should someone with a year 2000 PC upgrade at all over the next 10 years unless specifically for gaming? If the "Jones Household" doesn't upgrade a PC specifically for gaming, their kid will not be able to play any of the latest and greatest games -> further adding to the unbalanced sales of games.
I know its interesting that I posted here - its good to get different perspectives![]()
P.S. Imagine HL3 in 2007/8 being sold as console only because its more trouble than its worth to try to get the game to work on PC's with low system specs (remember the game needs to be able to be sold to the masses).