Console versus PC Gaming and the State of PC Gaming

emilyek

Senior member
Mar 1, 2005
511
0
0
Kiddie torrent pirates, Entertainment Conglomerates and SLI (an insistence on bleeding-edge visuals) have killed PC gaming.

A fourth factor: The movie-fication proper of games, which started with Half-Life.

Half-Life is a watershed; it is the Shakespeare of modern games-- everything after it owes something to it; it is inescapable.
 

LumbergTech

Diamond Member
Sep 15, 2005
3,622
1
0
Originally posted by: emilyek
Kiddie torrent pirates, Entertainment Conglomerates and SLI (an insistence on bleeding-edge visuals) have killed PC gaming.

A fourth factor: The movie-fication proper of games, which started with Half-Life.

Half-Life is a watershed; it is the Shakespeare of modern games-- everything after it owes something to it; it is inescapable.

PC game sales have gone up..not down
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
This thread was put in place via popular vote by the Anandtech PC Gaming subforum community.

Please use this thread to discuss PC Gaming as a whole, how Console Gaming and PC Gaming compare, and/or which is the best. It is encouraged (but not required) that the majority of pure PC Gaming versus Console Gaming debates be isolated to this thread.

Hate PC or Console Gaming? If one dislikes PC Gaming or Console Gaming, then feel free to block the subforum if one wishes to avoid accidental clicks by clicking:
Profile > Personal Options > Category Blocking > (highlight either PC Gaming or Console Gaming) > Update Profile.

I would like to remind everyone that forum policy still applies.

Periodic polls will take place in this thread's OP to check feedback from members. When such polls are in place, the thread will receive a temporary sticky and the title will be altered.

Community elected amendments to State of PC Gaming policy (beyond what is listed in the first link)
  • Lock all obvious PC Gaming versus Console gaming threads with a link to this one?
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If you wish to repeal or add any amendments to State of PC Gaming policy (or even abolish the consolidation effort), please PM me and I will run or rerun the poll. Last set of polls concluded on 8/18/08, send the requests in via PM and 2 weeks after that date, I will start up a new set of polls.




The last thread was reset due to excessive length, see the previous thread and previous vote results here. The last two relevant replies have been moved to this thread.

Thread reanimated
-Schadenfroh (AT Mod)

 

Piuc2020

Golden Member
Nov 4, 2005
1,716
0
0
PC gaming is great, games are still selling excellently, piracy is not the boogeyman the industry intends it to be and is mostly used a scapegoat for developers and publishers to use when they want their games to sell more or to attribute poor sales to it instead of crappy gameplay design or lack of marketing. It's a brilliant marketing scheme and allows developers and publishers to stay in a good "innocent martyr" light that changes poor sales reception from the "game sucked" which is bad for the publisher to "the game was pirated" which like I said before is good for the publisher.

There are a lot of great releases coming out for the PC, just in September I'm excited about Spore, Pure and Crysis Warhead and the remaining 3 months offer even more gaming goodness. Video cards have become mainstream and nowadays a $200 video card can get you gaming at 1680x1050 and higher depending on the game, the rest of PC hardware is also dirt cheap to the point that gaming PC is not expensive at all.

Which brings me to another point, which is the misconception that PC gaming is reserved to gamers loaded with money. PCs are very cheap, in fact they are cheaper than today's consoles, let's think about this for a moment, a console without an HDTV is like a PC running games at 640x480. You can get by with even Crysis max settings at 640x480 with just a measly card like a 8500GT (less than 50 bucks!) and Crysis at max looks better than anything a console has to offer but of course no one cares about gaming at 640x480. A good 720p (what most games run at) TV can run you anything from $800-$1500 while a 1680x1050 monitor (almost 2X the amount of pixels and a much better DPI) is only about $500 for a good one. Console games also cost $10 more at retail, extra controllers, other accesories and online subscriptions add to the cost. Even if PCs are a little more expensive they still offer a better value (much better graphics, scalability for the future and doing something else other than games) so that's a moot point.

So by now you are probably thinking that I hate consoles, I do not hate consoles, not at all. The problem with consoles nowadays is an identity problem, developers and the very same creators of the consoles (I'm leaving Nintendo out of this, I'll get to that in a moment) are treating their consoles like PC replacements, first of all they are pushing technology and graphics. You can't play the tech game on a fixed hardware console that will get outdated pretty fast. That, however, is not the biggest problem. The problem is consoles releasing too many "PC" games, there are way too many shooters on the consoles and they play BAD because of an imprecise and limited gamepad configuration. What's worse, they are even trying to bring the RTS genre into consoles, it's just stupid, consoles are meant for games like Metal Gear Solid 4, Grand Theft Auto IV, GRID, Burnout Paradise, Devil May Cry 4 and others that play better with a gamepad.

That leads me to another point, out of the 5 games I mentioned earlier, only one (Metal Gear Solid 4) is exclusive to consoles, all of them are coming (or already out) for the PC. The difference is, unlike consoles not being able to use the PC's controllers, PCs can use gamepads and one in particular has out-of-the-box support and integral implementation in many games (the 360 controller). Devil May Cry 4 for example will use the same interface as the 360 game when the 360 pad is connected, you don't lose anything in transition but you do gain a lot, Devil May Cry 4 for the PC has higher resolutions, better graphics, a more stable framerate and two great gameplay additions (LDK and Turbo). If PCs offer more tech for the same price (if not less) and have the ability to play any genre the way it was meant to be played then why are they not more successful?

The main thing is ease of use, the main portion of the gaming population simply can't handle a computer well enough, they don't have the time, resources or knowledge to do research for PC parts or learn how to shop for them and integrate them in a PC. Beyond that, dealing with Windows can be a pain in the ass, crashes are not infrequent and troubleshooting can be tough, in some cases it can be extremely user friendly but some games like Mass Effect PC can be a real pain in the ass. Most users are oblivious of their ill internet habits and as such their computers are riddled with invasive software that only further complicates these issues. Another problem is the draconian DRM schemes, many users are reluctant to buy some PC games for the inconvenience and their Orson Welles' worthy status. A console, in that regard, is plug and play and provides a much easier to get in and out of games and online experiences, it's also a bit more "social" in that more than one player can play in console and the TV-oriented setup of consoles allows for more people to gather around a console.

The way I see it, there are too little exclusive games for consoles, especially for the 360, many are ported for the PC and all play better on the PC (with some exceptions attributed to lazy or incomplete porting cycles) of course there are some gems like Metal Gear Solid 4, Uncharted, Ratchet & Clank, Gran Turismo, Banjo Kazooie Nuts & Bolts, LittleBigPlanet and others that are both exclusive and play marvelously on a console's gamepad. I don't think a single person in this planet can put up a good argument as to why a shooter or RTS is better with a gamepad, sure they get the job done but they are nothing compared to a kb/mouse. I've been saying this for a long time, a first person shooter with a gamepad? hell, gamers deserve better. Those that play RTS with a gamepad just have bad taste in games, period.

Consoles have the edge financially but PCs are also doing extremely well and they provide an important source of revenue for the publishers that it's simply not a good business decision to leave your game out of the PC platform when you have the means to do it. For this reason, PC gaming will not die ever, it will continue to get more ports (that thanks to GFW are actually decent) and unique games like Spore as well as an ever evolution of it's technical aspect (and hardware physics are coming soon, that's gonna bring a pretty big gameplay revolution, mark my words).

Honestly I think PCs are better but I believe that consoles and PCs are meant to co-exist, this was painfully obvious in the PS2 days when games on consoles and games on PCs were vastly different so you got a different experience from each, this gen it's not really the same since all the focus is on shooters and tech demonstrations but there are still some amazing games like LittleBigPlanet which make owning a console a very attractive prospect. If Sony and Microsoft get it in their heads that consoles have different strengths than PCs and when properly exploited games on consoles can be downright amazing (honestly I thought gaming last gen was better on the PS2 than on my PC).

And then comes the Wii, this is really a third pillar of gaming and meant to co-exist with both the PC and the 360/PS3, all at once because it's different enough, however, the Wii is plagued with developers exploiting it's mostly casual user base and Nintendo being pretty much the only one releasing worthy games for it, the Wii is a good console, in my opinion I just don't think it offers as many good games as the PC or the 360/PS3 even though it's still a different experience.

I used to be big on consoles, I've bought a console every gen merely months after it kickstarted and with the PS2 last gen it got some serious playtime, this gen however, I'm not interested all that much into consoles because my PC offers what it has always offered (Strategy, shooters, RPG, novelty) but now it even offers excellent versions of games like Devil May Cry 4 and GRID that play beautifully with the plug and play 360 controller.

Also, I already said this, but I'd really like a console gamer to explain why the hell shooters are so popular on consoles and more importantly I'd like a both console and PC gamer to tell me, with a straight face, that playing a shooter is not immensely better on a PC than on a console because I have yet to find one.

That pretty much sums up my thoughts, I also think gaming development is becoming a bit too hollywood-esque but that's something that is universal for the whole industry so it doesn't apply in a console vs PC debate like this.

 

Maleficus

Diamond Member
May 2, 2001
7,682
0
0
Half-Life is a watershed; it is the Shakespeare of modern games-- everything after it owes something to it; it is inescapable.

Jesus H Christ, are you serious? I love HL1, but that's overboard buddy.
 

Golgatha

Lifer
Jul 18, 2003
12,408
1,087
126
Here are my thoughts....

Consoles: I have owned or currently own a NES, SNES, Genesis, Playstation 2, Wii, and Playstation 3. I'm no stranger to consoles. IMO certain games run well on consoles. For me these include racing games, platformers, fighting games, sports games, flight combat, and RPGs. I just prefer to play these on my big screen and/or amongst friends in the living room. It has nothing to do with technology whatsoever.

I love the multimedia features of my PS3 and I hope these get expanded upon too. Also, sharing games with friends or taking a game over to a friend's house is no big deal with a console game. Finally, the games just work with no configuration issues or fuss due to standardized hardware. However, users pay for this convenience in higher game prices, excessive prices for controllers, and are subjected to the nickel and dime industry of add-on content (here's looking at you Bethesda). Now I don't mind paying for things like full Virtual Console titles on the Wii (I'd have to own several systems and tons of old hardware just to play a lot of the games I have on my Wii, so it's very convenient and cost effective for me to go the VC route), but I do despise things like roster updates, horse armor, song packs, and weapons packs. M$ and $ony have the charge for used-to-be-free content on the PC, on a console, down to an art. This sickens me to no end.


PC: I've been playing MP/SP games on the PC since the Voodoo 2 days. I'm also no stranger to PC games. I currently have a Q6600, 4GB of RAM, crossfired 4850s, and a 22in monitor (the rest is details). I love my PC gaming mucho much. Games for Windows is IMO a good thing. I brings standard controls (read XBox 360 controller) to platform games that really need it (e.g. DMC4, GRID, Assassin's Creed etc.). Also, since the XBox 360 is pretty much a DX compliant, hacked up PC; the ports seem to be coming quicker and with higher quality. However, unless you have a HTPC dedicated to the living room, it is hard to get MP fun going on with sports, racing, and fighting games. RPGs for the most part are console exclusives.

The RTS and FPS genres benefit immensely from a standard keyboard/mouse interface. Games like Call of Duty 4, Battlefield 2, Command and Conquer 3, Team Fortress 2, Portal, Total Annihilation, Starcraft (and SC2 when it's released) etc. are all played by me on my PC. They just plain work better IMO. PC games also cost less overall to buy. The hardware is standard and relatively inexpensive (the 4850 is $150-$170 and nVidia is pretty cost competitive) for a graphical experience that rivals what a console can produce. Most console games are not exclusive, which makes the PC a very viable game "console" in its own right. The fact that downloadable and user created content is available for free is a huge +++ for PCs too (again, here's looking at you Bethesda).

The DRM fiasco of the last 4 or so years has really gotten to me. Piracy will continue with or without DRM, so why don't the developers just not use it, save some money, and make it a little easier on their paying PC gaming brethren? DRM just exacerbates the amount of effort required to get a game playing well on a Windows computer, which in some cases is an exercise in futility. Hell, I used to download no-CD/DVD cracks just for the convenience factor, but in recent years I've downloaded for convenience and increased performance with SP games (Bioshock comes immediately to mind). There have even been a few instances where stripping Securom et. al. (I think Securom is the worst currently for me because I just plain boycott anything infected with Starforce) has made a game playable, where otherwise it was a crashing mess.

Oh yeah, digital distribution doesn't do it for me either. I want to buy a game and be able to sell it when I'm done with it. I keep very few games around more than a year or two, and those I do keep around for longer than that need to be epic and PLAYABLE when the DRM servers etc. go down 5-10-15? years from now. Often times I find myself looking for good deals on console games simply because they hold their value and are easily sellable. Try selling off a single game from your Steam account and let me know how that goes. If a game is available on Steam and at retail, I buy it at retail and normally pay less than the Steamed version. Good personal examples of paying less at retail as compared to Steam for me are Bioshock, Titan Quest, anything Id Software makes, and Dark Messiah of Might and Magic.


Cliffs: PCs and consoles each have their place. Both have pros and cons. I don't see either platform going away anytime soon due to these pros and cons.
 

natebigdawg

Member
Jul 21, 2008
84
0
0
Piuc2020 made a great post and I wanted to see if I could add a few thoughts to his well thought out post.

I first started out with computer games because in the early 90's, it was much easier to play games on a computer than to convince my parents to let us get a console. I think that the hatred of consoles is diminishing though especially with the advent of the Wii. The audience of the Wii is much more expanded then any console yet. I do not have one nor plan to because I prefer more of a powerhouse. That is why I have an XBOX 360.

I bought the original XBOX for one thing only at the time; HALO. No game, in my opinion, has been as important for keeping a console alive and it did it for the XBOX. I have all three but I rarely play them much now. They are great games but I have moved on and have a hard time getting back into them even when my wife is willing to play co-op with me!

Before I move to computers, I think that one of the considerable high points of consoles are games such as Rock Band and Guitar Hero or other "party type" games. This is one of the niches that consoles will always dominate in. I dont see how anyone could get a similiar amount of enjoyment playing guitar hero on their computer than with two people or more on a nice big screen. There are many other types of games that allow for 2 or more players to utilize a split screen that is not available on the PC. There was a time that PC's duplicated this feel quite well acutally with sports games and other "split-screen" games.

As for computers, there is no way that they will be replaced by consoles. I think that pricing for having a computer was broaken down quite well in the last post. I just bought a 28' LCD for $500 for my computer and i could easily use that as HDTV replacement. I think that as TV's get better and support higer resolutions, computers could begin to encroach a little on the market that consoles are a part of.

I don't know what it would take but i think that a computer could replace a console on many fronts possibly. I have played around with media center a bit with windows but the whole concept that is being introduced is intriguing. Computers have become a necessity in almost all homes in the United States and users will continue to increase around the world. Although all users would not typically play games, computers are much more capable of high performance compared to consoles. A computer can also store much more data and is much more expandable then a console could ever be. If say Micrsoft decided that they could compete better with competitor console makers by providing and operating system build into windows that was exclusive for games increasing performance drastically and helping to develop console type games for large screens, the computer could become the complete entertaiment hub of the house. It would be easy for computer makers to certify lines of their computers to be capable of performing well in games with a dedicated media center type of system.

Also, I see myself coming back to PC games much more than console games. There are so many classics that I dont have the time to come back to them! One point I missed that consoles also have an edge in is game rentals. There are some games that can be rented and enjoyed and that is enough. It is a little more complicated with PC games and thus could be a catalyst for why people pirate games. I have read lots of posts of people that just want to try out a game to see if they like to buy it. That is what demos should be for but sometimes that can be quite misleading.

Some of this is speculation of course but since computers are never going to go away, games for them will also never fall of the face of the earth. I agree with the past post that some games play better on consoles but that there are so many that are far superior on a PC! I have not heard of any write up of comparisions of Halo 2 console players against Vista Halo 2 on PC but that would be interesting. Until I see that, I am unable to tell which hardware is better overall in player performance. Until then, I will stick with my nifty Back-lit keyboard and laser mouse!
 

AeroEngy

Senior member
Mar 16, 2006
356
0
0
I didn't want to cross post but I put this up in the Console Gaming Forum before I saw this thread.

Link to post in Console Gaming forum

Cliffs for those that don't want to read it. I had a class project on managing technical operations. I picked Activision and made some interesting charts.

Check out this one for a look at the % of sales between PC and Console. Huge % Increase in console game sales and stagnant PC sales.

Note: The data page is only from EA and Activision because I didn't feel like compiling info for a ton of other companies.
 

dmw16

Diamond Member
Nov 12, 2000
7,608
0
0
I used to be a die-hard PC gamer (up until college in 2001). I was very critical of consoles: controls sucked, not nearly as powerful, no online options, graphics were poor, etc.

However, I now don't even have a gaming PC (or PC at all) and have been content for a long while (although with Crysis and a few other games that is changing). I have found that since my gaming time is limited with a full life (work, friends, wife, family, etc) that flopping on the couch for an hour or so after work is a much better fit for my life style then sitting in front of my PC.

Also, the games I find myself playing most of the time work best on a console; namely platformers and Madden. Although I play shooters too, I still can't say I like the controls on my console for that style of games - rather I just accept that they are inferior and move on.

With all that said, my new hackintosh will be set to dual boot with Windows because there are PC games I find myself very interested in.

I am not sure where I am going with this I guess I am just rambling. I think the reality is, both platforms offer something that the other doesn't and both sides are wrong to declare the other a lesser platform.
 

will889

Golden Member
Sep 15, 2003
1,463
5
81
Originally posted by: emilyek
Kiddie torrent pirates, Entertainment Conglomerates and SLI (an insistence on bleeding-edge visuals) have killed PC gaming.

A fourth factor: The movie-fication proper of games, which started with Half-Life.

Half-Life is a watershed; it is the Shakespeare of modern games-- everything after it owes something to it; it is inescapable.


To a point I agree with you. It hasn't killed it, but mega corporations getting involved, SLI, crossfire, phys-x (read the video forum with the NV plants) - have obsfucated PC gaming to the point to where it's not even about the games anymore - it's about benchmarks, complicated setups, and hardware discussion - not prime time PC gaming. Even the PC games have gone drastically downhill.
 

Piuc2020

Golden Member
Nov 4, 2005
1,716
0
0
Originally posted by: will889
Originally posted by: emilyek
Kiddie torrent pirates, Entertainment Conglomerates and SLI (an insistence on bleeding-edge visuals) have killed PC gaming.

A fourth factor: The movie-fication proper of games, which started with Half-Life.

Half-Life is a watershed; it is the Shakespeare of modern games-- everything after it owes something to it; it is inescapable.


To a point I agree with you. It hasn't killed it, but mega corporations getting involved, SLI, crossfire, phys-x (read the video forum with the NV plants) - have obsfucated PC gaming to the point to where it's not even about the games anymore - it's about benchmarks, complicated setups, and hardware discussion - not prime time PC gaming. Even the PC games have gone drastically downhill.

You want to know something that's worse? It's the same on consoles. It's all about the tech demos and concentrating on graphics.

I don't know what you meant but PhysX is quite possibly the beggining of one of the best things to happen to gaming, I can't believe how incredibly shortsighted gamers are, physics are not just for eye candy they provide the possibility for a FULL GAMEPLAY revolution, I don't think consoles will be included in that revolution since they don't have dedicated physics hardware but if NV plays their cards right and PhysX is ported to AMD then in the following couple of years we are going to be seeing some madly innovative physics-based games.

Many developers already use AGEIA software physx, NV has it running on every 8 series card and allows a separate card to be used exclusively for physics (and doesn't require an SLI bridge or board), all they need to do is port the technology to AMD cards, make it so you can mix and match NV/ATI cards are render/physx separately and we are going to see some magic.

Also there are still some games like Crysis that have insane graphics technology and still manage to be extremely fun.
 

ch33kym0use

Senior member
Jul 17, 2005
495
0
0
Online multiplayer games can be a good way to weed out the pirates because they require paid for versions of the software to play online.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Up until recently i never took notice of the pc vs console debate, but recently its been of far more relevance to me than before, since consoles now have games im interested in (GTA IV) and many of my favourite franchises on the pc have gone to crap. Blizzard and valve are the two main reasons i maintain a gaming rig.

I dont think there is a core reason that pc gaming has declined, theres a number of things that make pc gaming difficult:

1. Ease of use - Gaming on a pc isnt simple, its more complex than a console, sometimes games need patches which have to be downloaded because there is no autoloader, sometimes the game dosent run/crashes/runs poorly. On top of that theres multiplayer, you go online and cant connect to anything, wtf? You host your own game and noone joins (if you are able to get online at all). Now i know how to solve all these problems so dont come back at me with solutions and claiming its easy... these are situations which people who have less technical knowledge would not be able to fix or would have a difficult time fixing.

2. Tarnished franchises - There are numerous high quality franchises that used to be on the PC and that thrived with a mouse + keyboard setup. Just to avoid a rant about EA and bad games etc ill just mention this and not go into detail. The gaps left by many of these franchises have not been filled or have been filled poorly. The consoles dont have this as much because their franchises are worth more and sell for more so their devs dont sell out. There hasent been a bad resident evil game or a bad MSG game or even halos been pretty consistent throughout (ok halo 3 was a bit short but this isnt about that). Just to simplify, the popular games on consoles are almost unanimously good, they wont be shit unless you simply arent a fan of that genre.

3. Poor game support - Some developers dont support their games well... yeah take a guess who this ones aimed at. When games still crash regularly of the same error they crashed with 4-5 years ago on release... something is wrong there! Some devs just dont make any effort at all.

4. Anti piracy measures - I really dont know what the board meetings that decide these things go like... it must be just a big drunken laugh or a pot smoking session or something because the anti piracy measures implemented are a fucking joke sometimes. I had to torrent simcity 4 deluxe because the game i own dosent work because of some kind of DRM. What a pile of bullshit!! I never bothered with DRM before because i had never troubled me but now im actually avoiding re-installing games i know come with DRM, like bioshock, i played it once and have yet to replay it, i know it comes with DRM and i hope it works but if it dosent thank torrent sites for a solution.... They are the cause of and solution to DRM heh.

5. Over emphasis on piracy - I agree with the sins of a solar empire guys with their stance on piracy. Those who pirate the game would never have bought it legit from the shop anyway even if there was no way to pirate it. That sounds about right! I wont buy something if i think its a pile of shit (i wont anymore anyway thats for sure, been burned too many times), however if its from a once prominent franchise (ties in with point 3) i might be curious about it and dl the demo or failing that since there may be no demo or only a crap one ill torrent the game. If the games any good i buy the thing from play.com or gameplay.co.uk partially because the devs deserve my cash, but primarily because its good and ill want to install/play it again even after reformats and if theres multiplayer then thats an added bonus. If it sucks i delete it from my hard drive, only difference is the dev that made the game that sucks dosent get my money for it, because they dont deserve it! Thats what devs moaning about piracy are complaing about, not being able to sell games on reputation/name alone, they cant churn out complete garbage and expect it to sell well.

6. Some good franchises only available on consoles - Short and simple point, i want to play halo and gears of war, and resident evil. The ports from consoles are usually garbage so im much better off experiencing these games "the way its meant to be played" to put nvidias slogan to good use :p

So yeah, theres a couple of reasons why i think pc gaming is declining, those are definately the reasons im more into consoles these days, back to square 1 again since i had a mega drive and PS1 before i had a PC at all. Ill still always play pc games for the new stuff coming from blizzard, valve etc. But i wont be buying outside a select few developers because im fed up playing shit games that either suck or just dont work at all :frown:
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
0
76
Originally posted by: emilyek
Kiddie torrent pirates, Entertainment Conglomerates and SLI (an insistence on bleeding-edge visuals) have killed PC gaming.

A fourth factor: The movie-fication proper of games, which started with Half-Life.

Half-Life is a watershed; it is the Shakespeare of modern games-- everything after it owes something to it; it is inescapable.

That uses a flawed assumption, that PC gaming is dead. If you'd open your eyes at all, you'd realize that this is not the case.

Also, as we've noted here countless times, pirating mostly happens to games with draconian copy protection. See Sins of a Solar Empire
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
0
76
I've always preferred PC gaming over console. I have a few good reasons.

1) Mouse and keyboard provide so much more control than a game controller. They're more accurate and give you unlimited options. Game pads just lack enough buttons, but since they require you to be holding it with both hands, there's just no way to cram enough buttons on there. Console will always lose on this point; in FPS games, keyboard+mouse players consistently outperform their console-playing peers. Consoles need to start allowing players to use a keyboard + mouse. Furthermore, this will allow consoles to truly break into the MMORPG market, since they're much more difficult to play with a game pad. On the other hand, allowing people to use mouse+keyboard means you're just paying for a cheap PC.

2) Third party development is much larger and often better on PC. Again, a mouse + keyboard might help this problem, but you're just shortening the gap between PC and console at that point.

3) The PC often gets "exclusive" titles from other consoles. There are very few games that you can only pick up on a console. On the other hand, there are numerous games that you can only pick up on PC

4) Free multiplayer is necessary. Requiring an Xbox Live Gold membership to play online is bullshit. I'm not going to pay for a service that should be part of the game. For instance, Halo 3 is marketed as one of the best 360 multiplayer games; so why does it cost a monthly fee to play this game online? Some would point out that MMORPGs do the same thing, but that's comparing apples to oranges; MMORPGs often cost very little up front and you regularly get new content and a much grander experience (it costs much more to maintain MMORPG servers than other gaming servers; consider the disk usage for storing character information alone, and work from there). The PS3 has free multiplayer, but its multiplayer support is shit. The Wii has free multiplayer, but it's draconian. If Microsoft wants its tiered system, it should be based on the marketplace; perhaps a gold membership bestows a discount on marketship items, video chat, and new content still arrives later for silver members. In any case, all Xbox Live memberships regardless of type should include free multiplayer gaming.

5) Game demos on consoles and PC alike are often unsatisfactory as a means of marketing a product. This is why I often end up pirating a game before I buy it. If developers start releasing better demos (many games on console + PC release with no demo at all) then this point will be nullified.

6) I enjoy building PCs. That's just personal preference. If my console breaks, I'm probably fucked; hopefully I'm under warranty, otherwise I get to buy a new console, joy. If my PC breaks, I can probably replace whatever bit is broken within a week for very little cost. Again, this is just personal preference. Your average person wouldn't know a PCI slot from the power supply. I also enjoy having a gaming platform that is so customizable.
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
0
76
Originally posted by: AeroEngy
I didn't want to cross post but I put this up in the Console Gaming Forum before I saw this thread.

Link to post in Console Gaming forum

Cliffs for those that don't want to read it. I had a class project on managing technical operations. I picked Activision and made some interesting charts.

Check out this one for a look at the % of sales between PC and Console. Huge % Increase in console game sales and stagnant PC sales.

Note: The data page is only from EA and Activision because I didn't feel like compiling info for a ton of other companies.

I think that just indicates that new gamers are buying console over PC. That should be an obvious trend anyway; the average person would spend less by purchasing a console and wouldn't know how to troubleshoot a gaming PC. I'd expect console sales to rise more quickly than PC sales for that reason alone.

Also, it's a fact that EA has been publishing fewer PC games. Let's keep that in mind
 

Lamont Burns

Platinum Member
Dec 13, 2002
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I grew up on NES and then SNES. Once I was able to own a PC and played a couple games, I couldn't see myself playing console games except certain sports games.

When I watch people play console FPS games, I wince. Hard. Just seems far more natural and dynamic to play games on PC for me. Controllers just seem limiting and boring. KB/M support on consoles still seems wonky to me b/c of a lack of proper apparatus to make it smooth.

I own a Wii but don't consider that a choice to play console over PC, I consider the two very different gaming experiences that don't compete with one another really. For me, anyway.
 

40sTheme

Golden Member
Sep 24, 2006
1,607
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Originally posted by: Eeezee
Your average person wouldn't know a PCI slot from the power supply. I also enjoy having a gaming platform that is so customizable.
This ^ is the problem.
Sheer stupidity and the inability to read a manual.
I hate when people see my computer and say, "What kind is it?" I say, I built it myself. They WIG OUT and wonder how I ever got to be such a genius and I say, "Well, in reality, all you have to do is read the manuals for things and put things where they're supposed to go. It's not hard at all..." And then they continue to think that they're idiots and I'm Edison.
Consoles = Easily accessible, so I can see how this generation enjoys them. I enjoy my PS3 by the way; I am by no means a PC exclusive gamer. I just know that if people focused on what mattered and people got smarter, both consoles and PCs could have games that are far better than what we see these days.

 

AeroEngy

Senior member
Mar 16, 2006
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Originally posted by: Eeezee
Originally posted by: AeroEngy
I didn't want to cross post but I put this up in the Console Gaming Forum before I saw this thread.

Link to post in Console Gaming forum

Cliffs for those that don't want to read it. I had a class project on managing technical operations. I picked Activision and made some interesting charts.

Check out this one for a look at the % of sales between PC and Console. Huge % Increase in console game sales and stagnant PC sales.

Note: The data page is only from EA and Activision because I didn't feel like compiling info for a ton of other companies.

I think that just indicates that new gamers are buying console over PC. That should be an obvious trend anyway; the average person would spend less by purchasing a console and wouldn't know how to troubleshoot a gaming PC. I'd expect console sales to rise more quickly than PC sales for that reason alone.

Also, it's a fact that EA has been publishing fewer PC games. Let's keep that in mind

FYI the chart comparing PC to Console Game revenue was for Activision not EA but your point is still taken.

I only have numbers for EA and Activision ... because Activision was my project company and EA was the biggest competitor.

It would be interesting to add numbers from several other developers/producers and see how that chart shakes out. The problem is those numbers aren't easy to get unless it is a publicly traded company and then it is still not certain that they disclose the breakdown of revenue. I would bet that the chart wouldn't be as severe as it looks for just Activision but it would still be pretty dramatic. It seems there is just more money to be made by Publishers/Developers in the Console Market than the PC market right now. And the companies will go with whatever can make them the most money.
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
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Plenty more great PC games on the way =). And the Steam platform does great things for PC gaming, though I think it's taken longer than it should have to pick up steam.

I felt good about putting money into a new PC with all the upcoming titles.
 

SiliconJon

Senior member
Nov 1, 2004
252
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When I first came across computer games there was nothing better - the consoles went the way of the Dodo as far as I was concerned at that point. Computer games offered superior quality and versatility. But such is no longer the case. PC's have become high maintenance. Granted they're incredibly cheaper as time progresses given the bang-per-back, especially accounting for inflation, but they are so only in absolute terms of the hardware. I need a computer for my life since I work with them - not having one at home just doesn't feel right should I need to do something work related on my own time. Such a machine is cheap, though. A work machine is a flat $500. A gaming machine is an additional $1000, easy.

But the cost of computer games is far higher than that with all things considered, primarily my time. Computers are high maintenance, and I've come to enjoy "just gaming" that only a console allows, god help me should they become virus and spyware rampant. Even as the most expensive home console on the market (ignoring any possible niche products), the PS3's price tag is still far short of what it would cost me to build and maintain even a single gaming PC. Add multiple machines and the cost difference increases accordingly. The only major hurdles the console has yet to conquer in regards to the PC gaming as far as I'm concerned are 1) Graphics and 2) controls. I have yet to find a suitable replacement for the keyboard/mouse combo for shooters and similar game types. Strategies have a way to go as well to make a solid transition to the consoles.

Shortcomings aside, I still do the shooters on the console, and would love to give a good strategy a shot. I haven't had to run a virus & malware scan, or hyjackthis log, or reformat and reinstall my PS3 operating system yet, and I don't miss doing that for the sake of gaming. If it's a money making machine that's just fine and dandy, but when it comes to sitting my butt into a chair or couch to play a game, these chores can take a flying leap.

You know what broke the camels back? It was when I could afford the hard drive space to put every single computer game I own, I repeat: legally owned, onto my hard drive to allow myself and my kids to enjoy our monstrously expensive gaming machine without worry about discs being handled, and even had the time and the will to do it, but it turned out to be such a mess of a project thanks to loads of copy protection scheme workarounds that I threw in the towel on the 150+ disc project. Had I been able to do that I'll bet I would have never switched.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
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Anandtech spin-off site DailyTech has as a blog entry about the state of PC gaming up.
A few of the highlights:
Money that the industry lost in brick-and-mortar game sales instead appears elsewhere

$4.8 billion ? came from MMORPGs, and another $2 billion from online distribution networks like Steam or Stardock Central. An additional $800 million hails from ?in-game and web advertising?

On the PC, however, indie developers thrive ? even in spite of piracy!

So rest assured, PC gamers, your hobby isn?t going anywhere. Your platform once again wears the technical crown ? and while the landscape has certainly changed since the last cycle, PC gaming has enough feathers in its cap to keep going for the foreseeable future.

Most importantly:
For those who wish to continue arguing their sides, I suggest taking a step back ? enjoy your hobby in all its forms. There are plenty of us who?ve watched this cycle repeat itself ad nauseam, and I can safely say that over the long term both forms of gaming are here to stay.
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
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Originally posted by: Lamont Burns
I grew up on NES and then SNES. Once I was able to own a PC and played a couple games, I couldn't see myself playing console games except certain sports games.

When I watch people play console FPS games, I wince. Hard. Just seems far more natural and dynamic to play games on PC for me. Controllers just seem limiting and boring. KB/M support on consoles still seems wonky to me b/c of a lack of proper apparatus to make it smooth.

I own a Wii but don't consider that a choice to play console over PC, I consider the two very different gaming experiences that don't compete with one another really. For me, anyway.

That was my experience, too. I really got into computers right as the N64 was starting to become big. I had played a few of the PC classics, but I noticed a bed trend in consoles; each new generation wasn't as good as the one before it! NES > SNES > N64 > Gamecube, etc. The SNES was a fantastic system, but it just wasn't as good (these fun trends I noticed also follow the actual sales figures). For the most part, this wasn't the case with PC. Red Alert was better than the original C&C. Warcraft 2 was better than Warcraft. Quake 2 was better than Quake 1, etc. etc.

Also, that was when multiplayer on PC was still such a fantastic experience that consoles just couldn't have. Obviously that has changed, but I just hate all of the punks on Xbox Live.

Yeah, consoles have come into their own, but only because they serve the lowest common denominator. That doesn't make one platform better than the other. They're just different. Each form of gaming has its advantages now.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
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A few months old, but I have not seen it discussed:

Source

At today?s Games for Windows Presents: The Big Picture event in San Francisco, Microsoft wanted to make a singular statement as we move into E3 2008:

PC Gaming is not dead.

They made this statement with strong sales numbers and growth with a little help from a group of publishers showing off some new games under the Games for Windows label.

I sat down with Microsoft?s Kevin Unangst to get an overview of the state of PC gaming as Microsoft sees things.

The State of the PC Gaming Union

First of all, Kevin wanted to emphasize how much bigger PC gaming is worldwide than any single console. Microsoft is also showing more PC growth than any single console.

So with all this evidence about the growth of PC gaming? why is there this belief that it is somehow dying or dead?

Microsoft believes that it comes from the NPD numbers, which are showing declines because they only measure retail box sales. NPD doesn?t measure sales through online digital distribution through services like Valve?s Steam and Direct2Drive. Valve, of course, does not release their sales figures for Steam, but it is assumed that they are very good figures. MMO subscriptions for games like World of WarCraft, Age of Conan, and even Flagship's Hellgate: London, which has now surpassed 1 million subscribers, are also not included.
 

yours truly

Golden Member
Aug 19, 2006
1,026
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i actually prefer my 360 controller over a mouse and keyboard especially in games like COD4 - never though id say something like that

sure a mouse is 10 times more responsive and accurate, but i love rumble controllers now

its adds another dimension when you really feel your gunshots, airstrikes etc