[Computerbase.de] Windows 10 vs 8.1 vs 7 benchmark roundup

Carfax83

Diamond Member
Nov 1, 2010
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This is the largest roundup of benchmarks concerning Windows 10 that I've come across..

Computerbase.de benches roughly 20 games, many of them the latest cutting edge titles. (Use drop down menu)

All in all, Windows 10 is highly recommended to upgrade to if you haven't done so. Even without actual DX12 games, there is a tangible performance increase due to the lighter and more efficient driver model. AMD got the biggest increase in Ryse and Project Cars, almost 20% gains in both games which is astonishing.. NVidia got smaller, but more consistent increases across the board.

It's a shame they didn't benchmark any games with SLI/XFire though, as the performance increase would have been even greater. I have definitely noticed performance increases on my rig. :D
 

MajinCry

Platinum Member
Jul 28, 2015
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I'd like to see how the not-grand-spanking-new games of yore perform, especially the CPU hogs like Oblivion and Skyrim. Neverwinter Nights would be interesting to see as well.
 

Carfax83

Diamond Member
Nov 1, 2010
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I'd like to see how the not-grand-spanking-new games of yore perform, especially the CPU hogs like Oblivion and Skyrim. Neverwinter Nights would be interesting to see as well.

Those games were CPU hogs mainly because the CPUs at the time weren't that powerful. Oblivion came out during the Athlon 64/P4 days if I'm not mistaken, as did NWN.

CPUs nowadays are much more powerful, and more likely to be hampered by the API than anything else.....which DX12/WDDM 2.0 addresses..

But if you guys do decide to upgrade, I would do a clean install afterwards. Clean install is always much better than doing the upgrade..
 
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chimaxi83

Diamond Member
May 18, 2003
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Clean install of Windows 10 here. All I've been playing is TW3. It feels smoother for some reason. Same average FPS, ~55, just smoother.

I like how W10 automatically installed Catalyst drivers, minus Raptr. Once my install was complete, it was just there. Same thing for Geforce drivers?
 

boozzer

Golden Member
Jan 12, 2012
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could someone explain why ryse and attila got such huge jumps in performance??? that is freaking huge.
 

Carfax83

Diamond Member
Nov 1, 2010
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Same thing for Geforce drivers?

Basically yeah, but it's a slimmed down version. SLI would not enable with those drivers for me.. I recommend not using the Windows drivers and getting the drivers directly from the IHV.

Anyone moving to Windows 10 should make these tweaks to the OS. Unless you are okay with all your usage data being logged and delivered out.

http://www.reddit.com/r/Windows10/comments/3f38ed/guide_how_to_disable_data_logging_in_w10/

Looks like some of those tweaks disable some Windows functions or features. Anyone thinking about using those tweaks should be careful they don't do something they might regret.

could someone explain why ryse and attila got such huge jumps in performance??? that is freaking huge.

Attila didn't surprise me, as that game is massively CPU bound. But Ryse surprised the hell out of me :eek:

I have no explanation for that one. Ryse is a GPU bound game, so it should not have gained that much in performance I would have thought.
 

tential

Diamond Member
May 13, 2008
7,348
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Clean install of Windows 10 here. All I've been playing is TW3. It feels smoother for some reason. Same average FPS, ~55, just smoother.

I like how W10 automatically installed Catalyst drivers, minus Raptr. Once my install was complete, it was just there. Same thing for Geforce drivers?

Same thing with my 9800M GTS drivers on my laptop. AMAZING lol. Microsoft hit it out of the park IMO on Windows 10 it just finally feels polished. If you wanna do all that lame stuff, it's there, but otherwise, you have a great OS that feels pretty easy to manipulate and I love the more options to organize windows as I use my 80 inch projector daily so I have a lot of screen real estate right now. I used to watch Live TV and Post.... Now that I don't have live TV :( I'm too focused!
 
Aug 11, 2008
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Yea, I just did the upgrade. Definitely "feels" faster, but that could just be because everything is fresh, IDK. But overall, I like it. Came from Win 7, so was not a big upgrade for me, but *definitely* would be an improvement over 8.1.
 

SPBHM

Diamond Member
Sep 12, 2012
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I don't see project cars on that list, in any case, most of the games shows no difference as one could expect...

pclabs tested it with a pre RTM version and project cards had a nice gain for AMD
http://pclab.pl/art63999-62.html

but also win 8.1 was clearly behind 7 in this game for AMD.
 

alcoholbob

Diamond Member
May 24, 2005
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Those games were CPU hogs mainly because the CPUs at the time weren't that powerful. Oblivion came out during the Athlon 64/P4 days if I'm not mistaken, as did NWN.

CPUs nowadays are much more powerful, and more likely to be hampered by the API than anything else.....which DX12/WDDM 2.0 addresses..

But if you guys do decide to upgrade, I would do a clean install afterwards. Clean install is always much better than doing the upgrade..

Actually I think it was also crappy API / older programming techniques that lack occlusion culling. One of my traditions whenever I upgrade my system is to run a few Oblivion and NWN scenes and some of the framerate walls is still there. Even with a 5820k at 4.6 I'm getting lows of 25-30fps in some scenes which is the same I was getting with a Athlon 2200+ over 10 years ago.
 

Cerb

Elite Member
Aug 26, 2000
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I'd like to see how the not-grand-spanking-new games of yore perform, especially the CPU hogs like Oblivion and Skyrim. Neverwinter Nights would be interesting to see as well.
Those games perform too well to bother, in a typical reviewer's setup, which is going to use the stock game. Plus, some areas are always a bit slow, because Bethesda and/or Gamebryo.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
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I have no explanation for that one. Ryse is a GPU bound game, so it should not have gained that much in performance I would have thought.

As Crysis 3 did, Ryse benefits tremendously from multi-cores and faster CPUs. Crysis 3 and Ryse Son of Rome are not only GPU limited but also CPU limited. It's not accurate to say that Ryse is purely a GPU bound game.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Ryse_Son_of_Rome-test-Ryse_proz.jpg


I guess with superior Windows 10 OS, the overhead between the CPU/GPU communication (multi-threading) allowed for the large gain.

Crytek got a lot of hate from PC gamers but they sure know how to code their game engines well.

proz.jpg

proz%20amd.jpg

proz%20intel.jpg


and they kept improving their engine:
crysis3%20proz%202.jpg

crysis3%20amd.jpg

crysis3%20intel.jpg


vs. recent games that look like they were coded by a college progammer in his 1st year of studies.

Hopefully developers start to make DX12 games from the ground-up so that gamers with i7s (multi-core CPUs) start to benefit even more. Can't wait for true DX12 games to unlock the fully potential of our GPUs/CPUs for years to come ;)
 
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Carfax83

Diamond Member
Nov 1, 2010
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I don't see project cars on that list, in any case, most of the games shows no difference as one could expect...

pclabs tested it with a pre RTM version and project cards had a nice gain for AMD
http://pclab.pl/art63999-62.html

but also win 8.1 was clearly behind 7 in this game for AMD.

Project Cars was on the list, on the second page to be precise. Computerbase.de shows a 17% gain for AMD in that game..

Actually I think it was also crappy API / older programming techniques that lack occlusion culling. One of my traditions whenever I upgrade my system is to run a few Oblivion and NWN scenes and some of the framerate walls is still there. Even with a 5820k at 4.6 I'm getting lows of 25-30fps in some scenes which is the same I was getting with a Athlon 2200+ over 10 years ago.

That's truly surprising. I had both NWN and NWN2, but I don't remember them being that bad. Both NWN and NWN2 also used occlusion culling for ceilings and other building structures depending on the camera view..

As Crysis 3 did, Ryse benefits tremendously from multi-cores and faster CPUs. Crysis 3 and Ryse Son of Rome are not only GPU limited but also CPU limited. It's not accurate to say that Ryse is purely a GPU bound game.

Well I guess that explains it then. I figured Ryse would be damn near completely GPU bound given how shader and compute intensive it is..
 
Feb 19, 2009
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Crytek makes good game engines but meh games. I wonder why not many more AAA studios just license their engine, rather than going with crap in-house (Ubifail anyone?) engines or UE4 which is an unoptimized turd based on games on that so far.

Seeing a game engine scale with 8 threads is amazing. Seems like only DICE, Crytek & SquareEnix makes good engines these days.
 

RussianSensation

Elite Member
Sep 5, 2003
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Well I guess that explains it then. I figured Ryse would be damn near completely GPU bound given how shader and compute intensive it is..

Not sure if you saw this thread but Crysis 3 (and subsequently Ryse since it's based on the same engine) are known to scale very well with extra CPU horsepower/multi-cores.

I have to say I am very surprised that AC Unity doesn't benefit NV/AMD greatly though as it also scales well with extra CPU power:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_Unity-test-ac_proz.jpg


http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_Unity-test-ac_amd.jpg


The interesting part is if we are seeing 15-20% increases on DX11 games simply moving to W10 and a new WDDM2.0 driver, I can't even imagine the gains we will see on true DX12 games. I think once DX12 games start coming out, it'll be a situation where some of those games wouldn't even be possible to make under DX11 due to the severe draw calls overhead. That's actually going to force many gamers to upgrade from Windows XP/W7.

Crytek makes good game engines but meh games. I wonder why not many more AAA studios just license their engine, rather than going with crap in-house (Ubifail anyone?) engines or UE4 which is an unoptimized turd based on games on that so far.

Seeing a game engine scale with 8 threads is amazing. Seems like only DICE, Crytek & SquareEnix makes good engines these days.

What's really scary is UE4 doesn't support SLI/CF and by the looks of it it's a horribly unoptimized game engine as far as CPU multi-threading goes - at least in its current implementations:

UE4 games thus far. :whiste:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Kholat-test-Kholat_proz.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Kholat-test-Kholat_intel.jpg


or

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Hatred-test-h_proz.jpg

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Hatred-test-h_intel.jpg


or

http--www.gamegpu.ru-images-stories-Test_GPU-Action-ARK_Survival_Evolved-test-arc_1920_intel.jpg


If UE4 underlines many of next generation PC games but doesn't undergo major improvements, the games based on it will be major CPU hogs where we'll need the fastest IPC architecture. I mean in ARK Survival the i3 4330 is faster than the i5 2500K/2600K/3970X but 4670K is barely faster than the i3 4330. Shocking to see a 6-core HT 3970X lose to an i3 -- just highlights how unoptimized the game/engine is. AC Unity has issues with GPU optimization but it's CPU scaling is miles beyond this UE4 engine turd:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-ARK_Survival_Evolved-test-arc_1920_proz.jpg
 
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Samwell

Senior member
May 10, 2015
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Your charts on UE4 doesn't show, what the engine is able too. It shows that Multicore programming is more expensive because is takes more time and is harder. Indie developers as we see often don't use Multi-Core properly, but a AAA game in UE4 would look totally different. I can also make a Cryengine, Frostbite whatever game just using 1 core. A game doesn't become magically multithreaded because the engine is able too.
 

BSim500

Golden Member
Jun 5, 2013
1,480
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It would be interesting to see a detailed breakdown of Windows services activated by default on each platform. Eg, if Windows 10 is 1% faster but has disabled several more optional services, then can the same effect be had by disabling them on W7? One of the first things I do on a fresh W7 install is disable about 15x odd unused services like Homegroup, BITS, Indexing, PCA, etc, and doing a before (default install) vs after (minimalist services) benchmark can be up to 2-3% faster.
 

R0H1T

Platinum Member
Jan 12, 2013
2,582
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It would be interesting to see a detailed breakdown of Windows services activated by default on each platform. Eg, if Windows 10 is 1% faster but has disabled several more optional services, then can the same effect be had by disabling them on W7? One of the first things I do on a fresh W7 install is disable about 15x odd unused services like Homegroup, BITS, Indexing, PCA, etc, and doing a before (default install) vs after (minimalist services) benchmark can be up to 2-3% faster.
No in fact win8 & win10 have more services than win7 & more of'em enabled by default, the single biggest resource hog i.e. Aero has been removed though, which is part of the reason why both of'em feel smother than win7 ^_^
 

SteveGrabowski

Diamond Member
Oct 20, 2014
8,752
7,357
136
Clean install of Windows 10 here. All I've been playing is TW3. It feels smoother for some reason. Same average FPS, ~55, just smoother.

I like how W10 automatically installed Catalyst drivers, minus Raptr. Once my install was complete, it was just there. Same thing for Geforce drivers?

That makes me not want to install Windows 10 if it wants to handle driver updates, but I have an Nvidia card. Their driver releases since April have been pretty lousy. I finally had to give up and disable hardware acceleration in Chrome since I wanted to play Witcher 3 and the April driver (for the GTA V release, the last stable one they have released) wasn't going to cut it for TWC3.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
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As Crysis 3 did, Ryse benefits tremendously from multi-cores and faster CPUs. Crysis 3 and Ryse Son of Rome are not only GPU limited but also CPU limited. It's not accurate to say that Ryse is purely a GPU bound game.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Ryse_Son_of_Rome-test-Ryse_proz.jpg

Ryse scales even better now. Here is a benchmark GameGPU did in December after the game had some time to be patched. The stock 4770k just walks all over the stock 4760k. Hell, the stock 2600k does too. I can't believe you still always see people recommending i5s for multi GPU setups.

http--www.gamegpu.ru-images-stories-Test_GPU-Videocards-game_2014-video-CPU-ryse_proz.jpg
 
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railven

Diamond Member
Mar 25, 2010
6,604
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Am I the only one that finds it a little misleading to compare 2 indie games and one unfinished game to three multi-million dollar games (of which one almost left the company in financial ruin)?

I mean, I guess, I wouldn't be surprised that a studio of 50+ people could optimize their engine better than a handful of first timers.

Do we have any real AAA dev titles to compare? All the comparatives made by Russian just tells me AAA studios backed by millions code better than Indie devs trying to break even.