but the distance that the highest quality textures are loaded is significantly increased relative to ultra and high quality.
Where does this occur so I can test it?
But, this is besides the point. This discussion isn't about whether Doom's nightmare settings increases texture quality. It's about whether the Fury X and the Fury can run nightmare quality shadows and textures without dropping frames or creating lots of stutters due to texture swapping.
I've already tested that and found that it does handle nightmare shadows without issue. I found no evidence that nightmare virtual texture page size increased IQ at all. Please show me where I can go to confirm that it does increase IQ.
After doing some research, I doubt you'll find any differences because Doom uses virtual textures. The PC and consoles are using the same virtual textures broken up into tiles or chunks, but the PC is able to have better looking textures due to having more memory in the sense that the highest quality textures are loaded further away rather than up close.
Nightmare quality just pushes the distance further away from the camera for when the highest quality textures will be loaded relative to the ultra setting. This is why I never see texture pop in when playing Doom, unless it's after an initial load..
I already mentioned that the page size was to hold more textures and not increase the IQ days ago and showed that even the 1070 has texture streaming issues.
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