Rant: misunderstandings about about MIDI
How many of you guys whom complain about 384 or 512 voice MIDI _EVER_ use them? The quality of the patch is much more important than the quantity of the polyphony. This specification means the card can play 384 simultaneous sounds (or musical notes)... general MIDI specifies only 24. 32 note polyphony (voices) was the standard on pro gear for many years. Now the gaming cards keep uping the numbers to impress consumers. 384 vs 512 vs 1024 vs MOOT POINT.
I can't speak for this card (don't own it), but Turtle Beach has a good reputation in the audio world. I bought a TB Santa Cruz and am very impressed with it. Hell, I didn't even realize it until now, but it states "64 hardware + unlimited software" voices...
If you want good gaming MIDI, Creative sucks *ss. My Yamaha DB50XG daughtercard still beats any DLS font or soundfont I've tried on my TB Santa Cruz or on my Awe32 with 8mb for playing MIDI files or video games. The daughtercard just rocks for playing stock MIDI "." To let you know my criteria.... leaning over I can look at my 3 EMU rack mounted modules and mixer... UltraProteus, Proteus2 and my Kawai K5000W workstation. If you want serious MIDI for your games, go get a card that have a waveblaster daughtercard connector and buy a DB50XG or a Roland Sound Canvas.... then snicker at every add Creative writes about their DLS/soundfont stuff. Their soundfonts actually work well as a sampler, or for custom patches in a composition (especially if you get some of the EMU libraries available)... but I have yet to hear anything that uses them *well* in a game context. The best MIDI games I've heard in recent times are: Age of Empires, HOMM2 (MIDI optional), X-tension (MIDI optional) and they all sound best (IMHO) on a DB50XG daughtercard.
End rant... we now return you to your normally scheduled bargain hunting
