Competitive FPS on the PC

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Nov 26, 2005
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if you like DM Vipers is second to none
if you like TDM Vipers also has one and there is also Beer Drinkers
both Central US, i think they are based in Chicago
 

Sureshot324

Diamond Member
Feb 4, 2003
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Does it exist anymore? I'm at a loss for what choices I have available to me anymore. I used to play SoF2 a LOT, then migrated to CS:S and played quite a bit of BF2 and BF2142... but it's been a couple years since I got anything new. MW2 is a crapshoot it seems, but is MW1 still good and popular? I just want something new.

Are you looking to get into clan/league play or just pubbing?
 

zerocool84

Lifer
Nov 11, 2004
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Another vote here for UT3 but it's hard to find good servers for it. It's really a shame UT3 wasn't more popular, but I guess it isn't suprising since Call of Duty has a much larger general appeal.

TF2 is fun but it really isn't the same thing at all.

Yea I really enjoy UT3 but never play it cus there' never anyone on. It's a sad shame. There's infinitely more people on UT2k4 so I'll usually play that or TF2.
 

n7

Elite Member
Jan 4, 2004
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Hey you UT3 people, add me [n7dgs] on xfire, or PM me with Steam info & we'll play sometime :)

I'm always looking for people to play with :awe:

I'm much better "competitively"@ UT2k4 than UT3, but will still play pretty much anything UT2k4/UT3.
 
Oct 30, 2004
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Does it exist anymore? I'm at a loss for what choices I have available to me anymore. I used to play SoF2 a LOT, then migrated to CS:S and played quite a bit of BF2 and BF2142... but it's been a couple years since I got anything new. MW2 is a crapshoot it seems, but is MW1 still good and popular? I just want something new.

What exactly do you mean when you say "competitive FPS"? Do you mean FPS that has lots of online multiplayer action or FPS with formal leagues and clans that play clan matches? It's a shame that Epic Games did such an awful job with Unreal Tournament 3. Had UT3 been anywhere near as good as the original Unreal Tournament (1999) (perhaps the greatest online multiplayer FPS of all time), it would be the game to get for competitive FPS.

<Edit> OK--you're talking about playing on public servers mostly.

Have you considered Unreal Tournament 2004? It's cheap (just look for the "Unreal Anthology" to get UT99 too) and there is still lots of action to be had for Onslaught (vehicular large map war type game--lots of fun) and Invasion Monster Hunt RPG (non-competitive shooting gallery where your character can get progressively tougher.)

I recommend these servers:

http://www.omnipotents.com
http://www.clandw.org

Also, consider the original Unreal Tournament(also called UT99). It still has hundreds of people playing on it but the public servers for capture-the-flag all play modded game types such as Instagib, Sniper rifles only, and Strangelove (ride an explosive missile warhead and jump off of it).

However--you can play UT99 capture-the-flag competitively in a way that simulates a 5v5 clan match--it feels like an FPS cybersport. There is a community of hardcore UT99 addicts who play spontaneously organized 5v5 clan match-style capture-the-flag games called PUGs (pickup games). This game is a cybersport--it is so intense that you almost feel like you are an athlete and part of a hockey team--trying to make plays and help score the goal. At least that's how it makes me feel. They are organized on certain IRC (Internet Relay Chat or chat rooms) channels where people sign up (with the help of a simple program called a pugbot) to play the 5v5's. When they fill to 10 players, two become team captains and draft-pick the other 8 players for a best-of-three maps match. Then they join a voice comm server. These games are unscheduled and several of them occur each evening in North America. (There are also European IRC channels for this.) However, those players are mostly grizzled veterans from the pro community so it might be hard to break into it and feel comfortable and welcome, though there might also be some channels for newer players.
 
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Oct 30, 2004
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Another vote here for UT3 but it's hard to find good servers for it. It's really a shame UT3 wasn't more popular, but I guess it isn't suprising since Call of Duty has a much larger general appeal.

UT3's failure had nothing to do with Call of Duty 4. Rather, UT3's failure was because UT3 was an abortion compared to what it might and ought to have been (a real UT99-2 with the addition of Bombing Run, Onslaught, Invasion, and vehicular-CTF) that did not deserve the Unreal Tournament name.

I've probably forgotten more about what was wrong with UT3 than most people will ever know but I could probably still compose a nice list of its problems. One of its biggest problems was that it was released essentially in an alpha or beta condition with a barely functional and featureless server browser and it felt like a poor console port having a horribly consolized user interface. It also had game play issues.
 

coreyb

Platinum Member
Aug 12, 2007
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TF2. Don't judge the game by the average online experience. The game is totally different when playing 6 v 6 without crits and playing against other good players.
 

dguy6789

Diamond Member
Dec 9, 2002
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The menus were the only real problem with UT3 and that was mostly patched up.(Minor glitches here and there but those weren't major and most of them were patched) It's still not perfect but definitely usable now.

The big reason UT3 failed is just because of the type of game gamers want to play now. They aren't into arena style shooters like Quake or UT, they are into realistic looking, easy to play games like MW2.

If you look at UT3's launch and MW2's launch, UT3 looks like a completely flawless game by comparison, yet MW2 still sold like hotcakes. So clearly consolization isn't the reason UT3 failed, otherwise MW2 would have failed a hundred times worse. It's just not the type of game that the casual PC gamer wants to play anymore.
 
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n7

Elite Member
Jan 4, 2004
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If you look at UT3's launch and MW2's launch, UT3 looks like a completely flawless game by comparison, yet MW2 still sold like hotcakes. So clearly consolization isn't the reason UT3 failed, otherwise MW2 would have failed a hundred times worse. It's just not the type of game that the casual PC gamer wants to play anymore.

Thankyou.

Someone else who sees what really happened.

I originally though this could be blamed on Epic even though i myself thought the game was pretty good.

But the more time goes by, the more i realize UT3 couldn't have been a success no matter how flawless it was.

The above is precisely why the series is dead.
Even if they were to release a perfect UT4, it doesn't matter.

The UT gamestyle is dead.
 
Nov 26, 2005
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With Unreal Tournament III The thing that really improved the play for me, even though I still get my ass kicked by the pros was taking off the weapon bob and mouse acceleration. There are other things like changing TCP parameters that help, other argue this but I've noticed the difference. TcpAckFrequency 1 will make every packet recognized instead of the default of 2 - which personally I think is one of the culprits to the "lag-shot" These registry keys are not there by default and have to be added manually: both of which differen from Vista to XP. I've also noticed a difference with disabling Nagles Algorithm. Another registry key that needs to be added... if anyone is looking for further information on this I've posted in the Epic forums under the thread "Hm... Excessive Shot Lag...."
 
Oct 30, 2004
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The menus were the only real problem with UT3 and that was mostly patched up.(Minor glitches here and there but those weren't major and most of them were patched) It's still not perfect but definitely usable now.

UT3 had (and still has) a horde of other problems. The state that the game was released in didn't do it any favors. (It needed another 6 months in the oven.)

UT3 does have game play problems separate from its User Interface problems. Here are some off the top of my head:


  • Vehicles feel awful compared to the UT 2004 vehicles and they lack first person view (important for flying vehicles and tanks IMHO). The addition of the Nightshade with its mine pod that cannot be destroyed was also a horrible idea. (Consequently, many people such as myself prefer UT 2004's Onslaught to UT3's Warfare.)
  • You cannot set communications keybinds such as "Cover me" or "Enemy flag carrier is here (location ID tag shown)". Since console users wouldn't have buttons for that and since UT3 is in essence a console port, it never occurred to the developers to include it.
  • The game play feels too fast, faster than UT99, resulting in a feeling of a lack of control of and and awareness about what's going on. It feels like the regular speed setting is UT99's 150 speed setting. The default should have been 110. It's hard to describe in words, but the feel of the game play and the fragging is inferior to that of UT99.
  • The translocator still suffers from limited throws.
The user interface still has issues too and it pales in comparison to the quality and features of the UT 2004 and even the UT99 interface. It's better now that it's been patched up but it's still not very good. For example, you still need to wait to load the Main Menu (!!!). Also, you cannot seamlessly and quickly summon the server browser while you are on a server--you need to quit it first. In UT99 and UT 2004 you could summon it instantly and check out games on other servers to decide whether to stay on your current server or to move to another one. You could do all of this in just 5 seconds. In UT3 you need to leave the server, check the server browser, and then wait while UT3 reloads the map to rejoin the server.

UT3 also lacked many of the game types that the other games had--most notably UT99-style Domination, Bombing Run, Assault, and Invasion.

UT3 also had a horribly archaic file structure which made it more prohibitive for modders and mappers. I understand that some sacrifices have to be made for the Application Data folder and to be Games for Windows compliant, but as a guy who released a couple UT99 CTF maps and who played around with the UT3 Editor, it's just awful and much more complicated.

The big reason UT3 failed is just because of the type of game gamers want to play now. They aren't into arena style shooters like Quake or UT, they are into realistic looking, easy to play games like MW2.
It's impossible to say that because UT3 was a stillborn and had so many problems of its own that if your statement were false--if in fact people would like to play arena-style FPS--it would not change anything in regards to UT3. If UT3 had been a real bona-fide UT99-2 with the new vehicular game types and if it were well-polished and released in a state with few bugs then we could better evaluate the possibility that no one is interested in Arena-style FPS. I don't believe it--males are still males and they would still enjoy a competitive blood-n-gutts online multiplayer FPS cyber bloodsport experience.

The reason why Arena style FPS is not doing well is, very simply, that there aren't any worthwhile arena style FPS titles. Both UT99 and Quake III--the leading games in this genre--never received proper sequels.

If you look at UT3's launch and MW2's launch, UT3 looks like a completely flawless game by comparison, yet MW2 still sold like hotcakes. So clearly consolization isn't the reason UT3 failed, otherwise MW2 would have failed a hundred times worse. It's just not the type of game that the casual PC gamer wants to play anymore.

MW2 benefited from the success of MW1 and MW1's success was very proximate in time to the release of MW2.

In contrast, in the Unreal Tournament series, much of the fanbase was lost with the release of the UT 2003 abomination. UT 2004 is a good game in and of itself because of Onslaught but it suffered from the loss of much of the UT99 fanbase (which had no interest in UT 2004 because of UT 2003) and the fact that it's on-foot fragging (CTF) was inferior to that of UT99 and CTF was the primary game type for UT99. So, UT3's release was too far removed from UT99's release to benefit from UT99's popularity (like MW2 can MW1's) and UT 2004 was never nearly as popular as UT99.

In summary, UT3's failure to gain market share and to attract and to maintain a large online multiplayer player population is based, not on gamers' dislike of arena style FPS or even the release of competing FPS games, but rather 100&#37; on the quality and design of UT3 itself. This is the lesson that Epic Games needs to learn and understand if it is ever to successfully revive the series with a UT4.
 
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