Company of Heroe's tips / hints / help for new player

leeland

Diamond Member
Dec 12, 2000
3,659
0
76
My buddy and I finally got on the COH bandwagon as we were looking for something new to play online together...

I have played RTS's before where he has not...

He is a little overwhelmed by the COH interface and I was hoping to find something online or a website that lists some strategies / tips / keyboard shortcuts for him so he can get the hang of it because it isn't pretty at the moment...


Any help is appreciated.


Thanks,

Lee
 

leeland

Diamond Member
Dec 12, 2000
3,659
0
76
can't get to the site at the moment (work)

I am also looking for anything related to keyboard shortcuts and mappings if possible...or is that in the instructions? I haven't looked yet (I believe the instructions are a pdf on the disc somewhere)
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
^^ not sure what grid keys are, HOWEVER, if you wanna go the normal route, LEARN THE HOT KEYS and SHORTCUTS for the common units and buildings.

A general tip is don't build or invest in unnecessary stuff at the start of a game.

RESOURCES RESOURCES RESOURCES!
 

leeland

Diamond Member
Dec 12, 2000
3,659
0
76
^^ not sure what grid keys are, HOWEVER, if you wanna go the normal route, LEARN THE HOT KEYS and SHORTCUTS for the common units and buildings.

A general tip is don't build or invest in unnecessary stuff at the start of a game.

RESOURCES RESOURCES RESOURCES!


funny you mentioned that...I fired it up last night and played a skirmish against the nazi's


I got my engineers, built a barracks...and had one set of guys built and then I got whooped...had a car and everything else attacking me...

I would assume the hotkeys and shortcuts are somewhere in the instructions?
 

Chapbass

Diamond Member
May 31, 2004
3,147
96
91
dont have any suggestions, but the british are amazing. Just personal preference. :)
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Maybe just have him play the game in single player? It walks you through pretty much everything in a slow fashion but he probably doesn't want to wait that long to play online.
 

JTsyo

Lifer
Nov 18, 2007
12,038
1,135
126
Right of at the start you have to grab the right resources. That means know what you need to build the building units you need. I like the Americans since they are well rounded. I like going the Ranger tech tree. I haven't played online though, just vs the computer. I'm not a fan of the points mode, I prefer destroying the other side.
 

leeland

Diamond Member
Dec 12, 2000
3,659
0
76
How do you queue orders to soldiers?

I read that you can hold shift to queue orders...

SO...lets say at the beginning of a round I want to take my engineer and have him capture multiple points...

Is it as simple as highlighting the engineer, going to the mini map, holding shift down and clicking on the icon within the mini map? or does it require further steps?

Sorry if the question is a bit confusing...

I tried the above and all it would do is just take the engineer right to the flag and do nothing...

Thanks,
Lee
 

JTsyo

Lifer
Nov 18, 2007
12,038
1,135
126
Don't think you can give anything other than move and attacks orders on the mini map. You'll need to scroll on the regular map and pick the actual points.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
I havn't played in a long time but when I did I was pretty damn good. From what I can remember...

Machine gunners can combat anything early game except snipers. I usually rush nothing but machine gunners to bunker up in buildings at key chokepoints. Unless enemies research sticky bombs right from the start or pump out snipers right from the start you'll have a good foothold.

Next, I decide whether I want to go heavy tank or heavy soldiers. (I never do both.. unless end-game resources permit it) I usually go heavy solders as they can be well equiped to combat anything if upgraded properly. I rarely ever make the standard gunner soldiers. They usually stalemate with enemies instead of plow them down unless they are fully upgraded. Instead, I tend to have my mg teams suck it up until I can get paratroopers or rangers.

This is more so for playing as allied. I just go by this general rule, instead of trying to be everything, try to specialize in just a few things.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
I just picked up Tales of Valor for the cheap price on Steam and I can't believe they wanted $30 for that. I passed it in 6 hours and that's only because I replayed 2 of them to get all the medals. I'm glad I didn't pay full price for it.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
The tutorials on gamereplays.com are really good, you'd do well to read them.

The game employs a hard counter system (rock paper scissors style, rather than "this unit is 20% more effective against this unit"), so it's good to know what beats what.

The cover system is also important.
Green cover gives incredible defense to troops, yellow gives moderate, units garrisoned inside buildings fall somewhere in between. British trenches are way beyond all of that, but the British as a whole are weaker/more expensive so they have to play defensively (well, get out as far as they can and then dig in). Flamethrowers and explosives (grenades and such) are more effective against units in cover, proportional to how much less effective bullets are.
Some elite infantry (or many units once they reach vet level 2) have 'elite' armor, which basically treats them as if they're in cover all the time.

And so on and so on. Units also have differing effectiveness at long versus short ranges. In general, single shot weapons are better at long, while machine guns are better close. Rocket launchers and such are also better at close range. The Americans and British tend to be superior at longer ranges, while the Wermacht and PE are superior at close ranges.
 

heat901

Senior member
Dec 17, 2009
750
0
0
AT guns, AT guns and AT guns. When being allies AT guns are probably your best friend and are almost always need to take down axis heavy armor.

This just might be my prespective but axis def have an advantage in a longer draw out game. Where allies are more of rush lets get in there before ze panthers start rolling out.

I have been playing the game probably since it has be released normally I go on like 6 months breaks like I am doing now. Its a great game probably one of the best rts out there but it has its flaws and imbalances like any game. Probably the more hillarious part of the game is when vehicles(tanks,jeeps, etc) go into god mod even though they have like 1% life and the only way you can kill them is through a crit.... its rather absurd.... so that tank you almost had dead some how gets back to base and they rep it right back onto the field.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
AT guns, AT guns and AT guns. When being allies AT guns are probably your best friend and are almost always need to take down axis heavy armor.

This just might be my prespective but axis def have an advantage in a longer draw out game. Where allies are more of rush lets get in there before ze panthers start rolling out.

I have been playing the game probably since it has be released normally I go on like 6 months breaks like I am doing now. Its a great game probably one of the best rts out there but it has its flaws and imbalances like any game. Probably the more hillarious part of the game is when vehicles(tanks,jeeps, etc) go into god mod even though they have like 1% life and the only way you can kill them is through a crit.... its rather absurd.... so that tank you almost had dead some how gets back to base and they rep it right back onto the field.

German tanks do that A LOT.
You know how infantry get benefit from cover in that game? Well when a vehicle gets below 5% health, it basically goes into heavy cover permanently until it's healed up. It pretty much prevents a vehicle from being chipped away to death by massive small arms fire.
 

heat901

Senior member
Dec 17, 2009
750
0
0
Hardest game ever.

Well with all the AI updates they did for skirmishes which is nice of them it does make it challenging. The game does have a learning curve when play real players online... I would make a joke account name for my first one cause you are def going to have some loses. Its hard to guess what the other team is going to roll out with which probably makes it one of the more fun rts out there for the replay ability. One of the true rts that are strategy not just the biggest and best unit built = automatic win.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Bleh you wont learn much fighting the AI. I see two types of newbs online, hyper aggressive ones that fail in the first 5 minutes as they expand too much theyve usually learned from fighting the AI and the turtles, theyre in every strategy game they just freshly installed it and went online. Both are equally hopeless :)

Just play some "2v2 newb fun" games on maps like viers river valley and lyon, theyre easy maps with chokepoints you can learn the basics of the game there, queing up unit orders etc, whats good vs what. The game does have a lot of hard counters but theyre not absolute, a tank can drive behind an AT gun and mess it up etc. Also its a bit of a shame but the axis AT gun is miles better than the allied one as the axis one can cloak and it does more damage. This makes allied armor a bit rubbish.

Also watch the replay and see what the enemy did if you get whooped and dont understand why. I find its more fun doing that than watching random peoples replays or reading strategy guides.

Generally the best doctrines for each faction are:

Wehrmacht - Terror (for firestorm ability, V1 rocket, propagana, king tiger)
USA - Airborne (map dependant but mostly airborne for the paratroops and recoilless rifles and dropping AT guns from the sky and reinforcing the airborne from anywhere)

I dont know about the brits/panzer elite, it varies on different maps for them, those factions have been severly weakened through patches and are hopeless without being teamed up with a wehr or US. Brits can actually help out a US player but with the PE it would almost always be better if they were a wehrmacht instead, unless doing some crazy rush strategy.
 

Sureshot324

Diamond Member
Feb 4, 2003
3,370
0
71
If you're going to play online I recommend starting with automatch 1v1s. For 1v1 the automatch does a decent job finding you another n00b to play with, but for team games it often puts you in match with better players, and your teammates might not be happy about that.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Bleh you wont learn much fighting the AI. I see two types of newbs online, hyper aggressive ones that fail in the first 5 minutes as they expand too much theyve usually learned from fighting the AI and the turtles, theyre in every strategy game they just freshly installed it and went online. Both are equally hopeless :)

I dont know about the brits/panzer elite, it varies on different maps for them, those factions have been severly weakened through patches and are hopeless without being teamed up with a wehr or US. Brits can actually help out a US player but with the PE it would almost always be better if they were a wehrmacht instead, unless doing some crazy rush strategy.

Yup, what you learn from playing the AI is... how to defeat the AI.

I don't know how truly useful it is, but sometimes I like going brit tank doctrine, and getting very early tanks which gives you mobile AT rather than relying on static AT guns.