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code to capture game screen (windows)

theGlove

Senior member
Hi All,
need a little help. I would like to have some pointers/tips on how to go about writing code for game screen capture (win platform). I tried to use google for some examples but couldn't find any that dealt with game screens. C++ code preferably but I'm open to any other code, just need to know the technique on how to do this. thanks
 
Here's an example using GDI+. It's written in C# but it would be rather painless to port it to C++ if you really want to.

Link
 
Originally posted by: Dimmu
Here's an example using GDI+. It's written in C# but it would be rather painless to port it to C++ if you really want to.

Link

Will GDI+ capture a D3D surface?
 
ok thanks, well i'm thinking about either trying to do the sendkeys way (have the program send print screen and then capture the img from the clipboard). not the best way but i just need a quick and simple way for what i'm trying to do.
 
Originally posted by: Markbnj
Originally posted by: Dimmu
Here's an example using GDI+. It's written in C# but it would be rather painless to port it to C++ if you really want to.

Link

Will GDI+ capture a D3D surface?

I was under the impression that this would behave some-what like "Print Screen," but with the added benefit of more control of the process. Perhaps I am mistaken?
 
Originally posted by: Dimmu
Originally posted by: Markbnj
Originally posted by: Dimmu
Here's an example using GDI+. It's written in C# but it would be rather painless to port it to C++ if you really want to.

Link

Will GDI+ capture a D3D surface?

I was under the impression that this would behave some-what like "Print Screen," but with the added benefit of more control of the process. Perhaps I am mistaken?

Well, the reason I mentioned it is that GDI+ and D3D are two completely different graphics architectures. The OP didn't mention what kind of game he wanted to capture a screen from. In the D3D world there is Fraps, for example, which captures screens and clips, but I don't think you can get there through GDI.
 
You should be able to BitBlt the screen even when an OpenGL or DirectX game is up. I know it worked for me at least with OpenGL games, as printscreen does work with all games that I know of.
 
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