- Oct 7, 2004
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You are wrong too.Originally posted by: Dkcode
lol. i think they must be mistaken. Im call of duty 2 uses the lastest build of the unreal 2.0 engine. I know that it does not use the quake 3 engine.
The venerable Quake III engine has been retired in favor of an in-house custom job, featuring pixel shaders, bump maps and much-improved shadows and lighting.
:roll: Its a brand new engine.Originally posted by: Dkcode
i missed the word think out between im and call of duty 2 lol. anyway by the look of it its almost identical to the unreal engine. maybe its a modified version or something. just look at the way the buildings slant outwards, just like unreals do. I dont think they custom built the engine from stractch what with the initial release of cod back in 03. In 2 years they would never have built a new engine plus built maps, textures, models and all the other stuff in such a short space of time.
Powered by Infinity Ward's proprietary new engine, the sequel delivers an unparalleled portrayal of the chaos and intensity of war with life-like authenticity, amazing special effects, advanced A.I. technology, the most realistic squad combat and explosive action.
Same works with Doom 3 - which, by the way, has a very similar radiant as other id Software techonology-built games...
That being said, IW is not id Software. So their new engine will have a totally custom-built SDK associated with it. BUT, should look and feel the same way as CoD Radiant - why?
The reason Doom 3 Radiant, GtK Radiant, MOHAA Radiant, and CoD Radiant are all so similar is because they are all built off of id Software's technology. Even though Call of Duty and MOHAA were not made by id Software, they still used the modified Quake 3 engine (so the Software Development Kit will basically be the same unless the developers want to build in their own custom features). The Quake 3 engine being an id Software property.
Now the REASON that the SDK's are kept so similar, is because the game developers do not want their mappers to have to learn new stuff. They want them to be able to simply crunch out new maps with all of the new models, textures, etc. So if id Software made a new engine, and made the SDK really complicated and new, nobody will want to license out their engine because their team of developers would have to learn it all again.
So even though IW is making their own engine, there is a better-than-likely chance that they'll keep the SDK very similar, if not identicle, to the CoD Radiant .
Hope that explains the logic better.
Originally posted by: KristopherKubicki
It is not based on the same engine. The only thing is they use very similar commands.
Kristopher
Originally posted by: aka1nas
Woot. I work right across the hall from infinity ward. Maybe I can run over and ask them.