- The lighting looks likes too diffuse based. In essence they have added shadows over the top of the world but the rest of the lighting looks relatively static.
- The shadows are hard edged.
- The textures are often quite low resolution.
- Angular edges are showing the classic PPAA shimmer
- The snow looks pretty poor, again mostly because the lighting isn't working right and they haven't even bothered to make the snow material behave and reflect light as it should, it looks like its made of plastic not snow.
- There is no SSAO that I can spot, if its there its well hidden. Most of the lighting in the world is static and I can't really see enough foilage and such for SSAO to be a benefit but even so doesn't look like its there.
- Weapons fire shows minimal lighting effects on the world. Its there but its not very realistic, seems to be just distance based.
- Particle effects are quite low detail.
- the fire looks pretty bad and simplistic.
- I agree the animations look stilted and limited in comparison to todays games, the deaths are a very limited set of possibilities.
- World size is quite small.
All in all technically the game looks like it was made in 2008 other than the global illumination being used to choose the lighting for the world. Nothing here that an old GPU couldn't handle, this is not a next gen game in its use of modern techniques and capabilities.