CoD 4: Grenade Spam

AVP

Senior member
Jan 19, 2005
885
0
76
Back when Team Fortress Classic was amazing, grenade spam was devastatingly good. Wouldn't have thought that removing them would make the game better, but that was what TF2 did, and it worked.

Now in in a similar situation, CoD:4 is all about 3x frags and martyrdom for easy kills. Its pretty often that that you find yourself blind, or in smoke with a grenade icon in every direction.

It's bad enough that the majority of servers aren't teamplay directed, but rather just kill fests. I try to stick to sabotage and headquarters to have some semblance of strategy in the game, but it is still hampered by random nade chucking.

I enjoy the game immensely, but each passing day it grows more stale as I am forced to switch my builds to 3x frag instead of a gun enhancement or gameplay/tactics favored. I remember thinking how cool it would be to have uav jammer, only to realize that there are 1-2 maps where it is moderately useful.

I would love for them to get rid of 3x frags, martydom and have only 1-2 grenades available as a perk. Then each person would be limited to either a smoke, stun or flash unless they forgo another option. Instead of dying seven straight times to grenades, I might actually have the opportunity to shoot someone before I am killed.

The game needs this more than anything, or at the very least someone with the skills needs to make what would be the most popular CoD 4 mod around.
 

Ctrackstar126

Senior member
Jul 14, 2005
988
0
76
Yea if you go into a populated server it gets hectic. Try going in one with less then 14 ppl. Also try pugging I know theres an IRC channel for pickup games. Hella fun
 

Gusty987

Golden Member
Mar 24, 2004
1,473
0
0
I play on a server with a max of 20 people and martyrdom not allowed...its not too bad.
 

brencat

Platinum Member
Feb 26, 2007
2,170
3
76
AVP +1

We definitely need some more open maps too. Kind of like a 'Brecourt' type map.

And yeah, I avoid servers over 26 ppl playing.
 

Maleficus

Diamond Member
May 2, 2001
7,682
0
0
So I got a chance to play the game, and I have to admit my posts in previous threads were flat out wrong, I am enjoying the game but I agree completely, grenade spam and martyrdom are stupid as hell, last stand is pretty annoying also. I doubt they will be doing anything about this though :\
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Thats the standard in the real Army.
"Do that which works, no matter what your mother tells you."

Its also a standard combat slogan.
"If a stupid plan works, its not a stupid plan." (Or something to that effect.)

If grenade spamming works, people will continue to use it.

Same thing with Battlefield 2. People quickly discovered all the cheap & easy ways to win and thats what they did, and the game quickly lost interest. So they had to change up the rules a bit to keep it interesting.
And COD 4 will be the same. They will have to rearrange the MP system a bit so the online play is still fun. Its normal and if you like the game you'll probably stick with it until they make it better.

I have been loving the SP campaign so I dont give a crap. The nighttime gunship was sweet, most of the marine and SAS missions are good.
I'm getting my ass kicked in the stealth mission right now, but it certainly wont turn me off the game.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
I only really enjoy playing Hardcore mode. No hud, no radar screen unless your team has radar (or you may get the radar screen if the other team has it (cannot remember), but with no enemy locations if that is indeed the case, unless your team at the same time gets a UAV in the air and gets radar), no bullet count or anything to that matter. Oh, and increased bullet damage so a single bullet may actually take you out, or quite likely two or three will if one does not.
It actually makes the game kind of nerve racking, because you may turn a corner and be completely surprised. Game becomes pure reaction-based. It's definitely the game to play with voice comm if you can get your entire team to do so.

I still as of yet have not bought the game on the PC so I cannot play online on the PC yet. I have played and beat the single player (really enjoyed it, always loved the cinematic style of the games and this game was definitely no exception, was so fun to play) and have played on Live quite a few times, or split-screen local.

a problem with any online semi-realistic war game is grenades. The problem is, it's hard to force the idea of ammo/munitions preservation in a world where you are fighting one map that is guaranteed to have an end.
You would realistically have 3 grenades on a person, but no soldier would be willing to use all 3 grenades, let alone a squad leader allow all of his men to use all of their grenades, in one battle. You wouldn't know if there is more to be fought in between the present and your arrival at a FOB or otherwise return to friendly lines. So I think war games will always have an increased grenade usage as compared with real life. Unless we start each 'mission' with different ammo levels, say a few soldiers only have 1 grenade and maybe 2 clips of ammo, while others have more.
That'd be a crazy game. heh
 

ric0chet06

Senior member
Jan 11, 2007
789
0
71
I've never used the 3x grenades, dont need them. Only times I use a nade is if I have a flash. Flash/stun first, then they're sitting ducks for a nade. hardcore servers with 15 or less ppl, large maps.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: ric0chet06
I've never used the 3x grenades, dont need them. Only times I use a nade is if I have a flash. Flash/stun first, then they're sitting ducks for a nade. hardcore servers with 15 or less ppl, large maps.

yep, I rarely use nades in games because well, often there just isn't real opportunity for them. I don't want to get one kill with a nade, that's what a bullet is for. If I'm throwing a nade, I'm expecting 2+ kills and maybe some bloodloss from others, making it easier to bring them down later. I'll sometimes blow them on building entrances that I can tell are hot. Really, I just like bullets. :) Or getting enough kills for the helicopter. That thing mows people down. :D I love calling for fire. Although sometimes I wish the maps were larger so I could call for indirect. The shells rocking the baddies would be sweet to watch. :)

Infinity Ward, you hear me? COD6 better have large maps with indirect fire! We all know COD5 is gonna suck now that its in the hands of the developer of COD3, so we can rightly forget about it and would be great if we could just skip it in time. :D
 

Peelback79

Senior member
Oct 26, 2007
452
0
0
destrekor speaks the truth! I just recently got done with fresh re-format, and COD 4 was not on my re-install list. I'm not saying the multiplayer sucked, it was just downright boring. The whole time you just run flat out, spray and chuck. Every round you just look for the orange dots on your radar, throw some random nades and flashes and rush it. The maps are so small there are no parts of the map that are of more significant value than others, because no matter where you are in any map that point can be reached directly or inderectly with hand grenades. There's no point in trying to set up a sniping post because by the time you set up shop the spawn points shift and you've either got nothing to shoot at or tangos spawning behind you. Larger maps would help a lot, it would make snipers more effective and would help reduce nade spam as it would give the team who's spawn just shifted more time to set up. Rather than spawning from one nade bath to another.
 

hdeck

Lifer
Sep 26, 2002
14,530
1
0
if you are craving the teamplay aspect that much you could always quit pubbing and play competitively.
 

yanquii

Member
Oct 7, 2005
68
0
0
Ill only play COD4 max 5v5. Anything over that gets absolutely ridiculous. You can def tell it was made for consoles.

I do agree with the op entirely. Nade spamming gets really old, and so does the constant camping/sniping that goes on. COD4 is great, but these things really bring down the game, imo. I also think the hit detection is way off sometimes. Sometimes in hardcore mode, I can hit someone on the other side of a map with the g3 and kill with one shot. Other times, its like the shots dont register at all. It goes the other way too. There have been times when i have ended up killing people with shots that were way off target.

COD4 can be a really annoying game.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: yanquii
Ill only play COD4 max 5v5. Anything over that gets absolutely ridiculous. You can def tell it was made for consoles.

I do agree with the op entirely. Nade spamming gets really old, and so does the constant camping/sniping that goes on. COD4 is great, but these things really bring down the game, imo. I also think the hit detection is way off sometimes. Sometimes in hardcore mode, I can hit someone on the other side of a map with the g3 and kill with one shot. Other times, its like the shots dont register at all. It goes the other way too. There have been times when i have ended up killing people with shots that were way off target.

COD4 can be a really annoying game.

'net latency? oh and if the target is moving, that is why. If its a distant person, and he is moving, you can NOT aim for dead-center mass. He will likely have moved out of the path by that time.

hardcore is an amazingly fun mode, I love it. I am really thinking its going to become the only way I play the game, ever.
 

covert24

Golden Member
Feb 24, 2006
1,809
1
76
Same here OP. I hate martyrdom, noob tube (M203), and people who just chuck grenades since they cant shoot, with a passion.
 

nakedfrog

No Lifer
Apr 3, 2001
62,816
19,015
136
Heh... I just played MP for an hour for the first time tonight, and it seemed like 75% of the people had martyrdom.
Of course, when I was playing ET, I'd often try to drop that grenade when I knew I was about to get killed.
But I still like Quake Wars when I'm in a team-play mood.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
I'm more of a fan of last-stand. Think about it, that nade you drop could quite likely be in the presence of friendlies. And that's another thing I love about hardcore: friendly fire is on(off?), so that if you're an idiot, you'll get your teammates killed. Not a good thing by any means, but it means you probably won't be on the server for long. :) And last stand, if the person who shot you is far away, you might still be able to pick him off, or any other nearby enemy.

If anyone wants to see M203 spamming, get on any non-clan Americas Army server. COD4 spamming is nothing compared to the 203 shells flying everywhere. It's why, when I play AA, it's always clan servers that have certain game rules enforced (a lot of them include no 203's for first 30 seconds, to prevent spawn-spamming since most maps are so small, and so many assholes are able to figure out the greatest trajectories and accurately hit spawns from their spawn).
 

calyco

Senior member
Oct 7, 2004
825
1
81
Agreed, the gameplay got stale and annoying real quick. I stopped playing it after the first two weeks. The martyrdom and M203 I could tolerate but the spamfest of grenades really pissed me off. The small maps didnt help either, just made it easier to get a kill by randomly chucking a nade or airstrikes. Last of course is the wtf random respawning, where either you respawn right in a group of enemies or they respawn right behind you. Oh well, what you gonna do.. I found my multiplayer fix in TF2 so Im good. I just dont get all the hype.. its nothing compared to the original COD. I will admit though it had some good points like fast loading, good graphics on low end hardware and nice weapons.
 

AVP

Senior member
Jan 19, 2005
885
0
76
Yep so I tried a smaller server just now only to find people still chucking 3 nades before they try to shoot anyone. I turned off in disgust and played tf2. Had a lot of fun while it lasted though. M4 + ACOG (or whatever) and extra bandolier has been entertaining. Oh well.
 

astrosfan315

Golden Member
Nov 27, 2002
1,406
2
81
I don't mind martydom. After a close kill I just automatically hit the 'g' key and usually get a couple of kills with the dead guy's grenade..or at least touch pick it up and if I get instantly killed I drop his already cooked grenade and take out the enemy that run by LOL.

But 3xfrags is a lame perk. I use bandolier instead. I'd rather have more ammo to put downrange then frags. I also pretty much strictly play hard core search and destroy max 10v10 but prefer 5v5. The last few nights though I've been playing some FFA to try and increase my headshots for a gold skin. But after about 30 min or so my ears can't take anymore grenades or guys spawning and automatically holding down fire until they die with their SAWs and M60s.

My load outs are all the same, I just change the weapons on my custom kits. Whatever weapon + red dot..bandolier, stopping power, and deep impact. My weapon of choice on big maps is M16 to counter those stupid snipers, run and gun maps either M16, AK47 (need a few more hs with those to get my gold Assault) and tight maps pump shotty or uzi. Grenades are always one smoke one frag. Hardly anyone carries a smoke and it helps keep the snipers from seeing..:)

 

brencat

Platinum Member
Feb 26, 2007
2,170
3
76
Shipment is damn fun though. I'm always placing in the top 3 on that board. And it's the only one where I use martyrdom along with the auto shotgun. The chaos which ensues on small maps like that reminds me of the fast paced play of UT2003/4. You either love that style or hate it. But that's the way it is with COD4.
 

Regs

Lifer
Aug 9, 2002
16,666
21
81
My clan decided to up the player cap to 34 from 20. I hate it now. You can't move anywhere on the small maps without being flanked, grenaded, or MG sprayed at. The spawn points I'm still trying to figure out. One spawn I'm 20 minutes away from all the action, while the next spawn I'm in the middle of grenade fest + MG fire. So I could be godly with a 15 kill spree, but next 10 spawns I some how end up being helicopter'ed, grenaded, spawn f'ed, and air striked killing whatever momentum I just had.


The game is also heavily based on how well your other team mates are doing mostly because of the spawn points. If my team is a bunch of idiotic campers who couldn't hit water falling off the boat, this generally means my next spawn will end up with me eating a grenade or running two feet then getting shot at.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
Yeah the game gets stale when you spend more time lobbing grenades before being naded, airstriked, or helicopter strafed down. Honestly, rarely do I get killed by a bullet anymore.
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Originally posted by: AVP
It's bad enough that the majority of servers aren't teamplay directed, but rather just kill fests.

I don't know what you expected, did you play COD 2 ?
I certainly wished the COD would change more inline with COD:UO, but its the same thing over and over, kill fest galore... no thanks. They just gave more options to your killing, but its the same. Eventually, you'll get tired of it, or wait for a Mod......