KlokWyze
Diamond Member
Latency.
/end thread
online gaming is shoddy by my standards most of the time, unless it's some turn based [stuff] or something.
No profanity in the tech forums, please.
Moderator jvroig
Last edited by a moderator:
Latency.
The reason is, and will remain, that fat clients respond faster, that the servers needed to keep up with demand are nearly as power-hungry as a desktop gaming computer, for the same workload, and that people like having limited play option when connectivity isn't perfect.Is it failing because it never worked or for other reasons?
OTOH, NVidia's compute devices are cheap, and used locally, they can take advantage of local disk and network speeds. For regular GPU use, there is no need to go off-site to do the job.I think they would prefer selling to businesses virtualizing GPUs than consumers. Firms will be willing to pay more per card, knowing they can use the same card to service multiple customers.
But when will bandwidth actually improve significantly enough? Local performance has consistently outpaced remote bandwidth improvements. Unless somebody starts replacing everything with fiber, at least to approximately a block or so, I don't see it. And, who is doing that, outside of a handful of major cities?But don't fall victim to this "technology as a snapshot in time" mentality. Bandwidth is improving moving at ridiculous speeds. Hell, the very fact that the concept of bandwidth itself is prevalent enough that you and I can even have this conversation about the very topic is absurd proof of the pudding type stuff.
I won't say never, but I will say it will take a disruptive change, not from a major telecom (or, a disruptive change forced on to major telecoms), to fix the most basic networking problems.Never say never, time will make a fool of you every chance it can get![]()
But, Farmville already requires very little CPU, and practically no GPU performance per client. That will leave a user with the weak hardware to just do that unable to play anything more demanding.If the ping is that long then yes, no question, the model itself won't take off for those games which are dependent on latency (FPS). But there is a large group of people who don't need that - they play farmville already.
Verizon? AT&T? Charter? Cox? There are quite a few to go around.The monoply of a certain company is the only thing keeping us back.
It's not the threading. That's 100% a single-user performance issue. Sufficient virtualization technology already exists (sufficient != easy to get and keep running...that will take time). The problem is that you're effectively taking a resource and dividing it up, when it is a resource that a single user can nearly max out, most of the time. It is also a resource with high thermal density. Also, the thermal density has remained one of the bottlenecks to performance, so as more perf/W comes about, greater detail will be demanded and given, and greater detail will available locally to each fat client user at a lower price. On top of that, it's got to go a long distance.I find it funny you use an argument like a single CARD cannot service multiple users.
NVidia is movingly heavily towards more threaded architecture on a hardware level - then it's just the same problem on the cpu-side.
Uber Fast "long distance" interconnects.
You want it almost entirely for control over the players, and auditing of their actions. Technically, even that can be better done, usually, by having a fat client and server, rendering entirely on the client.Wanting something and foreseeing its inevitability are two different things. I've worked a gameroom, I've been an It administrator and I'm a gamer. Depending on what hat I'm wearing will determine what I'm looking for from a given technology. But its obvious for many reasons why you'd want virtualization in some scenarios. I'll just get back to talking to myself about such things, pretty much a waste of time here.
:whiste: What a constructive addition to the thread. Is this what I have to look forward to in this subforum, because I'll gladly leave if this is what anandtech's reader base is. Jeebus.
/end thread
online gaming is shoddy by my standards most of the time, unless it's some turn based [stuff] or something.
I have noticed this as well. I'm not sure if its just nostalgia, or games have lost their "soul".Oh to go back to '96/'97 for decent clan and community games.... I have very fond memories of those times. Now games feel so disconnected and quiet, almost soulless as no one chats, there is no personality to the player, just ability.
Okay okay end of rant![]()
Supposedly, OnLive has been sold for a mere $4.8M.
At some point, it had been valued at $1.8B.
Way to go.
http://www.rockpapershotgun.com/2012/10/10/flailing-onlive-sold-for-only-4-8m/
Gaikai sold for $380 million though, to be fair.
Newscorp bought Myspace for US$580 million, and sold it for around US$35 million. Overhyped bubbles have happened before, are happening now, and will happen again.
Newscorp bought Myspace for US$580 million, and sold it for around US$35 million. Overhyped bubbles have happened before, are happening now, and will happen again.
Ouch! That's gonna a leave a mark.
Newscorp bought Myspace for US$580 million, and sold it for around US$35 million. Overhyped bubbles have happened before, are happening now, and will happen again.
